Many requests are comming so there is some my future plans and answers:
What about more Balanced version? - Its tons of time, it was around a week for testing this build with Nightmare Difficulties, for vannila i will just cut half of features from this items, its possible but no fun :( Any Rebuild for my divine/holy/mjolnir/divider mods? - Yes, need time :) More powerfull version? - After tons of testing with souls harveting system this weapon can fit almost any difficulty mod and dont need some more powers
Plans: Demonic crossbows for this mod Future reimagination of divine/sun/lightning/psychic and maybe necrotic weapons Big update for bosses - all of them will "summon" new Enemis with all this modded items like in this mod
It took all of 45 minutes for me to make a more balanced version with none of the features cut, & that's counting the time it took to learn how .PAK files work. It's literally as easy as either dividing most of the values by two, or lowering the damage dice and the amount of dice rolled.
Hey i know Im kind of necroing here, but have you found the place where you can edit the stats for the passive given after certain number of kills? Cuz the only thing I want to lower is the amount of health given at rank 7 and I simply cannot find where that particular effect can be edited in the files for the mod
would delete this if i could but Im a dummy and found it literal minutes after commenting sorry
Kia ora, I managed to fix the passive toggle issues, I think? Disclaimer, I know very little about modding, so from my brief edit, it seems to work, but idk if it'll hold up, but here's what I did, and I play on a Mac so this method seemed to work well enough for me 😭 :
If you have the Modders Multitool (or anything that can unpack .pak files), unpack the mod
Go into the Unpacked Mod Folder and find the Status_Boost text file (UnpackedData→AwakeningBloodyRebuilded→Public→BloodyAllegianceV2→Stats→Generated→Data→Status_Boost). In this text file, use Ctrl + F to find 'Hotbar', you will find lines that say something like data "Properties" "ToggledDefaultAddtoHotbar;IsToggled;IsHidden" delete the 'IsHidden'.
Thank you so much! I tried it and it actually worked! This means a lot to me.It seems like this is the last mod from the author that still functions properly.
Not at the moment, right now I'm hoping to get the BG3 Toolkit working so I can try to figure something out 😭 I tested out Improved UI (patch 8 fix and CC) and so far it wasn't the issue so I do think it's something in this mod and its predecessor
I found this issue too.And I've tried to use this mod and tutorial ches summon only . The problem is still. So, this is just caused by this mod itself I guess.
Yeah, I went into the toolkit and couldn't find the passives like at all🧍🏾so at this point I may just drop the mod altogether 😭, all my other mods are working fine
There is actually a simple way that can make a compromise. Unpack the mod file with the unpack tool. Then find the Spell_Zone.txt file in %your unpack dir%/AwakeningBloodyRebuilded\Public\BloodyAllegianceV2\Stats\Generated\Data. Remove all the lines of data "RequirementConditions" "not HasStatus('MAINHANDATTACK_Magic_Standart', context.Source)" . Then use the unpack tool to pack it. Replace your mod file with the packed file. Reload the game ,you should be able to use all the skills then.
Great mod, but is there a way to eliminate the red glow on the eyes and around the body even when I don't have the weapon equipped? There doesn't seem to be any passives to toggle them on/off.
so after i unlocked the demonic annihilation spell, after i enter than finish combat, it disappeared from my spell book and i can not seem to get it back. has anyone else had this problem?
There's a spell that's granted as you gain power. If you use the spell (It's shown as "not found" with a question mark icon for me), it will remove your entire status, resetting kills back to 0. I think it's intended to be this massive nuke spell, but it doesn't really work.
A shame this mod seems abandoned. I had fun with it when the author was still actively working on it.
For those that use WotD Aasimar, be aware that this mod will remove the activation effects of the big racial ability. For instance, if you're a Scourge Aasimar and use Fury of the Scourge, the spherical explosion of light won't be visible. (It turned out to be a load order issue... I'm still testing to make sure everything works properly now, but it appears that loading this mod AFTER WotD will maintain the VFX from the race.)
I have no idea how one would go about taking this mod and fixing it, or I would try... if just to do another solo run without worrying about odd interactions with other mods and any other of the myriad bugs associated with this mod.
@mckinmen2009 Multiple mods I installed seem to not appear in the Tutorial Chest! What I have done is install EasyCheat with SE and used it to spawn the items. You can find them by clicking you only want modded items to be shown and enter the name, e.g. Bloody and they should be somewhere. You can also find the bag that includes all of the weapons in one! That worked for me!
epic weapons !! very fun to use , but i have a question about damage , i get other damage types when i hit with them , i have no idea from where they come. i get thunder damage(sinister scream) and sometimes psychic damage(critical demon blow), i run 250 mods so could be that too.... thanks for the great mods.
Does this mod work with UnlockedLevelCurve? it lets you level past level 12 and since the weapons are level progressed i was wondering if there would be a conflict.
After deleting the old mode Dark Urge Demonic Blood Swords, I downloaded and ran Bloody Demonic Equipment - Reimagined, but it runs in the old mode. Why is that?
124 comments
Mjolnir Hammer and Axe
Radiant Logswords
Nightmare Difficulty
Infernal Armors
Infinity Weapons. Melee Pack
Infinity Weapons. Ranged Pack
Underwear of Gods
Sun Blade
DEMONIC BLOOD SWORDS
Ultimate Mage Heavens Divider
ULTIMATE PALADIN WEAPON
ALL EFFECTS IN ONE. MODIFY YOUR WEAPONS
Gods Lazers. Ranged Weapons Pack
Reaper of Souls
What about more Balanced version?
- Its tons of time, it was around a week for testing this build with Nightmare Difficulties, for vannila i will just cut half of features from this items, its possible but no fun :(
Any Rebuild for my divine/holy/mjolnir/divider mods?
- Yes, need time :)
More powerfull version?
- After tons of testing with souls harveting system this weapon can fit almost any difficulty mod and dont need some more powers
Plans:
Demonic crossbows for this mod
Future reimagination of divine/sun/lightning/psychic and maybe necrotic weapons
Big update for bosses - all of them will "summon" new Enemis with all this modded items like in this mod
Hey i know Im kind of necroing here, but have you found the place where you can edit the stats for the passive given after certain number of kills? Cuz the only thing I want to lower is the amount of health given at rank 7 and I simply cannot find where that particular effect can be edited in the files for the mod
would delete this if i could but Im a dummy and found it literal minutes after commenting sorrySave the text file, then repack the Mod, load it into your game as you would and that should make the passives visible again in the hotbar
For those that use WotD Aasimar, be aware that this mod will remove the activation effects of the big racial ability. For instance, if you're a Scourge Aasimar and use Fury of the Scourge, the spherical explosion of light won't be visible.(It turned out to be a load order issue... I'm still testing to make sure everything works properly now, but it appears that loading this mod AFTER WotD will maintain the VFX from the race.)I have no idea how one would go about taking this mod and fixing it, or I would try... if just to do another solo run without worrying about odd interactions with other mods and any other of the myriad bugs associated with this mod.
I am also planning to try it in a few days.