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  • Compatibility

    Compatibility for all of these are in the main file but they are not requirements of this mod. Old versions of the game will not be supported. Archived files are archived for a reason.

    Do NOT use the level 12 conversion by dbzmaster. It is many versions out of date and is incompatible with the current iteration of the mod. The mod has been completely reworked since that patch was made. I will not support old versions so please don't ask, there is no reason to be using them.


    Path of Undeath tags included on healing abilities to play nicely.
    Expansion Paladin features integrated (re-flavored of course). Expansion is not a requirement to use them although I highly recommend it. 
    Shroud of Shadows compatibility:
    Darkness Domain�...

  • Changelogs

    4.906


    Fixed missing level 2 spells for Blood Knight.
    Removed some leftovers from Umbral Assassin.
    Fixed various issues with level 18 auras. 
    Removed aura spells as they didn't really serve a purpose; they're fully a toggleable passive now.

    4.905


    Toned down VFX on auras. I went overboard, honestly. They're more subtle now but reflect the ranges of the auras. Aura of Despair and Aura of Deceit have no VFX.  
    Reworked auras a bit they're implemented a little more elegantly now and tooltips will reflect radii upgrades.
    Class tags are now selectable in the level up screen. You can choose if you want the Oathbreaker tag, Sorcerer, etc. The class will always be tagged as Paladin but the rest is up to you. This a...

  • Class Tags and How to Respec

    As of 4.905 you can select your dialogue tags so I don't want to hear anyone say they can't respec ever again. 

    You can choose to be tagged as an Oathbreaker, and select the Oath broken (Vengeance, Crown, etc.)
    You can also choose to be tagged as a Sorcerer, Warlock, or Wizard, and to be tagged as a Necromancer. 
    All of these are optional. You will always be tagged as a Paladin.


    IF YOU ARE TAGGED AS OATHBREAKER YOU CANNOT RESPEC THROUGH WITHERS.
    However you can easily respec with Appearance Edit Enhanced, Respec Spell, or enter Osi.StartRespec(GetHostCharacter()) into the SE console....

  • Full Class Progression

    I:
    Main Class:

    Class Feature: Lay On Hands
    Class Feature: Poison Weapon
    Passive: Oath Tenets
    Passive: Black Knight
    Resource: Lay On Hands +3
    Subclass selection: Blood Knight or Shadoweaver
    Subclass:
    Blood Knight

    Class Feature: Channel Oath: Marked For Death
    Class Feature: Night Flight
    Passive: Sanguine Potence
    Shadoweaver

    Class Feature: Channel Oath: Shadow Meld
    Class Feature: Extinguish Light
    Passive: Shadowsight
    Passive: Umbral Resilience
    Passive: Shadow Meld: Out Of Combat
    Resource: Channel Oath +1

    II:
    Main Class:

    Class Feature: Profane Smite
    Passive: Fighting Style Selection
    Resource: +2 Level 1 Spell Slots

  • Patch Requests

    If you have something you would like me to patch, please leave the request here or I'll probably forget it. Here is a list of things I have already added compatibility for. 

    To-do (you don't need to request these):

    Compendium Astralis
    Cosmic Sorcery
    Mogris' Spells
    Void Step
    Update 5e Spells/Valkrana's
    Shadow Greatsword
    Book of Ebon Tides
    Advanced Tabletop Spells
    Item compatibility for my smites (like the helmet of smiting)

    When patching spells I pick the ones that fit, so don't expect, like, fireballs. 

    Things I won't patch (probably because they don't fit the class theme):

    Dawnstar's Telekinetic and Water Spells (excellent mods though!)
    Isaac's Missle Storm (doesn't fit...