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Lumaterian

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49 comments

  1. Lumaterian
    Lumaterian
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    Locked
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    If anyone has any questions or suggestions please don't hesitate to add them :)

    Mod index available here
  2. strifezza
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    Hey master
    I'm trying to make my Umbralma, a type of rogue/cleric who can heal and also cause damage...
    How could I add healing spells to the Justicar's spell list?
    I really like this class, I don't know if you noticed XDXDXDXD, unfortunately, I tried to add healing spells from the base game to the spelllists.lsx file, but I was unsuccessful XDXDXD
    Even if it was through another mod that can do this, I would really appreciate it if you could help me with this

    Once again, I thank you immensely for your great work in bringing the best rogue subclass to the game XDXDXD

    PS: I managed to transform the class into 12 levels and it really is very strong, but my playthrough supports it XDXD
    If you want, I can send it to you, and you can edit whatever you think is necessary, and even make it available here on the mod page
    1. Lumaterian
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      I'd recommend just making your own subclass at that point
  3. strifezza
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    Hey master, how are you?
    I simply love this mod... I think the rogue class is magnificent, and the divine power it brings is wonderful!
    I wanted to ask you something... would you have a version of it with only 12 levels? I want to play a more simplified campaign with your mod, but the 20 levels are killing me XDXD
    I messed with the class progression file, trying to bring
    the powers that come after it to before level 12, but I couldn't make it work...
    I would love it if you could make a version of this wonderful mod available... I really appreciate it and my shadowheart will love using this class, if she gets to 12 levels XDXD
    Thank you for your attention and congratulations on the excellent work
    1. Lumaterian
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      Glad you like it :)
      You can just not use a level 20 mod and the subclass functions just fine up to level 12.
  4. Yakomzoda
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    with Chinese?
    1. Lumaterian
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      No Chinese translation yet but anyone is welcome to make one
  5. JenevelleHallowleaf
    JenevelleHallowleaf
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    A couple of questions:

    1. I'm seeing a handful of cantrips/spells which you've designated as "added to the game" which are also available in the popular 5e Spells mod. Have you tested with both this Justicar mod and the 5e Spells mod enabled? Do you know whether there will be any conflict or file collision? Thanks!

    2. Justicar's RAW has a spec all the way up to level 20, but it looks like you've only implemented 1-12. Have you tested what happens if someone goes beyond level 12, as is possible with this other very popular UnlockLevelCurve mod? FYI the game will generally crash to desktop if it's trying to find level 13 specs and none are provided, so other modders who don't want to implement 13-20 will often append "dummy" levels to ameliorate the situation.

    That's it for now. This looks cool and I'm excited to try it!
    1. Lumaterian
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      I haven't tried 5E Spells since it needs BG3SE, but my spells have unique IDs so the game should just have both.

      I did some testing with UnlockLevelCurve and you can still open a level 13 screen to multiclass, you just won't get the level 13 feature.
    2. JenevelleHallowleaf
      JenevelleHallowleaf
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      Good to know. Thank you! Great work on the mod.
    3. Lumaterian
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      Enjoy :)
    4. KenoattX
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      A version that supports 5e Spells would be nice.
    5. Lumaterian
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      Its not incompatible with 5eS, it just doesn't get any of the spells.
  6. Kinger556
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    This just crashes to desktop when I select the subclass at level 3. I have compatibility framework and its patch correctly installed.
    1. Lumaterian
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      You need the Spells Extra Library file
    2. Kinger556
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      Ah, I seemed to overlook that. Thank you!
    3. Lumaterian
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      No worries. I wish nexus would let me put it in big red text when someone tries to download lol
  7. Pooptrainconductor
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    Do you get to choose a god to serve when you choose this? It would be cool to get the cleric dialogue options listed as (Justicar of X) tag in dialogue.
    1. Lumaterian
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      Unfortunately no, I couldn't figure out a way to add a deity choice to a subclass if the main class doesn't have it. Using a mod that gives a choice to all classes (or just Rogue) should work though.

      And of course I have no idea how to do custom dialogue like that, I had intended to give this class the Cleric tag if I got that to work.
    2. DemonEyesZero
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      Use this to make everyone use deities even dark urge:Deity Tag Activator
      Next is this author added a few deities that r in the game but lock by larian with extra dialogue (ex Shar and Bhaal ETC) OddCoward
      Next 2 is Faithful and Faithless - No Mandatory Choice of God two extra deIties case none of the characters serve no deIties or just beilieve in it like naruto lol
      Last is Origin's Gods that matches the gods to origins characters (u need  Faithful and Faithless - No Mandatory Choice of God cause sum dont serve any), thats it and have fun XD
      Edit:You can use God extra over Deity Tag Activator but will not get extra dialogue with mostly all new gods
  8. GreatOldOneBob
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    A version that uses WIS as ability score for spellcasting would be fun
    1. Lumaterian
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      I can make a patch file for that
    2. GreatOldOneBob
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      Awesome, thanks!
    3. Lumaterian
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      Enjoy :)
  9. Diamondarrel
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    Hey, awesome idea, love Laserllama but... it's outdated. As of today "The Alternate Rogue Expanded" is on version 2.1.1 where this subclass has been reworked and renamed "Avenger".
    1. Lumaterian
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      Oh yeah, I wanted to not mess with the Alternate Rogue ones since those were designed with a Rogue class rework in mind. It definitely does seem to be a more advanced version of Justicar though.
    2. Diamondarrel
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      Still a better fit for Shadowheart instead of Cleric! I think Justicar 9 / Gloom Stalker 3 is way closer to what a Dark Justiciar would be compared to just going for a Gloom Stalker 5 / Battle Master 7 (or whatever other full martial) bonk-machine.
    3. Lumaterian
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      You're not wrong, that does sound very thematic
  10. Dusto69
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    This looks really cool, if it wouldn't be too much trouble i'd love to see a version where the damage from consecrated strikes is necrotic or maybe fire to fit an evil character instead
    1. Lumaterian
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      That's a neat idea, I'll keep that in mind
    2. Alphie9
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      +1 for necrotic damage! <3 LOVING THIS MOD SO FAR
    3. Lumaterian
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      File is up, also fixed some small issues with the normal one that I found while making this. Enjoy :)
    4. Dusto69
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      Okay that's awesome, after trying it though could I make another request for the smite visuals to be changed to oathbreakers version to go along with the necrotic version? Sorry for asking a lot haha
    5. Lumaterian
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      I just copied the visuals from Sneak Attack for the actual ability, though my Necrotic file does change the icons to Divine Strike: Poison
    6. Dusto69
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      Ah not the consecrated strikes, when you use one of the smites like wrathful or searing smite it has the same holy glow a normal paladin has, it would be perfect to have the evil red glow from oathbreakers
    7. Lumaterian
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      Oh I see. It'd be cool if there was a way to dynamically change animation based on your status or something, but as far as I know that's not possible. Maybe with BG3SE. I'd have to change the animation for the whole spell and I don't want to risk compatibility issues etc.
  11. kmcsjr
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    Very cool. I'd be wary about posting a page right out of anything WotC though. They don't like to share.
    1. Lumaterian
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      It's not WotC, just their style. It's from LaserLlama's GMBinder