Mod articles
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Whatever questions you have are probably already answered here.
You said to respec before updating but Withers won't let me!
Read the article here on how to respec. Respec spell is an extremely easy workaround that consistently works after major patches as the way it works is very simple. Appearance Edit Enhanced is also useable for this purpose, but it is complex and sometimes needs updates. Or you can use the patch to remove the Oathbreaker tag, if you're lame.
What is this tagged as?
Read the mod description.
What spell mods did you patch?
Full list is here.
Can you add a patch for mod/can I make a patch?
If I can do it through Script Extender as a one and done patch, sure... -
Don't open bug reports about these, I already know.
Combat log sometimes incorrectly shows Wall of Gloom as Wall of Fire in the combat log. The might be related to the ItemWallTemplate, not quite sure how to fix yet.
Weapon/armor proficiencies not showing on class selection.
It's the same as Paladin and you will have the correct proficiencies when you choose the class. So far I haven't found a solution to this, the classes that do display this correctly alter the datatemplates and that's not something I'm willing to do as it causes compatibility issues. Smite animations not functioning with certain finesse weapon combinations seems to be an issue with adding smites to non-Paladin classes.
This is not something rooted in my class specifically as t... -
4.02:
Fixed missing tooltip on Illusions of Death.
Reduced the cost from 4 to 3 on Relentless Assault. That was an oversight on my part because I didn't want it to be useable more than once per fight.
Long Rest cooldowns added to Relentless Assault and Umbral Assassin.
Shadow Meld is actually a cantrip again. Useable once per battle condition added so it can't be spammed in combat but is still useable for things outside of combat.
Weird duplicate Sanguine Smite issue fixed. There should be only one in your spell list now.
4.01:
Blackguard:
Brightened up the icons a bit. Hopefully they're easier to see now.
Blood Knight:
Changed the aura a bit. Removed the disadvantage. It now inf... -
Blackguard
Level 1
Speak With Dead (I recommend using a mod that removes the spell slot cost so you can actually use it)
Lay on Hands: Lesser Drain Life
Lay on Hands: Greater Drain Life
Lay on Hands: Lesser Undead Mending
Lay on Hands: Greater Undead Mending
Oath Tenets
Level 2
Profane Smite
Profane Smite Reactions
Venomous Smite
Chilling Smite
Level 1 Spell Slots unlocked
Level 5
Silencing Smite
Caustic Smite: Melee
Caustic Smite: Ranged
Level 2 Spell Slots unlocked
Extra Attack
Level 6
Aura of Despair
Level 7
Dark Attunement
Level 8
Level 3 Spell Slots unlock... -
Full List of Patched Spell Lists
Compatibility for all of these are in the main file but they are not requirements of this mod.
5e:
Absorb Elements
Cause Fear
Detect Evil And Good
Detect Magic
Tasha's Caustic Brew
Zephyr Strike
Mind Spike
Tasha's Mind Whip
Shadow Blade
Enemies Abound
Life Transference
Nondetection
Summon Shadowspawn
Raulothim's Psychic Lance
Shadow of Moil
Negative Energy Flood
Synaptic Static
True Seeing
Finger of Death
Antagonize
Feeblemind
Dominate Monster
Alter Self
Mind Blank
2e:
Agitate
Ant Haul
Draw Ire
Sleep 2e
Biting Words
Color Spray 2e
Concordant Choir
Harm 2... -
5.0 progress:
Don't expect this anytime soon, but I did start progress on this.
Death Knight progress:
Spells done: 6/11
Smites: 1/1
Channel Oath: 3/4
Passives done: 7/7
Aura: 0/2
VFX: 0/17
Icons: 13/25
Class icon: 1/1
Localization: 0/1
Planned:
A Hell Knight, perhaps with some Warlock Invocations. I'm thinking some elemental spells inspired by the different hells, but nothing solid yet.
Custom starting equipment. Will be added when I figure out why everything but the boots are invisible.
I'm perpetually tweaking VFX and SFX until I'm satisfied. You may or may not find that a spell looks totally different after an update.
War Caster patch (wesslen's version... -
"Wahh you said this is balanced but level 20 is busted." Here's some pain, pick your poison:
Combat Extender Configurable settings, effectively replaces Configurable Enemies, Lethal AI, Nightmare Difficulty, and Difficulty Plus. Much cleaner and less crash prone.
Additional Enemies Extended Very new and WIP but pretty great so far. Some kobolds almost ended my HM run. I recommend using the less exp version or you'll level way too fast if you're using an XP modifier with Unlock Level Curve (which you typically will be), I ended up being level 5 before even meeting Karlach and restarted.
Death March - Enemy and Combat Encounters Overhaul WIP but it's so good. Eagerly awaiting act 3.
Absolute Wrath WIP but it looks promising and it'... -
YOU CANNOT RESPEC THROUGH WITHERS. YOU MUST USE RESPEC SPELL.
You are tagged as an Oathbreaker and Paladin. Shadoweaver is also tagged Sorcerer and Necromancer.
Because of the way the game handles the Oathbreaker tag, you cannot respec normally through Withers. If you want to respec, you will need the Respec Spell mod, which will let you respec without issue.
If you still want the Oathbreaker Knight to show up at your camp, respec to Paladin, use Reclaim or break your oath spells to break your oath, long rest until he shows up and you can freely respect back to Blackguard. He'll still hang out at your camp and acknowledge you as an Oathbreaker (which means you can still hear the special Durge convo with him). If he disappears again it's a know...