Baldur's Gate 3
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LelouchLan

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LelouchLan

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About this mod

!!!Patch#6 Ready!!!
This is a big stats overhaul for BG3 npcs. Buff the main bosses in Chpater 2 and 3. (Now a few in 1) . Buffed nearly all the enemies and allys according PLOT and LORE and DIFFICULTY CURVE in stats in Chpater 2 and 3. Compatible most enemy mods.

Requirements
Permissions and credits
Translations
  • Korean
  • French
                                   !!!Patch#6 Ready!!!
                                                         
F&Q 

Q. I found my game too difficult, ordinary enemies can increase their AC value by 20.
A. Remove Tactician Plus or Configurable Enemies Mod

Q. I want to have Honour Features/Legendary Actions in my Custom Mode, can I?
A. Sure. Just use the common version. It integrades Honour Features Unlocker so you can have these features no matter which modes you played in. JUST REMEMBER DON'T USE COMMON VERSION IN HONOUR MODE.


Q. Can I install it on existing saves?
A. Yes, change difficulty to make stats change. But do NOT use this mod while playing on Honour Mode because I integrated Honour Features Unlocker.

Q. If I want to play this mod in Honour Mode, what should I do?
A. Just use "Stronger Bosses Honour Safe version". Maybe it just works if the scene refreshes as I know in common difficulty you need to change the difficulty to make mod modification appears. But you can try in mid-through honour play as this mod is safe for any save.

Q. If I already installed Honour Features Unlocker, should I remove it?
A. You can choose to remove it or put it before Stronger Bossees Mod.

Q. There is no difference when I used this mod in my honour mid-through.
A. Because you can't change the difficulty to refresh the stats. But maybe there are other ways to make it work like go to another scenes but I haven't tried before.

Q. I can't find Legendary Action in my game.
A. Change difficulty to make stats change work. Legendary Action is a kind of passive features. You need to refresh enemies' stats to get it.

Q.If I want to use the special version of Enemies Enhanced you provided, should I delete the previous one?
A. Yes. And it is totally safe.  And it is not containing Stronger bosses mod. You need to put it after Stronger bosses mod.

Q. Can I use  Stronger Bosses Honour Mode Safe Version in other modes and has Legendary Action?
A. No need to do that. Just use common version. Common version works the same to that you put offcial Honour.pak which you can find in you BG3 ModManager before "Stronger Bosses Honour Mode Safe Version". But the last method is more complex and need to check the order.


Q: How to Update?
A:Just overwrite mod and change difficulty to work. If you are in a mid-through honour play, just use the honour safe version.

Q: How To Uninstall?
A: First delete "Stronger Bosses" no matter which version you downloaded, then download "Uninstall Mod", enable it and save your load, then delete "Uninstall Mod".


        Why should you choose this mod

  • If you feel that the atmosphere of INTENSE fighting in the party has already come up when playing in certain scenes and you want to fight a big battle but the enemy is too WEAK, try this mod. 

  • I personally experienced the entire game process of the original TACTICIAN difficulty and remember every EPIC battle in the game. 

  • So I created this MOD to make up for my regret after easily winning the battle. My modifications almost cover the MAIN COMBAT content of Chapter 2 and Chapter 3, optimizing the experience of most battles. 

  • I am not only trying to make the game DIFFICULT, but to make you remember this battle and grant greater fulfillment after defeating STRONGER enemies. 
  • Similarly, I want some characters to have the abilities as shaped by the PLOT and CG, whether they are allies or enemies. I want ENDING to be epic, all of your ALLYS make sense in Armageddon.

  • To ensure the compatibility, I integrated Honour Features Unlocker to avoid bugs. Real author is Lightboom.
  • Warning: Do not use this mod in a mid-through honor save.

  • 我整合了荣誉模式新功能MOD,你在任何模式都能体验到荣誉模式的特性,比如传奇动作,加速术修改等。修复了大部分的BUG。欢迎继续提出意见。

  • 中文简介在最下方。
                                         



Steps to avoid bugs
  • First,be patience to read and check the mod order which I'll list below.

  • Second,be sure you only put one version of my mod in your mod folder. If you were not, delete all of other versions (including Uninstall mod)

  • Third,you need to aware that my mod doesn't change anything about AI. AI stucking problem is from vanilla or other mod.

  • Fourth,if you want to uninstall this mod or using other version of this mod, you need to follow the uninstall and update steps.

  • Fifth, this mod can’t use with Magus Action because this mod modifies Character.txt. If you really want to use this mod, try put it before my mod.




Installation and Compatibility

  • This mod is totally compatible with Tactician Plus, BG3 Fixed, Lethal AI Enemies, Immersive AI, Enemies Enhanced , Additional Enemies, Death March Alpha and True Initiative.

  • I sugguest that enemy-modifying mods should be put under my mod to ensure they working.

  • The optional file provides MORE ACTIONS VERSION for party, allies, and enemies. It is safe to play through. Change the difficulty to work and update stats in-game.

  • To Install: use BG3 mod manager. Remember to export order to game. 

  •  If you want to install another version of my mod, you need to uninstall mod with proper steps at first. Or mod will work incorrectly.

  • To Update :Just overwrite mod and change difficulty to work.

  • To Uninstall: First delete "Stronger Bosses" no matter which version you downloaded, then download "Uninstall Mod", enable it and save your load, then delete "Uninstall Mod".

  • Just put StrongerBosses before TacticianPlus. So enemies'HP will get boost twice, first my mod modifies the base HP, then TacticianPlus boost the overall HP.

  • Mod Order Example:

    • All of your other mods (Including StrongerBossesSpellRebalance)
    • Stronger Bosses and Enemies
    • Enemies Enhanced (Stronger bosses stats version)
    • Tactician Plus Health Boost (You can choose Configurable Enemies instead)
    • Tactician Plus Stats Boost (You can choose Configurable Enemies instead)
    •  Configurable Enemies (if you are not familiar with this mod, don't use this or try to learn this mod)
    • Mods that mod's author told you to put under my mod or Mods that be overwritten by my mod.

  • Known issues: If you load an existing save with this mod, you need to change difficulty from tactician to balanced and then back to tactician for HP buffs to apply.

  • If you find any mod seems be overwritten by my mod, put my mod before this mod!!!





Fix Vanilla Balance Issues


  • Use my Spell balance mod to limit controlling spells. Put this mod after BG3FIXED.



  • Put my spell mod after other spell mod.




Optional Stats Boost Mod

  • Configurable Enemies (Script Extender). My mod not aims at boosting enemies HP and actions now so you can change difficulty by learning this mod.
    (Not recommend to those who not familiar with stats balance)





General Combat Changes

  • This mod aims to buff the bosses in Chapter 2, Chapter3, and a small number in Chapter 1 to give players more challenges.

Bosses and Strong Enemies are possible to get from one or some of these Changes :
  • Added enemy modifications specifically for Honor mode to Tactical mode, rebalancing the health of a large number of bosses.
  • Extra attacks ( Give Me More Feedback About Unreasonable Extra Attack)
  • More HP
  • More Abilities (especially focusing on wisdom)
  • More Slots (3 each level), more movement (6m)
  • More Action and Bonus Action (common version only influences important bosses in Act 2 and 3)
  • Physical Resistance
  • Legendary Resistance (3,4,5)
  • Indomitable
  • Magic resistance
  • AC is little changed for a few strong bosses
  • Nearly all Ally NPCs can receive Tactician Mode boosts. NPCs in late Act 2 (related to boss fight) and Act 3 receive a 30% BASE HP Increased one by one.
  • Enjoy boss battles!





Change Log (Spoiler Alert)


  • 2.6.2: Fix bugs cause Sarevok's deathbringer attack losing damage.
  • Slightly reduced Ansur's lightning ball damage to 8d7 X2 (Ansur has 2 action resources and his attack has no cooldown)
  • Same as Red Dragon's fire ball damage to 10d6 X2. Red Dragon's fire ball has smaller radius than Ansur's lightning ball.
  • Return back Sarevok and Orin's deathbringer attack damages to original. These two skills both have one turn cooldown.


  • 2.6.1: Nerfed INT adult red dragon. It should't be the strongest enemies in ACT3 as there is time limit for you to defeat dragon. I don't want you only have one way to defeat it: boost your damage.

  • 2.6.0: Patch#6 Ready.
  • Fixed bugs like bosses loses their legendary actions.

  • Adjust some bosses to make them not so perfect. They will have correspondding reasonable vulnerable damage resistances. Like Cazador, Orin, Ansur, and other bosses. These changes mean that different Different types of damage can be achieved by surprise, indirectly enhancing some weaker spells.
  • Removed some magic resistance and indomitable feats for most of the bosses. They should be not perfect as warrior should not have magic resistance but have indomitable.




  • 2.5.1: Fixed bug that make Hope can not cast spell
  • 2.5.0: Fixed most bugs and integrated Honour Features Unlocker Mod.
    Nerfed some enemies' HP.

  • 2.4.1:  Nerfed Ansur, removed his resistance and slightly lowered his hp to 550. 
    Nerfed Myrkul's HP to 350.
    Buffed humanoid Orin's HP to 315. 
    Removed Myrkul and Gortash's additional LegendaryAction i added before.

  • 2.4: Patch#5 Ready
  • Now, the number of high difficulty boss actions in each post game will not exceed two. For more actions, please use custom enemy MODs. Overall, enemies' HP and action numbers has been weakened on older versions of mods. I don't want to make my MOD difficult and inflated with numerical values, and make players have to use abnormal BD. This is not my goal. I am very grateful to Larian for adding the legendary action to make game harder in proper way.
  • Adds Ledendary Action for Myrkul and Gortash. Myrkul's is from Father Carrion. Gortash's is from Nere.
  • A QOL adjustment. Rebalance the price of armor, making it cheaper.

  • 2.3: Intergrated Orin's True Bossfight Mod, original author:@Siaell
    Now Orin owns 2 forms. If you beat her slayer form, you need to beat her humanoid form to kill her.
  • Nerfed Orin's HP 575 to 375 for two forms.
  • Removed Orin's ExtraAttack.
  • Fix some small issues.
  • 2.2: PATCH#4 Ready.Nerfed some summons' HP. 

  • 2.1: Re-ordered and Fixed a lot of codes that didn't fit Patch#3 before. Make codes similar to Vanilla. 

  • 2.0.4: Buffed Cazador's abilities and some small fixes.
     About bugs, see description to avoid bugs.

  • 2.0.2: Adjust allies in end fight again. Hope Harpers, Flamingfists and Armored Owlbear can recieve HP boost.
    Adjust all humanoid creatures except your party. Make sure they can all reciceve Tactician Plus HP boost.

  • 2.0: End Fight totally suited for PATCH#3. 
    Elminster, Sarevok got proper Proficiency Bonus for PATCH#3
    Remove Emperor's MoreSlots (He doesn't need slots)
    Now MoreSlots buff are divided into More High Level Slots and More Low Level Slots. I'm trying to avoid making bosses cast low-level trash spell on players.
    Enhanced Enemies are 90% compatiable with my mod now. Wait for its author to update.

  • 1.9.4: I played the game process again and made adjustments to some key enemies.
  • Raphael's HP is confirmed that be boosted by Tactician Mode in new save. His base HP goes back to 666.
  • Flamingfist Marcus's HP is confirmed that be boosted by Tactician Mode in new save. His base HP is 186.
  • Nerfed Mindflayers in Fianl Fight again. 161HP to 131HP
  • Adjusted Red Dragon and Ansur. Red Dragon and Ansur both have 2 actions per turn and they will 100% use two actions and fly in their turn unless Ansur wants to use NOVA. Removed their projectile skill cool down to ensure they will run out 2 actions per turn. 
  • Buffed Bane and Bhaal's common enemies. 

  • 1.9.3: Nerfed Mindflayers in Fianl Fight. Removed their action bonus.
  • Nerfed Tentacle in Final Fight. Reduced its HP.
  • Adjusted Raphael's statue to Patch3.

  • 1.9.2: Nerfed Raphael's HP to 999. I need to make sure more people who seeking challenge are able to pass through.
  • Nerfed the Mindflayer Captain in Helm. HP to 95.

  • 1.9.1: Fixed Ketheric's Smite bug. Removed his ActionBonus in common version. He can do twice per turn in common version.
  • Nerfed Ketheric's abilities.
  • Nerfed Nightsong and Mizora's HP. Removed their ActionBonus in common version.
  • MoreSlots buff now provides 2 slots bonus each level instead of 3.

  • 1.9.0: Nerfed Orin's spell: Deathbringer Assault's damage. 3d10 to 4d4. She can't destroy your duel fight anymore. (She is not weak because she has 3 actions pur turn. Deathbringer Assault cool down is 1 turn.)
  • Nerfed Sarevok's spell: Deathbringer Assault's damage. 5d10 to 6d7.
  • Increased Sarevok's HP to 502.
  • Nerfed Isobel's HP to 92.
  • Adds Alert Feat to Ansur, Ketheric, Orin, Sarevok, Gortash.

  • 1.8.4: Adjusted Raphael to suit PATCH#3 update. Reduced his wisdom and removed his ExtraAttck.
  • Adjusted Ketheric's resistance to suit PATCH#3 update.
  • Adjusted Red Dragon to suit PATCH#3 update.
  • Buffed Gortash and Orin's HP.
  • Buffed Ansur. Now he has 3 actions. Please prepare ready to fight a nearly hardest fight.
  • Buffed some enemies in Chpater 2. These enemies were not contained in previous mod version.
  • Pillars in Raphael Battle gained Tactician Mode HP boost.
  • Chess King base HP 50 to 100.
  • 1.8.3: Nerfed Sarevok. Lower his Dex and removed his ExtraAttack. Add 1 additional action resource to him. 
    Nerfed Grym's HP 400 to 350

  • 1.8.2: Now the Portal in Halsin's mission will boost HP in Hardcore Mode.
                   Increased Yurgir's HP but nerfed it's grenade explosion damege. 3 x 4d8 to 3 x 2d10 (Three bombs)
                   Spell DC 17 to 14. Radius 2M to 3M.

  • 1.8.1: Ketheric: More HP but removed his ExtraAttack. Give him MoreAction in common version. He and Myrkul will be the hardest fight in ACT2. Fight with Nightsong.
  • Orin: More actions. Her will be really strong as Bhaal's Chosen.
  • Gotarsh: Less HP but more actions and speed. A powerful tricky human caster.
  • Red Dragon: Less HP but more actions. More aggressive as the most powerful creature.
  • Ansur: A little more HP (He is really strong right know)
  • Traped Djinni: More HP
  • Removed some useless ExtraAttack buffs to some enemies because they will not chose normal attack to get ExtraAttack used.
  • A little abilities tweaks for some bosses to prevent them have no weakness and be more loreful.
  • Ally Djinni: Nerfed HP(He is too easy to make enemies fallen killed)

  • 1.8 : Now additional Legendary Resistance will clearly be seen in panel UI. Ansur has 700 base HP. Raphael HP fixed at 1666. Orin gets Legendary Resistance again but you can't see hers in panel UI.
    About bugs, see description to avoid bugs.

  • 1.7.3 : Nerfed Ketheric's AC. Buffed Orin's HP but nerfed it's wisdom. Raphael's HP fixed at 1266.
    Final fight will be way tougher as all mindflayers, ghouls, and spectator have more actions and HP.
    Nerfed Orpheus, Emperor and Orthon as they are OP in final fight.





Buff List (More Than Listed) (Spoiler Alert)
  • Harpers, FlamingFists, Gurs, and most enemies and allys in ACT 3 (HP increses) to make your Large-scale battles are more spectacular. Allys can fight with you better. Same time I try to make a more reasonable difficulty curve. It's not D&D, but vanilla's enmies in ACT 3 are weak comparing with players in ACT 3.

  • All the enmies in the ending fight. (Ending fight is hard)

  • Mystic Carrion

  • Balthazar 

  • Lorroakan

  • NightSong

  • Netherbrain

  • Mindflayer Emperor

  • Orin

  • Gortash

  • Mizora

  • Ketheric

  • Red Dragon

  • Sarevok

  • Spector

  • Bronze Dragon

  • Raphael

  • Cazador

  • Orpheus

  • Myrkul

  • Balor

  • Steel Watcher

  • Grym

  • Viconia

  • Yurgir

  • Surgeon Malus

  • Gerringothe Thorm 

  • Brewer

  • Nere

  • Slayer

  • Korrila (Dwarf Warlock) (HP Increased)

  • Automan Bernard (HP Increased)

  • Hobgoblin(HP increased)

  • Spider Queen(HP increased)

  • Giant Eagle(HP increased)

  • Elemental Lava(HP increased)

  • Some Githyankes (HP increased)

  • Animated Armour and Shadow Animated Armour (HP increased)

  • Isoble, Hope and Flamingfists (Only HP increased)

  • Common DarkJusticiar (Only HP increased)

  • Some devils and monsters (Only HP increased)

  • Some ordinary enemies in the final battle (Only HP increased)

Stronger Bosses Spells and Elixirs Rebalance Mod
(Not supported right now)
  • Evard's Black Tentacle: DC12 to DC17

  • Cloud Kill: DC 15 to DC 16

  • Tasha's Hideous Laughter: 10 turns to 5 turns.

  • Hold Person: 10 turns to 3 turns

  • Hold Monster: 10 turns to 3 turns

  • Haste: 10 turns to 3 turns

  • Sleep: Increased HP limits every level.

  • ColorSpray: Increased HP limits every level.

  • Perilous Stakes: Can only be casted on ally, 2d8 healing to 4d8 healing, 3 turns to 1 trun.

  • Power Word Kill : 100HP to 250HP

And a lots of changes from Kombat Overhual Vanilla Way.

  • Recommend you to use this for fully experiencing boss fight. At least you need to let them act instead of controling them to death or finish them in one turn. Highly recommend use this mod in Tactician Mode and use Kombat Overhaul together to buff other spells.

  • Nerfed the duration of almost all Elixirs to 600 turns. Potion of Speed duration is nerfed to 2 turns.
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这个mod的目的是增强第2和第3章的boss,给玩家更多的挑战。

我强烈建议你不要打别的难度增强MOD了,很多人说太难了!!!

这些boss将获得额外的攻击、更多的生命值、更多的能力(尤其是智慧)、更多的法术位(每个等级3个)、更多的移动速度(6米)、更多的行动和额外行动(仅影响第2和第3幕的重要boss),物理抗性和传奇抗性。

几乎所有的盟友NPC都可以获得战术家模式的增益。第2幕后期(与boss战有关)和第3幕的NPC将获得30%的额外生命值。
一些重要的boss将获得坚定不移、魔法抗性和传奇抗性。少数强大的boss的护甲等级略有改变。现在每个boss都有3次传奇抗性。它能正常工作(但你无法在用户界面中看到它,只能在战斗日志中看到)。

享受boss战吧!

安装方法:使用BG3 mod manager。记得Export Order到游戏中。将我的mod放在靠后位置,但要放在Tactician Plus Health Boost前,也就是几倍血MOD前。

更新方法:只需覆盖mod并更改难度即可。如果你想装别的版本的MOD,你得先按正确方法卸载MOD,再安装例如所有人多额外动作的MOD。

卸载方法:首先删除无论你下载的是哪个版本的mod,删除任一版本“Stronger Bosses Mod”,然后下载“Uninstall mod”,启用它并保存你的存档,然后删除“Uninstall mod”。

不想遇到BUG怎么办?遇到BUG了怎么办?首先检查排序! 然后确保你Mods文件夹里面没有放别的我的MOD的其他版本,特别注意,卸载MOD也不能同时放在文件夹里,Mods文件夹里只能有一个我的MOD!不然会有BUG。

排序举例:
1.你所有其他的MOD
2.Stronger Bosses Mod 主文件中版本三选一 (注意你只能装一个,并且你的Mods文件夹里只能存在一个版本的我的MOD,包括卸载MOD也不能放Mods文件夹里)
3.Enemies Enhanced (Stronger bosses stats version)
4.战术家血量增强 (太难了就别打)
5.战术家数值增益(太难了就别打)
6.其他你真的需要放在我MOD之后的MOD,以防我的MOD覆盖他们。

已知问题:如果你之前打了战术家血量增强MOD,你需要切换难度来让血量重新加成。

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