Q: Can I install the mod in the middle of the playthrough? A: You can do this. However, the changes will not apply to locations you have already visited, as the static loot lists for them have already been generated. The traders you visit will also have predetermined loot (but will start adding random loot if you take 2-3 long rests).
All past updates are now located in this sticky
Spoiler:
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Update 2.2.0
No longer requires Script Extender - FED is now used for item distribution
Fixed missing text for Shattered Sun Vest
Removed 'Unique' Tag from items
If you aren't already using the Mod.io version - the UUID for the mod is different - Start a new save before updating.
Update 2.1.0
Update for Patch 7, Removed Mod Fixer
Update 2.0.0
Combined Unarmed and Upgraded Acts 1-3 into a singular mod pack
All items in the tutorial chest are now in a chest to help reduce clutter, each act will be in a backpack within this chest
Added a new item to Act 3
Update 1.90
Changed loot system - Now uses Script Extender for better reliability
Custom Icons - adds a glow effect to items that are missing a glow to better represent its a magic item
Update 1.85
Adjusted code for items to be properly displayed in REL Generator
Update 1.8
Now 2 different versions for less confusion, REL or TT(Treasure Table) - No longer requiring both REL and TT to function, choose ONE version
Item values fixed - Some item values were less or more than what was intended
Update 1.7
New item added "Ox's Heart" Giving you +1 to Constitution, with it capping at 17
Reduced ability score cap for Ring of Monkey from 20 to 17
Fixed Ki Restoration animation on Amulet of Rekindled Spirit
Moved Staff of the Unyielding Tree to a different location due to the grove Hidden Vault bugging out sometimes (New location is updated under Locations spoiler
Update 1.6
Changed all item values to fit Larians standards (This way when Larian releases an update with price changes the prices of these items will also change)
Fixed Treasure Table file, removed the Unique Flag (When flagged "unique" the items were only available once generally in the Tutorial Chest)
For anyone playing with a mod list full of new magic items, and struggling to get the game to feel balanced, Zerd's RAW has an option to add attunement to BG3. You can match the tabletop limit of 3 items, or follow the Listonomicon example of a 5-item limit, or any more or less you think you need. To save you time unpacking every mod on Nexus so you can add modded items to the attunement list, I have made a file for GraphicFade's mods you can download/use/copy/modify/whatever. There are also files for about 31 other mods :)
I see the main file was recently updated, will the REL version also be updated? Though in asking I did just look and see that it seems FED does have some compatibility with REL now so I'll try that out actually.
Actually it seems like the new version that was uploaded is being read just fine by my REL and I'll just use REL then.
Spoiler:
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Well it is oddly listed twice so I'll have to figure out what that is about I actually double checked I wasn't running two different versions or something and I'm not without it none show up and with the new file two sets show up. (It automatically realized they were duplicated items and disabled the second set for me). If this mod is also on the Larian Mod thing that might have something to do with the doubling. I kind of hate that thing. (BG3MM just realized that I somehow have duplicates of the newest version).
This and the other item class mods are a really good job, man! Really give some breath space for evil parties!
But i have to make a question, even recovered my Nexus forum password for this: Why ember's fist? What's the point a firebolt cantrip 1x per short rest? I didn't tested it yet, but if your items can be feed to Gale's hunger, this one will be the first to go!
Lmao, it can be food for gale. Because this was my very first mod I didn't have many concepts so the idea came from actual DnD monks stuff and monks lack ranged spells which is the reason I created this - when looking into useful items for dnd monks, one of the "good rings" was a ring that cast fireball, though fireball is too high early act 1 so I just used firebolt instead.
It’s not a bad idea, just the 1x per rest use for a cantrip that didn’t fit well.
Also, a psychic cantrip would be more thematic for a monk, like “Synaptic Discharge” that intellect devourers use. Power of mind and stuff, kinda of monk like.
The Vest you are supposed to get from the Amulet quest in Act 3 definitely seems bugged.
The spirit in the amulet possessed the dead body, I rejected the curse, and they all became hostile. After the fight, no Vest on the body, as stated in the notes.
Is there anyway to spawn more copies of the items? I sometimes want to have companions and my tav/durge overlap in classes, but with only getting the items once it makes it hard to itemize them the way I want. Understand if not, but I wish I could.
If you aren't already using the Mod.io version - the UUID for the mod is different - Start a new save before updating.
Hello, I have some minor questions. Does the latest update mean that if I downloaded the previous version from N.com and did not start a new save, don’t update it now? And what happens if I update and don't use a new save?
Version 1.0.0.6 - 1.0.0.8 are synced with the Mod.io version, If you are using a version prior to that then don't update until you have a new playthrough.
No, All though the notes that I have about the location are incorrect. It can only be obtained when you follow the quest, the spirit possesses the body and you kill the possessed body. https://imgur.com/EwQuGo8
Yes, I tend to release the mods on mod.io earlier than on nexus. Currently the rogue mod is released on mod.io and not nexus. On my other mod FED, it states the estimated project start dates.
So, I found two legendary costumes of monks, and I found that the effects of the two pieces of equipment on them will cover the original no-armor defense effect. Is this the purpose of their design? To limit its strength and avoid excessive AC?
Both legendary chest pieces overwrite the monks original unarmored-defense. In short - Shattered Sun Vest adds an additional +1 AC to Unarmored Defense, and Vestment of the Ascended Fist adds an additional +3 AC to your Unarmored Defense. This is to avoid excessive AC.
82 comments
A: You can do this. However, the changes will not apply to locations you have already visited, as the static loot lists for them have already been generated. The traders you visit will also have predetermined loot (but will start adding random loot if you take 2-3 long rests).
All past updates are now located in this sticky
Update 2.2.0
- No longer requires Script Extender - FED is now used for item distribution
- Fixed missing text for Shattered Sun Vest
- Removed 'Unique' Tag from items
- If you aren't already using the Mod.io version - the UUID for the mod is different - Start a new save before updating.
Update 2.1.0
- Update for Patch 7, Removed Mod Fixer
Update 2.0.0
- Combined Unarmed and Upgraded Acts 1-3 into a singular mod pack
- All items in the tutorial chest are now in a chest to help reduce clutter, each act will be in a backpack within this chest
- Added a new item to Act 3
Update 1.90
- Changed loot system - Now uses Script Extender for better reliability
- Custom Icons - adds a glow effect to items that are missing a glow to better represent its a magic item
Update 1.85
- Adjusted code for items to be properly displayed in REL Generator
Update 1.8
- Now 2 different versions for less confusion, REL or TT(Treasure Table) - No longer requiring both REL and TT to function, choose ONE version
- Item values fixed - Some item values were less or more than what was intended
Update 1.7
- New item added "Ox's Heart" Giving you +1 to Constitution, with it capping at 17
- Reduced ability score cap for Ring of Monkey from 20 to 17
- Fixed Ki Restoration animation on Amulet of Rekindled Spirit
- Moved Staff of the Unyielding Tree to a different location due to the grove Hidden Vault bugging out sometimes (New location is updated under Locations spoiler
Update 1.6
- Changed all item values to fit Larians standards (This way when Larian releases an update with price changes the prices of these items will also change)
- Fixed Treasure Table file, removed the Unique Flag (When flagged "unique" the items were only available once generally in the Tutorial Chest)
Update 1.5
- Now uses REL - Randomized Equipment Loot (Optional TreasureTable mod if you don't want to use REL)
- New item added, Ember's Fist - Allows the use of Fire Bolt cantrip, once per short rest (Provides a ranged attack for monks)
- New item added, Helm of Spirit Reach - Increases unarmed attack damage, range and gives +1 bonus to unarmed attack rolls
- Adjusted Staff of the Unyielding Tree ability Writhing Roots, Reducing strength saving throw from 14 to 12
Update 1.2I'll try that out actually.
Actually it seems like the new version that was uploaded is being read just fine by my REL and I'll just use REL then.Well it is oddly listed twice so I'll have to figure out what that is about I actually double checked I wasn't running two different versions or something and I'm not without it none show up and with the new file two sets show up. (It automatically realized they were duplicated items and disabled the second set for me). If this mod is also on the Larian Mod thing that might have something to do with the doubling. I kind of hate that thing. (BG3MM just realized that I somehow have duplicates of the newest version).
But i have to make a question, even recovered my Nexus forum password for this: Why ember's fist? What's the point a firebolt cantrip 1x per short rest? I didn't tested it yet, but if your items can be feed to Gale's hunger, this one will be the first to go!
Also, a psychic cantrip would be more thematic for a monk, like “Synaptic Discharge” that intellect devourers use. Power of mind and stuff, kinda of monk like.
The spirit in the amulet possessed the dead body, I rejected the curse, and they all became hostile. After the fight, no Vest on the body, as stated in the notes.
Hello, I have some minor questions. Does the latest update mean that if I downloaded the previous version from N.com and did not start a new save, don’t update it now?
And what happens if I update and don't use a new save?
Paladin - Oath and Onslaught
https://imgur.com/EwQuGo8
On my other mod FED, it states the estimated project start dates.