It would be funny if you can shrink a character small enough that they can be considered an object, and have the ability to put them in your inventory so you can carry your allies anywhere you want including in battle. Imagine you shrink karlach and put her in your bag then move closer to and enemy you cant reach, take karlach out and restore her so she can make the rest of the distance and strike.
Great mod, thanks ! I was wondering if there's a way to edit the size effect. Say in a txt file where we could enter a percentage. I just think the first reduce one is a bit too small.
PS : unrelated to the mod, it's a shame the effect doesn't work in cutscenes. It'd be fun to see. Tho I doubt it can be done. PPS : nevermind, I did it myself :) For those wondering how : unpack and edit the ScaleMultiplier in the Spell_BOOST.txt. For example I put (1.9), (1.8) and (1.7) on my first reduces so I can have various heights of characters in my party. 1.8 is child size. 1.7 looks halfling like (I don't like Larian's halflings).
Hey there, Love this mod, but I had an idea you could implement someday for it, since you're essentially a giant when you get to the Large size, or more, would it be possible to add an ability "Deadly Jump" that would basically knock prone enemies in the area of the jump? maybe deal some damage if you are even larger. Seems more immersive for a giant person to have heavy jumps with maybe some sounds. Could also perhaps do heavy footstep sounds.
I would prefer if it was a separate spell from the vanilla version... A scroll that could be learned by any class... or a unique item effect... But other than that, it's just what I was looking for...
I was thinking of making something similar to this as I don't like how in the vanilla game you gain no strength benefits (besides the advantage) from growing in size and just having it affect your stats directly makes more sense to me. Removing the concentration and making it last till long rest seems maybe a bit more overpowered than I would have liked though. I'd be okay with it not requiring concentration, but the 10 turn duration seems fair to me balance-wise so you can't just be a giant all the time unless you use Elixir of the Colossus. You could perhaps make those elixirs stackable too.
Hi, is it possible to make this mod change only the size of the character without changing strength and agility everytime the character grows or shrinks?
I think it would make sense to have a change of the constitution value depending on the size as well. I mean, is a 50 ton humanoid really as fragile as a foot long githyanki?
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I was wondering if there's a way to edit the size effect. Say in a txt file where we could enter a percentage.
I just think the first reduce one is a bit too small.
PS : unrelated to the mod, it's a shame the effect doesn't work in cutscenes. It'd be fun to see. Tho I doubt it can be done.
PPS : nevermind, I did it myself :) For those wondering how : unpack and edit the ScaleMultiplier in the Spell_BOOST.txt. For example I put (1.9), (1.8) and (1.7) on my first reduces so I can have various heights of characters in my party. 1.8 is child size. 1.7 looks halfling like (I don't like Larian's halflings).
great mod!
A scroll that could be learned by any class... or a unique item effect...
But other than that, it's just what I was looking for...
Does this mod actually affect the elixir as well?