About this mod
I wanted my own 5e Spells, so here it is
- Requirements
- Permissions and credits
-
Translations
- Russian
- Changelogs
The Library file makes no changes to existing spell lists.
This file will be compatible with everything, it edits no base-game files.
The Lists file adds the spells from this mod to all vanilla spell lists, along with the TCE optional spells to those lists, like my Spell List Additions mod does.
This file may disrupt any mod that also edits those lists directly, though lists filled via Script Extender may not conflict.
The Lists Correction file edits the prepared subclass spells to both fill in missing spells from 5e & correct some of Larian's bizarre homebrew changes.
This file is unlikely to conflict with anything that isn't a rework of some specific subclass.
The Subclasses files add the spells from the library to the lists of some subclass mods that use their own lists.
This file may disrupt any mod that also edits those lists directly, though lists filled via Script Extender may not conflict.
Spells Added:
Cantrips:
- Druidcraft [advantage on Nature & Survival checks for 10 turns; see pinned comment]
- Frostbite
- Lightning Lure [does damage regardless of where target lands relative to caster]
- Mind Sliver
- Primal Savagery
- Spare the Dying [heals 1hp & stabilizes, 9 meter (30 feet) range; see pinned comment]
- Sword Burst [radius increased slightly to 2m]
- Thunderclap [radius increased slightly to 2m]
- Toll the Dead
- Word of Radiance [radius increased slightly to 2m]
1st level:
- Cause Fear
- Frost Fingers
2nd level:
- Aganazzar's Scorcher
- Mind Spike [effect changed to remove/prevent invisibility entirely]
- Shadow Blade [no thrown property due to the blade being inventory-bound]
- Snilloc's Snowball Swarm [radius increased slightly to 2m]
3rd level:
- Intellect Fortress
4th level:
- Aura of Life
- Aura of Purity [doesn't provide advantage against Blinded or Stunned]
- Raulothim's Psychic Lance [naming target component excluded]
- Shadow of Moil
5th level:
- Circle of Power [saving throw damage reduction only works on spells with a DEX save]
- Conjure Volley
- Holy Weapon
- Immolation
- Negative Energy Flood
- Raise Dead [revive a companion with 50% health but a -4 penalty to all rolls until long rest; see pinned comment]
- Steel Wind Strike
- Synaptic Static
6th level:
- Tasha's Otherworldly Guise
7th level:
8th level:
9th level:
Subclasses Compatibility Files:
Warlock:
- Warlock: The First Vampire
- Warlock: The Hexblade
- Warlock: The Raven Queen
- Warlock: The Undead
Wizard:
- Wizard: Chronurgy [also allows you to learn Magnify Gravity after levelling up past 2]
- Wizard: Graviturgy [also allows you to learn Magnify Gravity after levelling up past 2]
- Wizard: Theurgy
Other mod authors: Please don't add to/edit the spell lists contained in the Library file. Thank you.
If any mod authors want to use this as a dependency, feel free. I'm not sure why anyone would want to do that, but the possibility is there.
