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  1. Lumaterian
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    If anyone has any questions or suggestions please don't hesitate to add them :)

    Mod index available here
  2. Lumaterian
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    Version 2.1.0 released with new structure and multiple main files, please let me know if anyone encounters any issues with it.

    Version 1.5.0 modules also available with the same structure
  3. kayra1234567
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    Dude I don't get which mod to download. There are 2 main files and they say they "require" all of official or extended subclasses... Does "require" mean I need them all?.. And there is also mods for singular classes... And there is also mods for singular classes but extended...  

    If I download Subclass Compatch (Extended) 2.7.0, am I done? I reeeeaally don't get it.

    And what if I have subclasses that aren't listed? Would that break it? Like College of Dance and Glamour?
    1. Lumaterian
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      Extra subclasses will either work fine or just not show up, depending.

      The main files are the same as having all 12 of the individual classes, I just split them up for convenience.

      Each file requires the subclasses listed in it. The individual files have the lists in their descriptions, but there's a character limit so the main files have the lists on the main page of the mod.
    2. kayra1234567
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      So if I download Subclass Compatch Extended, I absolutely have to download all of the listed subclasses or it won't work, correct?
    3. Lumaterian
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      Yep
    4. kayra1234567
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      oh hell... thanks mate
    5. kayra1234567
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      Just another quick question. How does this work with : Custom Subclass Icon and Compatibility Framework Fixes
    6. Lumaterian
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      Unrelated, icon fixes are compatible with everything, and the rest of that is for compatibility framework, which is this mod but better lol
  4. brblostmycrayons
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    hello. i'm stupid. i downloaded the singular compatches for categories i had subclass mods for - so like, warlock, druid, sorc, bard. i only had one of the subclasses for some of them but i thought about downloading more. i also have the "main" compatibility framework - does this not play nice with the main compat framework? or is it bc i don't have all the subclasses per class? i'm so sorry. when i have the compatches installed i crash to desktop as soon as a file loads, even on new saves, so i'm probably making a dumb.

    edit so less obnoxious after answer <3
    1. Lumaterian
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      If you have compatibility framework, you don't need this mod. This is for people who can't/won't use it due to the script extender requirement.

      You do need all the subclasses per class yes, instant crash means you're missing some.
      Its also a bit borked since patch 7, update soon.
    2. brblostmycrayons
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      oooohkay, thank you!! okay, i was wondering because there's a lot of subclasses that aren't included in the main compatibility framework it looks like, so i was trying to get around that by using yours - like the hexblade and celestial warlocks that your compatch covers. i can only get one of the warlock subclasses to show up. unless that's a diff issue and i'm dumb, but i was reading the comments on that one and someone mentioned it was probably bc it hadn't been updated

      this might be redundant, but do you know if the two frameworks will mess with each other for until the other one gets updated? or will i have to remove it before using this one? sorry for all the questions, i'm kind of . big newbie. if they can work together i'll just have to wait for your update and download more subclasses, which, doesn't bother me, hehe :triumph: (it's just playing with a friend who can be like "sIGHHH YOU'RE NOT EVEN GONNA USE THEM-" yes but listen linda
    3. Lumaterian
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      Yeah no worries on the questions. In theory, as long as you have community library & script extender, loading compatibility framework after this mod and all your subclasses should work fine. I've never tested it but that's my best guess. Update should be up today I hope though.
    4. Xseede
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      Hi. Could we combine them? compatibility framework and your solution. 
    5. Lumaterian
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      You can, there's just no point, CF does everything this mod does. However if you do, load CF after this.
  5. Heyo, is it possible you could add the Genie Warlock mod to the list? I want to use the list here but im hesitant cus i dont want to lose one of my favourite subclasses
    its listed as needing script extender, but as of its 3.0.0 version it works completely fine without it
    1. Lumaterian
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      Interesting, I'll look into that. From the files it doesn't seem to need it, so I'll give it a go. I'll update this comment.

      Update: While it may have worked prior to Patch 7, during my Patch 7 testing Genie caused some issues & had at least 1 moderate bug that I found basically immediately so I won't be adding it.
  6. Xeserverse
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    Hi!

    Thx for the awesome mod it works wonders for me cause SE doesn't work on mac.

    I was wondering if the wizard homebrew could have Dimensional traveler in it and if it was possible to create a base module file where we could learn and customize our own files and classes into it?
    1. Lumaterian
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      I can add Dimension Traveler sure. And you're welcome to unpack the files and see how its put together to make your own :)

      Edit: New 1.9.0 module is up, try it out
  7. icedhoneytea
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    Hello!

    As a Mac user, very excited for this, but I seem to not be able to get it to work. :( 

    Currently testing it with just the following in my mod load order:

    Community Library
    ImprovedUI (+assets)
    Oath of Glory
    Oath of Crown
    Oath of Conquest
    Oath of Watchers
    Subclass Compatch - Paladin

    I've moved the Compatch around to various spots in the list but only the last subclass shows up each time. Any idea what I might be missing? I have previously been able to add custom races just fine, but no more than 1 subclass. Appreciate any help!  
    1. Lumaterian
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      Well that is the right set of mods, you need to load the patch file last. If only one subclass shows up, that subclass is being loaded last rather than the patch.
    2. icedhoneytea
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      Thank you for the quick reply! Is the patch file just the subclass compatch Paladin module? It's installed through mod manager right? 
    3. Lumaterian
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      Yep! Load order is the important thing here
    4. icedhoneytea
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      Ahh, figured it out. Turns out my modsettings.isx did NOT update the order of the mods even though BG3MM showed them a certain way. Manually editing the file worked. 
    5. Lumaterian
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      Strange. I've never used BG3MM so I can't comment, but I'm glad you fixed it :)
    6. iskabin
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      This is also happening to me, it seems Oath of Glory and Oath of the Watchers won't play together :/ I double checked that modsettings.lsx was being updated correctly. I'm also using compatibility framework since I have tons of other mods there and the other patch for Oath of Glory and Oath of the Watchers didn't work for me, so I thought it was worth to give this one a shot.
    7. Lumaterian
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      For Glory and Watchers to work with CF you need the fixed versions from here, this mod is to replace CF for people who don't have/want SE
    8. iskabin
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      I'm using them already :/ But thanks for the help!
  8. alypo
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    God bless you.
    Thanks a lot from a fellow mac user! <3
    1. Lumaterian
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      The real joke is I'm on Windows, but you're welcome all the same hehe :)
  9. jamiepokolo
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    Hiya, is it possible to ask for added text for which mod support level 20 mod?
    1. Lumaterian
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      Even if they haven't added levels past 12 it'll still work fine with a level 20 mod (I test with UnlockLevelCurve)
  10. deleted9373266
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    Would you consider making a patch for Death Soul and Divine Soul (I used this version if that's of importance for it to work) to work together as well? :D
    1. Lumaterian
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      This is the right place to post it, since it's a feature request for this mod. They already can work together, you just need the Sorcerer (Homebrew) file, it's near the bottom, load it after the main file (if you're using a main file).
    2. deleted9373266
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      Ah, sorry! - didn't see it! Thank you so much! :D

      Installed all subclasses required of the file, but they do not all show up in-game. Just one of the custom sub-classes show up like they would do normally without a comp patch. Dunno what I did wrong.

      I installed them in order:

      - Aberrant Mind
      - Asgorath Chaos
      - Death Soul
      - Divine Soul
      - Lunar Sorcery
      - Stone Sorcery
      - Then the Subclass Compatch file for the homebrew edition at the end of these.

      Is the load order wrong?
    3. Lumaterian
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      That sounds right to me. I've only used Vortex, if you're using BG3MM maybe the patch needs to be an override or something idk
  11. RandoRuda
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    Dearest Luma,
    I humbly request the following additions be made.
    💖 Rando
    Requests

    Warlock:

    1. Lumaterian
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      First Vampire is on my list for the next update, Warrior would need a patch and I've already tried contacting that author about Divine Soul and got no response.
    2. RandoRuda
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      Yeah, I tried messaging them through Nexus a long time ago and didn't get a response. I suspect they do not check their messages on the platform.
    3. Lumaterian
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      I suspect you're right
  12. Ezial87
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    I like that this module is made for people who can't use SE, yet most of the required subclasses actually require SE ... Sounds like a loophole to me :smile:
    1. Lumaterian
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      None of the listed subclasses require SE to function, a lot of them have it on the list since it's a requirement for Compatibility Framework. The couple that did need SE for some functionality have patches made by me.