Because of your mod, I had a bug with the weight of some types of weapons, the essence of the bug is that the weight of some types of weapons began to weigh 1800 kg 1600 kg 800 kg, and after removing the mod, saves crash the game
I thought there was a monk sub-class way of the ascendant dragon in 5e rules what happened to that I wonder? I sure hope it's in the official release or maybe even early access.
Ok could not quite figure how to do this in override so I extracted the monk file and modify it thus. Deleted the UnarmoredDefense_Monk_2 passive.
new entry "UNARMORED_DEFENSE_MONK" type "StatusData" data "StatusType" "BOOST" data "DisplayName" "Unarmored Defense" data "Icon" "Spell_Abjuration_MageArmor" data "StackId" "UNARMORED_DEFENSE_MONK" data "Boosts" "IF(ConditionResult(context.Source.Wisdom >= 12)):AC(1);IF(ConditionResult(context.Source.Wisdom >= 14)):AC(1);IF(ConditionResult(context.Source.Wisdom >= 16)):AC(1);IF(ConditionResult(context.Source.Wisdom >= 18)):AC(1); IF(ConditionResult(context.Source.Wisdom >= 20)):AC(1);IF(ConditionResult(context.Source.Wisdom >= 22)):AC(1);IF(ConditionResult(context.Source.Wisdom >= 24)):AC(1);IF(ConditionResult(context.Source.Wisdom >= 26)):AC(1);IF(ConditionResult(context.Source.Wisdom >= 28)):AC(1);IF(ConditionResult(context.Source.Wisdom >= 30)):AC(1);" data "StatusPropertyFlags" "DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead;IgnoreResting" data "Properties" "IsHidden" data "BoostConditions" "not WearingArmor(context.Source) and not HasShieldEquipped(context.Source)" data "BoostContext" "OnEquip"
As you can see I extended it to Wisdom 30. The rest of the monk stuff I'm still working on but the armor bit is done thanks to the barbarian code in Weapon skill Extra mod on here.
The code for unarmored defense is the same as that for the dragon sorcerer with some conditions;
new entry "UNARMORED_DEFENSE_MONK" type "PassiveData" data "DisplayName" "Unarmored Defense" data "Description" "When not wearing armor your AC is equal to 10+Dexterity+Wisdom" data "Properties" "IsHidden" data "Boosts" "ACOverrideFormula(10,true,Wisdom,Dexterity)" data "BoostConditions" "not WearingArmor(context.Source)" data "BoostContext" "OnEquip;OnCreate"
I saw this code working for barbarian in Weapon Skill extra? Anyhow here's the code for barbarian data "Boosts" "IF(ConditionResult(context.Source.Constitution >= 12)):AC(1);IF(ConditionResult(context.Source.Constitution >= 14)):AC(1);IF(ConditionResult(context.Source.Constitution >= 16)):AC(1);IF(ConditionResult(context.Source.Constitution >= 18)):AC(1); IF(ConditionResult(context.Source.Constitution >= 20)):AC(1);IF(ConditionResult(context.Source.Constitution >= 22)):AC(1);IF(ConditionResult(context.Source.Constitution >= 24)):AC(1)"
I'm going to use Wisdom for monk and see how that go
Monk wont even show up now as a selectable class in char creation :( Patch 6 has rendered BG3 unplayable since Monk is the only class worth playing in 5e lol Anybody got anything figured out?
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new entry "UNARMORED_DEFENSE_MONK"
type "StatusData"
data "StatusType" "BOOST"
data "DisplayName" "Unarmored Defense"
data "Icon" "Spell_Abjuration_MageArmor"
data "StackId" "UNARMORED_DEFENSE_MONK"
data "Boosts" "IF(ConditionResult(context.Source.Wisdom >= 12)):AC(1);IF(ConditionResult(context.Source.Wisdom >= 14)):AC(1);IF(ConditionResult(context.Source.Wisdom >= 16)):AC(1);IF(ConditionResult(context.Source.Wisdom >= 18)):AC(1); IF(ConditionResult(context.Source.Wisdom >= 20)):AC(1);IF(ConditionResult(context.Source.Wisdom >= 22)):AC(1);IF(ConditionResult(context.Source.Wisdom >= 24)):AC(1);IF(ConditionResult(context.Source.Wisdom >= 26)):AC(1);IF(ConditionResult(context.Source.Wisdom >= 28)):AC(1);IF(ConditionResult(context.Source.Wisdom >= 30)):AC(1);"
data "StatusPropertyFlags" "DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead;IgnoreResting"
data "Properties" "IsHidden"
data "BoostConditions" "not WearingArmor(context.Source) and not HasShieldEquipped(context.Source)"
data "BoostContext" "OnEquip"
As you can see I extended it to Wisdom 30. The rest of the monk stuff I'm still working on but the armor bit is done thanks to the barbarian code in Weapon skill Extra mod on here.
new entry "UNARMORED_DEFENSE_MONK"
type "PassiveData"
data "DisplayName" "Unarmored Defense"
data "Description" "When not wearing armor your AC is equal to 10+Dexterity+Wisdom"
data "Properties" "IsHidden"
data "Boosts" "ACOverrideFormula(10,true,Wisdom,Dexterity)"
data "BoostConditions" "not WearingArmor(context.Source)"
data "BoostContext" "OnEquip;OnCreate"
data "Boosts" "IF(ConditionResult(context.Source.Constitution >= 12)):AC(1);IF(ConditionResult(context.Source.Constitution >= 14)):AC(1);IF(ConditionResult(context.Source.Constitution >= 16)):AC(1);IF(ConditionResult(context.Source.Constitution >= 18)):AC(1); IF(ConditionResult(context.Source.Constitution >= 20)):AC(1);IF(ConditionResult(context.Source.Constitution >= 22)):AC(1);IF(ConditionResult(context.Source.Constitution >= 24)):AC(1)"
I'm going to use Wisdom for monk and see how that go
Patch 6 has rendered BG3 unplayable since Monk is the only class worth playing in 5e lol
Anybody got anything figured out?