Baldur's Gate 3

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LexalHunter

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LexalHunter

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This mod enhances the Enlarge Reduce spell to be more useful and more fun making it stack and last until a long rest. This is not meant to be balanced, but also not super game breaking.

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This takes the Enlarge and Reduce spell and makes it more useful and more fun. The spell now stacks and no longer has a duration being removed on a long rest and no longer requires concentration.

This uses the full size chart now going from Fine sized to Colossal sized.

For each size larger than normal size you gain 2 Strength and Constitution, lose 2 Dexterity and 1 AC, and are considered heavier in weight.
For each size smaller than normal size you lose 2 Strength and Constitution, gain 2 Dexterity and 1 AC, and are considered smaller in weight.

This does make larger character better at throwing people and smaller characters easier at being thrown. Shrunk characters are also be able to fit in small holes.

Allies now also have the option to react to their allies trying to make them smaller as intended in the 5e rules. You now have an option just like Opportunity Attack to try and not have the spell effect you if a friend is trying to shrink you and you don't want to be shrunk. (I'll add enlarge later if it's asked for but currently I'm not sure how well this effect is working so I didn't want to add it to enlarge just yet.)

Higher spell slot casts of Enlarge and Reduce now make a character grow or shrink multiple size classes over time (one per turn) using up to a 4th level spell slot.

Recommended Install Instructions:
- Download the Baldur's Gate 3 Mod Manager and follow their install instructions (I haven't had success with Vortex just yet)
- Download the Baldur's Gate 3 Mod Fixer
- Import both this mod and FRMF into BG3MM and set this mod to active (no need for the FRMF to be active)
- Click Export Order to Game (just to the right of the word Export)
- Launch Game and enjoy!


Future Plans:
- Add Enlarge/Reduce to more things in the world than just the normal effects that are currently in the game.
- Make remedies for Enlarge and Reduce besides just a long rest. (Current idea is Short Rests remove a size class gained/lost)

Known issues:
- The game doesn't always properly labels you as the proper size class when looking at your stats sheet.
- When too small or large cloth physics doesn't always work properly and your character might sink into the ground or float above it.
- When changing size, your character resets to normal size then grows/shrinks to the target size.
- Creatures that are not normal size by default still get the buff of a size chart name that isn't accurate to their actual size.

Compatibility:
- Does not work with any mod that alters Enlarge/Reduce; however, it does work with any mod that also applies the effect of Enlarge/Reduce and doesn't modify the effect themselves.
- Does not work well with mods that alter the default load out. (If someone knows how I can add a passive to a character without overwriting the default Hero loadout please leave a comment to let me know!)