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GraphicFade

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GraphicFade

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About this mod

Immersively distributes equipment throughout the game.

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  • Mandarin
  • Korean
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This mod is the framework for my series of equipment mods. It distributes over +260 new items from those mods across the game world, enhancing your gameplay experience without breaking immersion. FED itself does not add any items; it simply places items from my equipment mods in various new locations throughout the game. This encourages exploration by adding loot to new locations and rewarding players who delve into every corner of the game world. This mod was created for players who use Mod.io and compatibility for console players (For Cross-platform), the Script Extender version is only on Nexus and has no conflict issues. These mods are very time consuming so please be patience with the amount of time it takes to release.

Why FED is Essential:
Each of my equipment mods focuses on a specific class, providing unique and flavorful gear to enhance your playthrough. FED acts as the backbone, ensuring these items are woven organically into the game world. You'll discover these new treasures in various locations, from hidden caches to enemies that previously offered no worthwhile loot. Locations that previously held only generic items (Potions/Scrolls/Gold) might now surprise you with powerful new gear.

This mod can be used as a dependency for other mod authors if they wish to distribute their items throughout the game in new locations (Excluding the SE version). Spreadsheet Link for treasure table names and locations.

Q: Can I install the mod in the middle of the playthrough?
A: You can do this. However, the changes will not apply to locations you have already visited, as the static loot lists for them have already been generated. The traders you visit will also have predetermined loot (But it is still possible to get the items from traders, their inventory refreshes every 2-3 long rests).

I recommend using the Mod.io version to keep up to date
Mod.io Link

My Equipment Mods:

In Progress
  • Veil and Venom - Rogue Equipment (Estimated Completion Date - Jan 1st 2025)
Finished
Planned
  • Rage and Resilience - Barbarian Equipment (Estimated Project Start Date - Jan 7th 2025)
  • Might and Metal - Fighter Equipment (Estimated Project Start Date - Jan 22nd 2025)
  • Chaos and Control - Sorcerer Equipment (Estimated Project Start Date - Feb 6th 2025)
  • Oath and Order - Paladin Equipment (Estimated Project Start Date - Feb 21st 2025)

For those using the Script Extender version, Do NOT update the mod in the in-game mod manager
The Non-Script Extender Version is Compatible with REL Ancient but NOT compatible with REL Light or Full - A solution, would be to use the REL generator with the REL version of my equipment mods (This would add the equipment to REL's treasure tables). Or use the Script Extender version for no conflicts.

(This is only for the Non-Script Extender Version)
Not compatible with mods that change roottemplate files for characters or items.
Current list of incompatible mods:
Encounters Enhanced by Lumaterian
Vanilla Equipment Overhaul by StuddMuffinn101
REL Full and Light (This includes AMP - AMP uses REL Full)

From the testing I've done, majority of the items spawned in there locations. 1 item from my limited testing had to be moved, Please inform me if an item is missing and I will look into it.