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  1. pavlogarmata
    pavlogarmata
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  2. pavlogarmata
    pavlogarmata
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    Sticky
    Many requests are comming so there is some my future plans and answers:

    What about more Balanced version?
    - Its tons of time, it was around a week for testing this build with Nightmare Difficulties, for vannila i will just cut half of features from this items, its possible but no fun :(
    Any Rebuild for my divine/holy/mjolnir/divider mods?
    - Yes, need time :)
    More powerfull version?
    - After tons of testing with souls harveting system this weapon can fit almost any difficulty mod and dont need some more powers

    Plans:
    Demonic crossbows for this mod
    Future reimagination of divine/sun/lightning/psychic and maybe necrotic weapons
    Big update for bosses - all of them will "summon" new Enemis with all this modded items like in this mod
    1. RugBoi
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      It took all of 45 minutes for me to make a more balanced version with none of the features cut, & that's counting the time it took to learn how .PAK files work. It's literally as easy as either dividing most of the values by two, or lowering the damage dice and the amount of dice rolled.
    2. Zabkel
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      Hey i know Im kind of necroing here, but have you found the place where you can edit the stats for the passive given after certain number of kills? Cuz the only thing I want to lower is the amount of health given at rank 7 and I simply cannot find where that particular effect can be edited in the files for the mod

      would delete this if i could but Im a dummy and found it literal minutes after commenting sorry
    3. DragonBane1998
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      Will there be an version that you can craft at the adamantine forge similar to the previous version?
  3. basil0mountain
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    Kia ora, I managed to fix the passive toggle issues, I think? Disclaimer, I know very little about modding, so from my brief edit, it seems to work, but idk if it'll hold up, but here's what I did, and I play on a Mac so this method seemed to work well enough for me 😭 : 


    • If you have the Modders Multitool (or anything that can unpack .pak files), unpack the mod
    • Go into the Unpacked Mod Folder and find the Status_Boost text file (UnpackedData→AwakeningBloodyRebuilded→Public→BloodyAllegianceV2→Stats→Generated→Data→Status_Boost). In this text file, use Ctrl + F to find 'Hotbar', you will find lines that say something like data "Properties" "ToggledDefaultAddtoHotbar;IsToggled;IsHidden" delete the 'IsHidden'.
    Example: 

    data "Properties" "ToggledDefaultAddtoHotbar;IsToggled;IsHidden"

    Delete the IsHidden so then it becomes:

    data "Properties" "ToggledDefaultAddtoHotbar;IsToggled"

    Delete all the 'IsHidden' attached to Hotbar lines.

    Save the text file, then repack the Mod, load it into your game as you would and that should make the passives visible again in the hotbar
    1. Lazy19
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      Works!
    2. basil0mountain
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      Sweet ass glad I could help thought I should let people know cause the process to finding out wasn’t fun 😭
    3. Fvvvvvvvv
      Fvvvvvvvv
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      Thank you so much! I tried it and it actually worked! This means a lot to me.It seems like this is the last mod from the author that still functions properly. 
    4. basil0mountain
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      Damn do the other ones not work 😭??? I’ve only used this one (and the other version of it)
    5. Roachie
      Roachie
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      Thanks champ!!! 
    6. basil0mountain
      basil0mountain
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      No problemo
  4. basil0mountain
    basil0mountain
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    The passive toggles aren't there post Patch 8 for this and the previous version 😭 
    1. Lazy19
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      Found any work-around?
    2. basil0mountain
      basil0mountain
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      Not at the moment, right now I'm hoping to get the BG3 Toolkit working so I can try to figure something out 😭 I tested out Improved UI (patch 8 fix and CC) and so far it wasn't the issue so I do think it's something in this mod and its predecessor
    3. liaoyue123
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      I found this issue too.And I've tried to use this mod and tutorial ches summon only . The problem is still. So, this is just caused by this mod itself I guess. 
    4. basil0mountain
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      Yeah, I went into the toolkit and couldn't find the passives like at all🧍🏾so at this point I may just drop the mod altogether 😭, all my other mods are working fine  
    5. liaoyue123
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      There is actually a simple way that can make a compromise. Unpack the mod file with the unpack tool. Then find the Spell_Zone.txt file in %your unpack dir%/AwakeningBloodyRebuilded\Public\BloodyAllegianceV2\Stats\Generated\Data. Remove all the lines of  data "RequirementConditions" "not HasStatus('MAINHANDATTACK_Magic_Standart', context.Source)" . Then use the unpack tool to pack it. Replace your mod file with the packed file. Reload the game ,you should be able to use all the skills then.
    6. basil0mountain
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      Hiya, so did that, but that only got rid of the storm screamer thing, I'm looking specifically for the passives to be visible again in the hotbar 
  5. mintytofu
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    Great mod, but is there a way to eliminate the red glow on the eyes and around the body even when I don't have the weapon equipped? There doesn't seem to be any passives to toggle them on/off.
  6. InvisaPiggy
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    so after i unlocked the demonic annihilation spell, after i enter than finish combat, it disappeared from my spell book and i can not seem to get it back. has anyone else had this problem?
    1. Kenzifer
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      There's a spell that's granted as you gain power. If you use the spell (It's shown as "not found" with a question mark icon for me), it will remove your entire status, resetting kills back to 0. I think it's intended to be this massive nuke spell, but it doesn't really work.
  7. Kenzifer
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    A shame this mod seems abandoned. I had fun with it when the author was still actively working on it.

    For those that use WotD Aasimar, be aware that this mod will remove the activation effects of the big racial ability. For instance, if you're a Scourge Aasimar and use Fury of the Scourge, the spherical explosion of light won't be visible. (It turned out to be a load order issue... I'm still testing to make sure everything works properly now, but it appears that loading this mod AFTER WotD will maintain the VFX from the race.)

    I have no idea how one would go about taking this mod and fixing it, or I would try... if just to do another solo run without worrying about odd interactions with other mods and any other of the myriad bugs associated with this mod.
  8. Tensae
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    Thanks for cool mods but is there any way to change the color of vfx of effects? I want to have dark green virsion of this...
    1. mark2007vx
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      Try Vlad's color calculator/Shivero's py, u can change the vfx by yourself.
      I am also planning to try it in a few days.
  9. faresartican123
    faresartican123
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    Does this work on Patch 7?
    1. Kyrito44
      Kyrito44
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      Im using it still works
    2. mckinmen2009
      mckinmen2009
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      How? When I put either files into my mods file for mod manager, it does not work, neither showing up in the tutorial chest or anywhere else.
    3. Eluzibeth
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      @mckinmen2009 Multiple mods I installed seem to not appear in the Tutorial Chest! What I have done is install EasyCheat with SE and used it to spawn the items. You can find them by clicking you only want modded items to be shown and enter the name, e.g. Bloody and they should be somewhere. You can also find the bag that includes all of the weapons in one! That worked for me!
  10. Nosferatu666BE
    Nosferatu666BE
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    epic weapons !! very fun to use , but i have a question about damage , i get other damage types when i hit with them , i have no idea from where they come. i get thunder damage(sinister scream) and sometimes psychic damage(critical demon blow), i run 250 mods so could be that too.... thanks for the great mods.
  11. HugeBig
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    Does this mod work with UnlockedLevelCurve? it lets you level past level 12 and since the weapons are level progressed i was wondering if there would be a conflict.
  12. alstmdals3
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    After deleting the old mode Dark Urge Demonic Blood Swords, I downloaded and ran Bloody Demonic Equipment - Reimagined, but it runs in the old mode. Why is that?