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Frank

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DyadyaFrank93

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About this mod

This mod will allow you to do a several things by using a new ring: Transform into another Character(for example: Sarevok Anchev, Ketheric Thorm, Viconia DeVir, Cazador...); Summon Allies(Beasts, Undead, Humanoids, Legendary Characters); Summon Equipment(for example: Sarevok's Sword of Chaos, Viconia's Mace, Clown's Hammer...). Details below.

Permissions and credits
Changelogs
First thing first, this mod adds the Ring of Absolute Power(as I call it) aka the Ring of Magical Transformation with several spells(Summoning spells and Disguise Self spell). There are 4 rings of this type, the first one can be found in the tutorial chest aboard Nautiloid(in the room where you can find the rune to unlock Shadowheart's Pod), the second one in druid grove(look for blacksmith Dammon), the third in Last Light Inn(look for Quartermaster Talli) and the last one in Wyrm's Rock Crossing(look for Danthelon's Dancing Blades shop).

What this ring/mod actually do?
It has several functions(I will call them "spells", but they works as an "action" and does not consume your spell slots) and will help you to have some fun, look for details below:

1.)Find Companion - this spell will allow you to summon some Bestial(mostly) creature as a companion(here are some of them: Harpy, Merregon, Red Caps, Minotaurs, Cambion, Phase Spider(regular one and Queen), Displacer Beast, Eagle, Hook Horror, Beholder, Myrmidons, Steel Watchers(ranged and melee versions), etc...). Over 50 creatures to choose from.

2.)Summon Undead - this spell will allow you to summon almost any Undead creature from the game: Ghouls(Winged and regular ones), Ghast, Reconstituted Marksman or Duelist, Flesh Golem, Nurse from the House of Healing, Mummy, Death Shepherd, Death Knight, Justiciars... Over 20 creatures to choose from.

3.)Swords for Hire - this spell will allow you to summon some Humanoids(goblins, Absolute cultists, Flaming Fists and the others) as allies. May be useful if you want to have "mercenaries" as companions(level 1-10 characters from different factions). About 30 mercenaries to choose from.

4.)Not Messing Around - this spell will allow you to spawn some powerful Legendary/Named Characters: Yurgir, Dame Aylin, Sarevok Anchev, Ketheric Thorm, Mindflayer, Drider Kar'niss, Viconia DeVir, Moonlight Silver, Cazador Szarr, Ansur(undead bronze dragon - he is extremely powerful, but has some specifics, I do not recommend to summon him outside of combat).

5.)Transform Self - this spell allows you to transform yourself(or any character equipped with the ring) into another characters, here is the list: Dror Ragzlin, Dame Aylin(2 versions, with helmet and without it), Lord Enver Gortash, Orin(with Slayer form), Sarevok Anchev, Raphael(with Devil form), Dribbles the Clown, Auntie Ethel(Hag form), Vengeful Cambion(Cambions from the House of Hope, they're very badass; male and female forms), Zevlor, Nere, Lyrthindor, Vlaakith Avatar, Isobel, Ketheric Thorm, Lorroakan, Moonlight Silver, Balthazar, Oathbreaker Knight, Prince Orpheus(for some reason he will wear your armour), Viconia DeVir, Archdruid Kagha, Cazador, Minthara(she will wear your armour), Fist Marcus(Winged form), Mizora, Alfira, Sarth Baretha, Flood Tide Allandra Grey, Disciple Z'Rell, Elminster, Dryad Zethino.

Each transformation form will increase your HP(to make you a little tougher, like a mini-boss) and give you some extra abilities(ability set depends on character), apply new boosts and passives. For example, if you transform into the Green Hag(Auntie Ethel), you will get some of her stats, passives, spells/actions/abilities, so you can get full Hag experience and there is no need to equip any weapons. I won't cover which spells/actions/abilities each transformation gives you to save some time. There is one thing I should warn you about: during transformations you will receive passives and tags of the selected character, which means that something may work against you, for example, Viconia DeVir has sensitivity to the sunlight, which means you'll have disadvantages in some situations - I'll not change that, I like how it is. Some characters have additional unique "Summon" abilities. I STRONGLY RECOMMEND to REMOVE OLD TRANSFORMATION status BEFORE TRANSFORM INTO ANOTHER CHARACTER to avoid breaking the game and stacking abilities, maybe nothing bad will happen, but it's better to do things a smart/disciplined way, I can add restrictions to the transformation rule to protect you from yourself, but honestly, I'm not interested in that, just follow the instructions. You can remove the ring from the equipment slot after applying the transformation form, but you will have to equip it on again to use its abilities.

6.)Cancel Transformation - VERY IMPORTANT spell, it will remove all effects of any transformation spell. All Transformation Forms have "Cancel Transformation" ability. USE IT BEFORE APPLYING ANOTHER TRANSFORMATION FORM TO KEEP THINGS SAFE. Otherwise, your game may crash or some things may break.

7.)Find Equipment - this spell gives you ability to spawn some equipment(about 50 items) directly in your inventory to roleplay some Transformation Forms. This spell allows you to get only SOME EQUIPMENT, not every last thing from the game. For example, you can spawn: Ketheric's equipment set or Sarevok's equipment set and so on.

8.)Summon Tressym - allows you to summon Tressym(magical cat with wings) as companion.

How to use new abilities.
In order to use all new abilities you need to find the Ring of Magical Transformation(which this mod adds) and equip it(I already mentioned where to find it at the beginning of the description section). You can remove the ring form equipped items after using the transformation spell/ability, but you will need to equip it again to be able to use the other ring's abilities if you need them.

BG3 Mod Fixer included.
There is 2 versions of the mod: with BG3 Mod Fixer already integrated into the mod(basic version) and without BG3 Mod Fixer(additional version for people who already installed BG3 Mod Fixer separately). Choose one. BG3 does not have official modding support, so Mod Fixer is required to use mods in the game.

How to Install:
Step 1: Download the mod archive.
Step 2: Launch the BG3 Mod Manager(you can download it from here: BG3ModManager).
Step 3: Go to File=>Import Mod and choose <downloaded archive>.
Step 4: Press "Refresh" button.
Step 5: Move the "AbsolutePower" mod to the "Active Mods" section.
Step 6: Save and Export load order to the game.
Step 7: Launch the game.

How to Uninstall:
Step 1: Launch the BG3 Mod Manager.
Step 2: Move the "AbsolutePower" mod to the "Inactive Mods" section and/or press RMB and delete it.
Step 3: Save and Export load order to the game.

How to Update Mod in general:
Step 1: Download and extract the new archive. To update the mod you only need one file: AbsolutePower.pak.
Step 2: Copy-paste the new .pak file into BG3 Mods folder: <YourDisk>/<UserName>/AppData/Local/Larian Studios/Baldur's Gate 3/Mods - and replace the old one.
Step 3: Delete the info.json file if you extracted it, this file is not required if you used BG3 Mod Manager to install the mod in first place.

How to Update BG3 Mod Manager and Mod itself after new Patch or Hotfix for Baldur's Gate 3 to avoid warnings about data mismatch and all this stuff:
Step 1: Launch the BG3 Mod Manager.
Step 2: Move the "AbsolutePower" mod to the "Inactive Mods" section and/or press RMB and delete it.
Step 3: Go to Help=>Check for Updates, install the update.
Step 4: Go to File=>Import Mod and choose new version of the mod <downloaded archive>.
Step 5: Move the "AbsolutePower" mod to the "Active Mods" section.
Step 6: Save and Export load order to the game.
Step 7: Launch the game.

Mod Compatibility:
I'm not sure about compatibility with other mods. I usually make mods for personal use only(and maybe for some friends) and don't upload them anywhere. I rarely use other people's mods myself. In theory, everything should be fine.

Known Issues:
1.)Some characters don't have animations of some type. For example, Vengeful Merregon freezes for a few seconds when uses a "Rush Attack". Many characters don't have a "summon" or "dismiss summon" animation, this means they will simply appear or disappear without special animations. It's not a big deal, tbh.

2.)Your transformation form will be automatically canceled on Long Rest or during certain scenes in the camp. I'm not sure how to fix it. Not sure if it is a bug.

3.)For some reason, transformed companions are invisible during cutscenes or in group conversations with other NPCs. Don't know how to fix it. Not sure if I will.

4.)Some transformations will not work aboard Nautiloid, idk why. Not a big deal, just complete the tutorial.

5.)Minthara and Orpheus transformation forms are both wear the player's outfit. Don't know how to fix it, but you can summon Minthara's armor by using "Find Equipment" ability.

6.)While transformed into Nightsong(Dame Aylin) your character will sing a melody from time to time(in fights). This can be very annoying. Probably a dev's feature; can't change that. You can summon Dame Aylin as an ally by using the "Not Messing Around" ability to avoid this effect.

7.)I need to say something about Ansur (the undead bronze dragon from Act 3). You can summon him as an ally, but he won't follow you around the map, to move him you need to use his "Flight" ability, he can't just walk, as far as I understand, that's how all dragons work in this game. So, I don't recommend to summon him outside of combat. Also, he is huge and takes up a lot of space - choose summoning location wisely. How to use "Stormheart Nova" ability: use "Gather Power" ability first(requires free space above the dragon), then use "Stormheart Nova" very close to the dragon, he'll not take any damage, but everything around him will be destroyed or damaged. Dragon was not designed to be used inside the buildings or in confined spaces.

8.)Regarding Mystic Carrion. I love this character, but he was designed as a mummy and for this reason he has so many missing animations, so he freezes for several seconds every time he uses spells or abilities, which is very annoying, tbh. Some time ago he was removed from the Transformation forms, but now I decided to add him as a summonable character, he has his own specifics and he is not very useful in his current state, but he is a cool guy. He has some working abilities and he will stay for now.

9.)Regarding Raphael. "Fiendish Ascension" ability has been much improved and now works correctly with other casting abilities(It lasts 4 turns, btw). Now in "Fiendish Ascension" state you cannot use other Raphael's abilities except "Fireball". Raphael in his "Devil" form works as a fighter, he can deal insane amount of damage by using his "Multiattack" ability. I don't recommend to use Non-Raphael spells while using "Fiendish Ascension" ability to avoid some glitches/missing animations issue. I would recommend to unequip any weapon you have, Raphael works completely fine without weapon at all. Use his "Multiattack" ability in melee. Same for some other characters.

Worth Mentioning:
Script Extender is not required for this mod to work, but it's even better if you have it. If you don't have Script Extender you may receive this type of message(when starting a new campaign): "We were unable to create a working story. Your add-on setup might be invalid..." - don't worry, everything will be fine, it's just how Mod Fixer works, ignore this notification or install Script Extender from here: ScriptExtender - if you want to hide this message.

Additional Notes:
I strongly recommend to remove old transformation form before applying another one to protect yourself from breaking the game. I haven't added any restrictions to transformation spells, so you can transform as much as you like, but you need to dismiss old transformation form before applying a new one to keep things safe. It's very important.
I don't recommend to spam with summons if you don't want to break your game, potentially. It's not safe to summon 10+ followers at the same time. I would recommend to keep about 5-6 summons at maximum. And don't forget that in battle you will control each of them personally.
Each Transformation Form has its own abilities, boosts and passives assigned to it. Some Transformations have extremely powerful spells/abilities, it's up to you to use them or not. Some Transfromation Forms have additional unique summon abilities.

Mod Stability:
Mod is stable. During my playthrough I never had any crashes. Everything should be fine as long as you follow the instructions from the description and don't do any extra crazy things.

Regarding Multiplayer.
I haven't tested it yet, but everything should be fine. Just make sure you and your friend(s) have the same version of the mod installed.

P.S.: I want to say big thanks to ShinyHobo, who created Multitool(Modding Tool for BG3), your tool works very well, thank you so much; thanks to the creator of BG3 Mod Fixer(Chance Santana-Wees/figs999), without it I couldn't test my mod and make all things I wanted; thanks to Norbyte for ScriptExtender; thanks to LaughingLeader for BG3 Mod Manager. And thank you, Larian Studios, for the wonderful game. That's all. Btw, feel free to use my mod as you like, you can use it as base for your own mod or do whatever you like. Just have fun.