This mods basically adds 2 feats to the game: - Persistent Spells, wich adds a toggle passive similar to a sorcerer's metamagic, when activated at the cost of a channel divinity use overrides almost all buff durations until long rest. - Extra Channel Divinity, adds 2 charges of channel divinity and can be taken multiple times.
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Version 1.0.0.2
Base Verison
Persistent Spells:
This mod basically adds 2 feats to the game: - Persistent Spells, wich adds a toggle passive similar to a sorcerer's metamagic, when activated at the cost of a channel divinity use overrides almost all buff durations until long rest. - Extra Channel Divinity, adds 2 charges of channel divinity and can be taken multiple times.
Notes: The Persistent spells feat has no requirements but is useless if you don't have at least a charge of channel divinity. However it should persist any buff spell regardless of the class. The concentration requirements is still present so keep that in mind when you are going to persist multiple spells, however this mod should be compatible with mods that removes concentration as long the spellId is the same.
For other modders: The persistent passive works similarly to the Illithid powers' Freecast passive. Insidethe mod, there's a script containing the list of spells that can be persisted. For any additions, it can be extended to include other spells.
Fo the Illithid powers' Freecast passive. Inside it, there's a script containing the list of spells that can be persisted. For any additions, it can be extended to include other spells.