Baldur's Gate 3

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PavloGarmata

Uploaded by

pavlogarmata

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About this mod

Pack of items with LVL based progression and any class utilities. Amulet as cloak slot, glowing eyes, fire hands effects.

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Pack of Armors that I made for myself to make my boys and girls looks like gigachads and gigachiks with good bonuses from the start to the end for second playthrought, to get all the dialogues and cheks and not have to use tons of savescum.This items have LvL based proggression on lvl 6 and 11. It unlocks various bonuses and spells. Check screenshots


This items are super strong, best use for second++ play with Nightmare Difficulty

Armors have Infernal Eye spell that adds glowing eye effect and +1 III Spell slot. Spell have toggle so you can turn it off. Gloves have burning hhans effect with bonus 1-4 fire dmg to weapon and unarmed.
You can buff enemies with this spells. So, for example you can make Raphael looks more like some hells devil )

Everything you can buy from traders for big price or tutorial chest.
Use dyes for best choise of colors. I prefer Extra Dyes

Note:  It modifies INGAME  Cap of Curing (Act 1 in the chest near Bard girl), DLC Cloak and Hellgloom set, so at the act 2 you will have almost all set for   hellsteel from the Tiefling blacksmith.

Note 2: Other Shar Dress and Rich Dress, boots, gloves, amulets as cloak slot intteracts withAnteMaxx mod, so you need install beautiful Basket Full of Equipment to see this items, load order doesnt matters. Hellglom set, bard hat, and Dlc cloak will work without it obvious.

Version 1.1:
+ Studded Leather Armor added.
+ ShadowHearts Outfit as Armor added.
+ Elven ChainMail Added.
+ Drow Studded Armor added.

Version 1.3:
Patch 3 compatible.

Version 1.5:
+10 new items.

Version 1.6:
Removed Floating Eye from Helmet, See Invisibility now 12m. aura
Now Traders and TuT Chest have Infernal Armors Bag instead of each separate item.
+ Orin Set added
+ Wyll robe added

Nightmare version for Nightmare Difficulty with more powerfull passives:
New boosts added at lvl 1 and 12:

Details:
Spoiler:  
Show


Armor:

 1 LvL:
+10% Maximum Health.
12 LvL:
+1 to All Stats.

Helmet:

1 LvL:
+3 Maximum Health.
6 LvL:
Increased weapon and unarmed attacks with 1-4 Necrotic Damage.
12 LvL:
Increased weapon and unarmed attacks with 1-4 Thunder Damage.

Gloves:

 1 LvL:
+3 Maximum Health.
12 LvL:
+1 VI Spell Slot

Boots:

 1 LvL:
+1 AC.
12 LvL:
+1 VI Spell Slot

Cloak:

12 LvL:
+1 to all stats.