Hello, I translated your mod, but since this is my first time doing it, I don't know how to put the translation file in a separate mod, so my translation mod includes all the files of your original mod. Meanwhile, as this is my first time uploading a mod, I did not notice the permission requirements until I uploaded the mod. I am not sure if you agree to completely copy your file into a new mod and add a translation to it. If you do not agree, I will delete it. Here is its website address : Re-roll on failed perception or survival (ReRoller) CHS.
i very much appriciate your mod, its the worst for me to have a survival check failed by everyone and knowing there is something just for example...
just one question or suggestion rather: would it be possible to have a optional version where the ressources are hidden or not shown besides the action and bonus action ressource. like i get that there is a ressource for the functionality but i dont like seeing it all the time when not using it "all the time" if that makes sence. sooo a optional version would be appriciated.
if thats not possible also fine just wanted to bring it up. thanks.
That is not possible unfortunately, I can't make those changes through the config.json and I'm not going to maintain two different files for that purpose.
But you can do it yourself by unpacking the mod and modifying the "ActionResourceDefinitions.lsx" and change the "ShowOnActionResourcePanel" value to "false".
Yes but it's not that easy because there's no way to track these kind of rolls so far, so I'd need to make some kind of list with all in-game events to make sure these re-rolls would use the correct skill or ability and correct DC.
It might just be an issue on my end, but it looks like the ReRoller.pak file conflicts with the pak from Half -Tiefs? No matter which version of the ReRoller file I download, BG3MM keeps throwing up duplicate mod warnings. I've tested it with all 4 files.
It might be something to look into, or it could be a weird problem on my end of things, but I haven't had any duplicate mod warnings with anything else in my load order. Just a heads up!
Edit: Oh wow looks like my mod is using the exact same UUID as that one, not sure if I'm (un)lucky or dumb enough to have used some kind of template id when I was creating it, anyways I think I'll have to change it, thanks.
Hello, can you change the reroll name to Reroll Preception? For less confusion (mainly me and the though of i can rerolling dice if i fail in honor mode lol)
Love this idea... I HATE walking past something, failing, and then having each of my party members fail as well. I'm sure it's something small or useless, but it kills me a bit inside haha.
Question regarding the passive option... If we have that installed, and fail a hidden perception check, it automatically rerolls, and we fail again... will it keep rerolling until we step away? (If so, that's cool... I would prefer an auto-reroll, but might want to "buff myself" to pass, and being able to just back up a bit and buff myself before approaching again would be good. I just want to make sure I understand this correctly. About to start my first durge run and this is a must in my mind :D)
Passive re-roll is not automatic in that sense, you'll still need to cast the spell close to the place where the roll happened the first time, and yes you can cast it as much as you need. I'll consider a auto re-roll in future updates.
20 comments
i very much appriciate your mod, its the worst for me to have a survival check failed by everyone and knowing there is something just for example...
just one question or suggestion rather: would it be possible to have a optional version where the ressources are hidden or not shown besides the action and bonus action ressource. like i get that there is a ressource for the functionality but i dont like seeing it all the time when not using it "all the time" if that makes sence. sooo a optional version would be appriciated.
if thats not possible also fine just wanted to bring it up. thanks.
But you can do it yourself by unpacking the mod and modifying the "ActionResourceDefinitions.lsx" and change the "ShowOnActionResourcePanel" value to "false".
Anmd thanks for this mod!
It might be something to look into, or it could be a weird problem on my end of things, but I haven't had any duplicate mod warnings with anything else in my load order. Just a heads up!
Edit: Oh wow looks like my mod is using the exact same UUID as that one, not sure if I'm (un)lucky or dumb enough to have used some kind of template id when I was creating it, anyways I think I'll have to change it, thanks.
I HATE walking past something, failing, and then having each of my party members fail as well.
I'm sure it's something small or useless, but it kills me a bit inside haha.
Question regarding the passive option...
If we have that installed, and fail a hidden perception check, it automatically rerolls, and we fail again... will it keep rerolling until we step away?
(If so, that's cool... I would prefer an auto-reroll, but might want to "buff myself" to pass, and being able to just back up a bit and buff myself before approaching again would be good. I just want to make sure I understand this correctly. About to start my first durge run and this is a must in my mind :D)
Thank you!
I'll consider a auto re-roll in future updates.
I understand now.