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TPadvanceUploaded by
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Activity logs
This page was last updated on 06 October 2023, 6:43PM
- Changelogs
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Version Planned
- (Optional) - added check and condition to all spells and actions. (2722/4,420)
- (Optional) - make AI be able to attack sleeping and unconcious enemies if there are no more enemies that can fight back. (in progress)
- (Optional) - make all the spells that create surface checks for enemies and allies. (in progress)
- (Main) - add a new toggleable passive that only disables AI but doesn't remove role or position, so people can disable it whenever they want without having to set the whole thing up again (in progress)
- (Main) - make a new toggleable passive that stops AI from using Consumeable. (in progress)
- (Main) - make new AOE AI spells that only affect the summons and a toggleable passive spell that automatically enables AI for the summons. (in progress)
- (Main) - make AI be more willing to break invisible so they could sneak attack more. (in progress)
- (Main) - add toggleable passive 'Show AI command' and "Disable AI (All)" to karlach (in progress)
- (Optional) - make AI be able to use spiritual weapon.(in progress)
- (Optional) - make AI use wildshpe based on assigned role and position (in progress)
- (Optional) - add new conditions to 'special arrow' to stop AI from using it when there are allies in the target area. (in progress)
- (Optional) - add new conditions to the 'bend luck' spell to stop AI from spamming and be able to use it better. (in progress)
- (Optional) - look into the bard's combat inspiration problem. (in progress)
- (Optional) - make AI only use the jump buff only when there are enemies on the high ground but there are no enemies left on the same level. (in progress)
- (Optional) - add new conditions to 'darkness' spell. (in progress)
- (Optional) - make AI prioritize healing dying allies more. (in Progress)
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Version 1.55
- (Optional) - fix action surge do nothing since 1.50
- (Optional) - fix cat and raven wildshape don't apply to self when cast on the ground or to other characters.
- (Optional) - fix AI no longer use 'Unarmed Attack'
- (Optional) - fix AI no longer use 'Flurry Of Blows'
- (Optional) - fix AI no longer use 'Unarmed Strike'
- (Optional) - fix AI no longer use 'Unarmed Stunning Strike'
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Version 1.54
- (Main) - seperate the main mod into 2 versions.
- (Optional) - fix 'Help' action alway active from version 1.53.
- (Optional) - decrease the HP conditions to half of the maximum damage for the spells that have a cost or cooldown so AI can start one-shot enemies again.
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Version 1.53.1
- retract the update as there are bug with help action always active.
- (Optional) - stop combat logs from logging the AI reward system. (again)
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Version 1.53
- (Optional) - fix AI using shove on corpse.
- (Optional) - fix AI spam long strider
- (Optional) - fix wildshape attack, ranged flourish, monk ray of frost, and water whip having an invalid target.
- (Optional) - fix dash buffs don't stack up.
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Version 1.52
- (Main) - fix AI don't take over in combat after you cast a combat role and battle position AI archtype on the character.
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Version 1.51
- (Main) - fix the custom AI status icon doesn't show up when casting custom AI spells.
- (Optional) - stop combat logs from logging the AI reward system.
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Version 1.50
- (Main) - change 'Show AI command' to non-toggleable passive so some people can have an easy time uninstalling this mod.
- (Main) - add passive 'Show AI command' and "Disable AI (All)" to karlach
- (Main) - remove attack roll advantage on another allies as a left over from the debug process.
- (Optional) - add damage resistance check to 2573 spells/actions
- (Optional) - add HP check to 1744 spells/actions
- (Optional) - add AOE check to 724 spells/actions
- (Optional) - add status check to 1544 spells/actions
- (Optional) - add concentrate check to 755 spells/actions
- (Optional) - add new conditions to 'hunter mark' to make AI only use it on strong enough enemies.
- (Optional) - make AI be able to use fly action/spell.
- (Optional) - stop AI from healing allies with bone chilled status.
- (Optional) - stop AI from using attacks that enemies are invulnerable or immune to.
- (Optional) - stop Ai from casting 'resistance' on already downed allies.
- (Optional) - stop AI from using witch bolt on low HP enemies.
- (Optional) - fix 'grease' spell don't create a grease surface.
- (Optional) - fix menacing attack can't target character anymore.
- (Optional) - let all AI archetypes be able to shove enemies again, i accident disable it, and only let ranged AI archetype be able to shove enemies who are in melee range.
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Version 1.41
- (Optional) - fix typo in the 'feather fall' code.
- (Optional) - added check and condition to all spells and actions. (872/4,420)
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Version 1.40
- (Optional) - add some new condition to potion throwing and some of the self-healing spells so AI won't use potions/spells that can heal more than the missing HP.
- (Optional) - make ranger AI use the hunter mark first thing in battle if they can.
- (Optional) - add new AI conditions for slayer transform..
- (Optional) - add new AI conditions for the rest of the wildshape spells
- (Optional) - add a new condition for AI to use the 'confusion' spell better.
- (Optional) - add new conditions to the 'banishment' spell so AI can use it better.
- (Optional) - add new conditions to the 'polymorph' spell to stop AI from using it when there're only one enemy left.
- (Optional) - improve AI conditions for 'bless' spell.
- (Optional) - improve AI conditions for 'sleep' spells.
- (Optional) - improve AI conditions for 'grease' spells.
- (Optional) - improve AI conditions for 'bane' spells.
- (Optional) - improve AI conditions for 'fog cloud' spells.
- (Optional) - discorrage AI from using 'enhance Leap' in battle.
- (Optional) - stop AI from healing undead summons.
- (Optional) - stop AI from using ritual spell inside battle
- (Optional) - stop AI from using 'dash' when it already used 'Step Of The Wind' or vice versa.
- (Optional) - stop the AI from using a stunning strike on an already stunned or near-dead enemy.
- (Optional) - stop AI from using *menacing attack' on enemies that're immune to fear.
- (Optional) - stop AI from using *disarming attack' on unarmed enemy.
- (Optional) - stop AI from casting 'haste' on summon
- (Optional) - stop AI from using 'guidance' in battle
- (Optional) - stop AI from jumping when engaging in melee combat.
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Version 1.33
- - sorry, i forget to save the feather fall script before packing and uploaded v1.32
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Version 1.32
- (Optional) - make AI only use 'feather fall' when there are ally with no feather fall buff inside the target area, while caster also don't have the feather fall buff.
- (Optional) - fix 'dash' only works when targeting an item or character, but not when targeting the ground.
- (Optional) - fix 'second wind' only works when targeting an item or character, but not when targeting the ground.
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Version 1.31
- fixed a compatibility issue that happened when you updated from 1.23 to 1.30.
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Version 1.30
- (Main) - fix 'disable AI' spell don't disable flanking position and AI that assigns only positions but not roles
- (Optional) - let AI be able to use druid wlid shape in battle
- (Optional) - encorage AI to only throw potion at the ground near allies instead of throwing at them directly to avoid wasting potion cause by clunky base game mechanics.
- (Optional) - make AI cast 'grease' only when there are at least 3 enemies with no difficult terrain debuff and no allies in the target zone.
- (Optional) - make AI cast 'fog cloud' only when there are at least 3 enemies with no blindness debuff and no allies in the target zone.
- (Optional) - make AI only use rage when there are at least 4 enemies in the entire battlefield and at least 1 enemy within 10 meters, to not waste resources on easy fights or only to activate it when there is no target within range.
- (Optional) - make AI cast 'sleep' only if it can target at least 4 enemies for more effective crowd control.
- (Optional) - make AI be able to use bonus action dash.
- (Optional) - fix AI spamming dash.
- (Optional) - stop AI from shoving corpse around.
- (Optional) - make AI only be able to shove the allies that are on dangerous surfaces not the allies that just standing near them.
- (Optional) - make AI with ranged positions prioritize using shove when there is only one enemy within melee range.
- (Optional) - make AI with ranged positions prioritize using Disengage when there are more than one enemy within melee range.
- (Optional) - fix AI waste Action Surge when there are no enemies nearby.
- (Optional) - stop AI from spamming invisibility spell on the same target over and over again.
- (Optional) - stop AI from use longstrader on dead Allies
- (Optional) - stop AI from using feather fall.
- (Optional) - fix 'fog cloud' spell don't create surface.
- (Optional) - fix Disengage doesn't work as intended.
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Version 1.23
- (Optional) - fix disengage appear in dialogue.
- (Optional) - fix action surge only let you cast it on enemy.
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Version 1.21
- (Main) - sorry, forget to include AI archetypes in v1.20 just add it back in v1.21
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Version 1.20
- separate mod into 2 pak files so people can disable the optional pakl file (edited spells) if it's in conflict with another mod that also edits spells.
- (Main) - better menu
- (Main) - make 'Disable AI' spell work on corpses, now, in case your companions betray you and get killed.
- (Main) - AI will now prioritize killing blow more.
- (Main) - dial down really hard on debuff for attack and support archetypes (0.01% of the default vanilla value) because BG3 AI love them too much.
- (Optional) - stop AI from overhealing characters who have more than enough HP to not waste spell slots, and items.
- (Optional) - make AI be able to heal themselves with a spell, however, they still can't use items to heal themselves.
- (Optional) - barbarian will now prioritize using Rage as early as possible.
- (Optional) - made a new archetype for barbarian rage, whenever barbarians are in rage, they will do nothing but seek out and attack the enemy.
- (Optional) - AI will prioritize using Shield of Faith on allies with low defense first.
- (Optional) - make AI be able to use dash action.
- (Optional) - make AI be able to use action surge.
- (Optional) - make AI be able to use second wind.
- (Optional) - make AI be able to hide when stand in shadow.
- (Optional) - make AI be able to use arcane recovery.
- (Optional) - make AI use fog cloud less and only use it when it's benefit in battle.
- (Optional) - make AI only use gaseous form on Low HP Ally as a form of defense buff and to debuff enemy as a form of incapacitated debuff.
- (Optional) - stop AI from buffing party with a blessing of tricksters, which have no benefit in battle.
- (Optional) - stop AI from spamming bane on the same enemy over and over again.
- (Optional) - stop AI from spamming bless on the same allies over and over again.
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Version 1.11
- - fix AI not triggering from time to time that began with the 1.10 update.
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Version 1.10
- - add recommend class to in-game spell Description as suggest by user
- - fix highlight circle from being red to green
- - add new Archetype: Just Stay Alive! this will make AI try to stay away from enemy
- - make AI overide last only 10 turns when cast on Allies NPC
- - make 'Stop AI' work on all character so you can disable it on character that leave you because of story or event.
- - make AI be able to heal party members, however they still can't heal themselves.
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Version 1.00
- Release
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- Author's activity
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October 2023
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06 Oct 2023, 6:43PM | Action by: TPadvance
Changelog added
'Change log added for version 1.55'
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06 Oct 2023, 6:41PM | Action by: TPadvance
File added
'Edited Spells (improve AI logic) [version 1.55]'
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03 Oct 2023, 6:06PM | Action by: TPadvance
Attribute change
'Mod version changed to 1.54.'
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03 Oct 2023, 5:55PM | Action by: TPadvance
Attribute change
'File \'Edited Spells (improve AI logic)\' description changed.'
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03 Oct 2023, 5:25PM | Action by: TPadvance
Changelog added
'Change log added for version 1.54'
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03 Oct 2023, 5:20PM | Action by: TPadvance
Attribute change
'File \'Companion AI - Edited Spells\' changed to \'Edited Spells (improve AI logic)\'.'
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03 Oct 2023, 5:19PM | Action by: TPadvance
Attribute change
'File \'Companion AI - remove when dismiss\' changed to \'Companion AI (remove when dismiss)\'.'
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03 Oct 2023, 5:19PM | Action by: TPadvance
Attribute change
'File \'Companion AI - persist after dismiss\' changed to \'Companion AI (persist after dismiss)\'.'
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03 Oct 2023, 5:18PM | Action by: TPadvance
Attribute change
'File \'Main - persist after dismiss\' changed to \'Companion AI - persist after dismiss\'.'
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03 Oct 2023, 5:18PM | Action by: TPadvance
Attribute change
'File \'Companion AI - persist after dismiss\' changed to \'Main - persist after dismiss\'.'
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03 Oct 2023, 5:17PM | Action by: TPadvance
File added
'Companion AI - Edited Spells [version 1.54]'
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03 Oct 2023, 5:09PM | Action by: TPadvance
File added
'Companion AI - persist after dismiss [version 1.54]'
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03 Oct 2023, 5:07PM | Action by: TPadvance
File added
'Companion AI - remove when dismiss [version 1.54]'
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02 Oct 2023, 10:52PM | Action by: TPadvance
Attribute change
'File \'Companion AI\' description changed.'
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02 Oct 2023, 10:51PM | Action by: TPadvance
Attribute change
'File \'Companion AI\' category changed to Main Files.'
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02 Oct 2023, 10:50PM | Action by: TPadvance
Changelog added
'Change log added for version 1.53.1'
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02 Oct 2023, 10:39PM | Action by: TPadvance
Attribute change
'File \'Companion AI - remove AI when dismiss\' changed to \'Companion AI\'.'
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02 Oct 2023, 10:38PM | Action by: TPadvance
Attribute change
'File \'Companion AI\' changed to \'Companion AI - remove AI when dismiss\'.'
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02 Oct 2023, 10:37PM | Action by: TPadvance
Attribute change
'File \'Companion AI - Persist After Dismiss\' description changed.'
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02 Oct 2023, 10:34PM | Action by: TPadvance
Attribute change
'File \'Companion AI\' description changed.'
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June 2024
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