Baldur's Gate 3
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Chance Santana-Wees

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figs999

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168 comments

  1. muisha
    muisha
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    where do you get the clothes in the screenshots? 
  2. reapergods86668
    reapergods86668
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    Because of your mod, I had a bug with the weight of some types of weapons, the essence of the bug is that the weight of some types of weapons began to weigh 1800 kg 1600 kg 800 kg, and after removing the mod, saves crash the game
  3. Mael69
    Mael69
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    Is it possible to have an addition of the sun soul subclass to the full game version? 
  4. ageofdarknowr
    ageofdarknowr
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    I thought there was a monk sub-class way of the ascendant dragon in 5e rules what happened to that I wonder? I sure hope it's in the official release or maybe even early access.
    1. TheFutanariMan
      TheFutanariMan
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      That's a UA subclass, probably won't come with the offical release and will only be a mod at best
    2. SaltyChakra
      SaltyChakra
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      full release has the monk class
  5. shironiimura
    shironiimura
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    I'm new to BG3 modding, is this one dead?
  6. Monk5e
    Monk5e
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    Ok could not quite figure how to do this in override so I extracted the monk file and modify it thus. Deleted the UnarmoredDefense_Monk_2 passive.

    new entry "UNARMORED_DEFENSE_MONK"
    type "StatusData"
    data "StatusType" "BOOST"
    data "DisplayName" "Unarmored Defense"
    data "Icon" "Spell_Abjuration_MageArmor"
    data "StackId" "UNARMORED_DEFENSE_MONK"
    data "Boosts" "IF(ConditionResult(context.Source.Wisdom >= 12)):AC(1);IF(ConditionResult(context.Source.Wisdom >= 14)):AC(1);IF(ConditionResult(context.Source.Wisdom >= 16)):AC(1);IF(ConditionResult(context.Source.Wisdom >= 18)):AC(1); IF(ConditionResult(context.Source.Wisdom >= 20)):AC(1);IF(ConditionResult(context.Source.Wisdom >= 22)):AC(1);IF(ConditionResult(context.Source.Wisdom >= 24)):AC(1);IF(ConditionResult(context.Source.Wisdom >= 26)):AC(1);IF(ConditionResult(context.Source.Wisdom >= 28)):AC(1);IF(ConditionResult(context.Source.Wisdom >= 30)):AC(1);" 
    data "StatusPropertyFlags" "DisableOverhead;DisableCombatlog;DisablePortraitIndicator;ApplyToDead;IgnoreResting"
    data "Properties" "IsHidden"
    data "BoostConditions" "not WearingArmor(context.Source) and not HasShieldEquipped(context.Source)"
    data "BoostContext" "OnEquip"

    As you can see I extended it to Wisdom 30. The rest of the monk stuff I'm still working on but the armor bit is done thanks to the barbarian code in Weapon skill Extra mod on here. 
    1. Psygrrl88
      Psygrrl88
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      The code for unarmored defense is the same as that for the dragon sorcerer with some conditions;

      new entry "UNARMORED_DEFENSE_MONK"
      type "PassiveData"
      data "DisplayName" "Unarmored Defense"
      data "Description" "When not wearing armor your AC is equal to 10+Dexterity+Wisdom"
      data "Properties" "IsHidden"
      data "Boosts" "ACOverrideFormula(10,true,Wisdom,Dexterity)"
      data "BoostConditions" "not WearingArmor(context.Source)"
      data "BoostContext" "OnEquip;OnCreate"
  7. vampiregoat69
    vampiregoat69
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    would love this for patch6
  8. Monk5e
    Monk5e
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    I saw this code working for barbarian in Weapon Skill extra? Anyhow here's the code for barbarian 
    data "Boosts" "IF(ConditionResult(context.Source.Constitution >= 12)):AC(1);IF(ConditionResult(context.Source.Constitution >= 14)):AC(1);IF(ConditionResult(context.Source.Constitution >= 16)):AC(1);IF(ConditionResult(context.Source.Constitution >= 18)):AC(1); IF(ConditionResult(context.Source.Constitution >= 20)):AC(1);IF(ConditionResult(context.Source.Constitution >= 22)):AC(1);IF(ConditionResult(context.Source.Constitution >= 24)):AC(1)" 

    I'm going to use Wisdom for monk and see how that go
  9. yoonhbl747
    yoonhbl747
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    At patch6 It seemed Unarmed Defence not working.
  10. roofbum
    roofbum
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    Monk wont even show up now as a selectable class in char creation :(
    Patch 6 has rendered BG3 unplayable since Monk is the only class worth playing in 5e lol
    Anybody got anything figured out?