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Paramonov95Virus scan
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This page was last updated on 07 December 2024, 12:06PM
- Changelogs
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Version 4.0
- Too much to tell everything. The mod has undergone major changes since moving to mod.io and has been significantly tested by players, feedback the level of which I haven't noticed all year on nexus. So if you're interested in all the changes, I suggest exploring the changelogs in the game manager on the AMP page. Uploaded this version here as I found out that there are those who are still using Generator Tool and they really need to get a clean version of the pool.
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Version 3.2
- Rilissimo has updated the Generator Tool, and it can now work without crutches!
- Fixed a bug with Kagha not having random loot.
- Added another random artifact to Withers' tomb to compensate for the constant lack of amulet replacement in the same room.
- The skeleton in Owlbear's cave in the Full version will now correctly contain a random item.
- A random rare item will now correctly drop in place of Ring of Poison Resistance.
- Nere's boots will now actually randomize instead of lying around.
- Reduced the chance of uncommon rings spawns at Volo.
- Changed Lady Esther's assortment (reduced chances).
- Changed Arron's assortment (reduced chances).
- Aunt Ethel now spawns jewelry 33% less often.
- Dammon will now spawn magic armor and weapons slightly more often in Act 1.
- Fixed and changed Grat's assortment.
- Changed Roah Moonglow's assortment (reduced chances).
- Brem's extra assortment will now be less rich.
- A'jak'nir Jeera's assortment has been changed slightly.
- Omeluum's assortment has become a bit poorer, but there is a chance for epic jewelry.
- Blurg's assortment has been slightly reduced.
- Derryth Bonecloak's assortment has been revised.
- Corsair Greymon now does not offer top weapons as often.
- Beggar Mattis will now offer less cool equipment.
- Trident of the Elemental is now in epic loot lists.
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Version 3.1
- Fixed a vanilla bug of Shar's Temptation necklace not having a unique tag, which often caused the artifact to be duplicated.
- Added a clearer note to the mod file descriptor that outlines the most important nuances of the installation. It is usually seen in BG3MM.
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Version 3.0
- FULL/LIGHT: Completely removed "adjacent" loot lists, which should in theory greatly reduce the chances of empty chests.
- FULL/LIGHT: Special loot lists have been redesigned: now their contents are more in line with the Game Act and do not lean towards Uncommon items.
- FULL/LIGHT: A few more non-unique items have been removed from the random pool.
- FULL/LIGHT: Removed all integrated mods. v3 relies entirely on the user's ability to integrate mods themselves using REL Generator. Standard version is not recommended for playing without integration of custom items (due to poor random pool). This change should, in theory, also reduce false positives of the loot system and provide a more guaranteed item drop.
- FULL: Balduran's Giantslayer will be randomized again.
- FULL/LIGHT: Increased the number of randomized rewards after defeating Hag in Act 1.
- FULL: Stillmaker has been removed from the random pool, and its source of obtaining it is no longer randomized.
- FULL/LIGHT: Cloak of Avarice has been removed from the random pool.
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Version 2.9a
- Integrated Headwear Expansion from Ancient Armoury 1.4
- Integrated a new amulet from Ancient Jewelry 2.21
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Version 2.8a
- Integrated Gloves Expansion from Ancient Armoury 1.3
- Slightly increased chances in valuable locations
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Version 2.8
- Integrated Aegis Fang by Haytur.
- Integrated U&U - Act 3 Monk Equipment by GraphicFade.
- Fixed a bug with Ancient Weaponry shields being incorrectly placed in weapon loot lists instead of shields.
- Any day now, a not uninterested side developer will release software that allows you to automatically integrate ANY mods with equipment into REL at the click of a mouse! Stay tuned.
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Version 2.7
- Light Armor Expansion from Ancient Armoury has been integrated(+20 new items).
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Version 2.6
- Due to recent changes in the file structure, you must look at the Mods folder and delete old REL .pak, if you used Mega Light.
- Most of the integrated mods have been brought to REL specifications: prices have been brought to vanilla values and a unique tag has been applied.
- The erasure of Tutorial Chest contents has been integrated into all versions, as the previous system was not very obvious. REL now removes from the Tutorial Chest all items from mods that stand above it in the mod order. Read more on the mod page.
- Remember that everything will work properly with integrated mods (except for my Ancient mods, as they are already set up right) - only if you make the correct load order!
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Version 2.5
- Added an optional mod that completely removes all items from Tutorial Chest(if anyone needs it).
- FULL/LIGHT/RELAXED: integrated Unarmed and Upgraded - Act 2 Monk Equipment by GraphicFade
- RELAXED: following requests from the community, Mega Light has been renamed to Relaxed to better match its properties.
- IMPORTANT: it was discovered that all non-integrated item mods placed before REL are ignored by the system for spawning in loot lists, so various mods with Quivers, JWL Smith etc. should be placed in order after REL!
- All versions have been given a unique UUID, so they now no longer overlap in the mod manager.
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Version 2.4
- ALL VERSIONS: Handaxes expansion from the fresh Ancient Weaponry update has been integrated.
- FULL: Fixed a bug that caused Staff of Crones to spawn in Hag's Lair.
- FULL/LIGHT/MEGA LIGHT: Carian Knight's Sword has been forcibly removed from Tutorial Chest, but only as an experiment, so the result is not guaranteed. If you have seen this item, you will not see it again until you start a new game.
- FULL/LIGHT/MEGA LIGHT: More Mage Gear has been removed from Tutorial Chest. Items will still not appear in your game if you have already seen a chest containing them in Tutorial Chest, as they are considered unique and have already been spawned in the world.
- FULL/LIGHT/MEGA LIGHT: Expansion Equipment has been brought into compliance with REL regulations - a unique tag has been added to items, prices have been tied to vanilla ones, and the bag containing them has been removed from the Tutorial Chest.
- A little note on how the unique item tag works: when you see a unique artifact once, it can't appear again. This also applies to Tutorial Chest, which is why modders usually don't enable the unique tag. But the REL format revolves around the idea that you should only get an artifact once, just like any other vanilla artifact. Some integrated mods still include non-unique items, and that's why you'll see them more often than anything else.
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Version 2.3
- FULL/LIGHT/MEGA LIGHT: Integrated "Unarmed and Upgraded" by GraphicFade. The author made a special version for REL, let's thank him for it!
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Version 2.2
- FULL/LIGHT/MEGA LIGHT: Integrated Harper's Gear by NeoLuna. Vanilla price values and a unique tag have also been added to items in this mod. The items are cut from Tutorial Chest.
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Version 2.1
- Added 3 new items from the fresh Ancient Jewelry update. Moved items to their respective loot lists according to their changed rarity.
- ANCIENT: fixed a bug that caused illithid to not have a random artifact at the start.
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Version 2.0
- Added a version of loot lists exclusive to the Ancient collection.
- ALL VERSIONS: non-unique items(+1/+2) have been removed from the random pool. Let's rejoice!
- ALL VERSIONS: Artifacts will no longer spawn in regular barrels and crates due to player complaints.
- ALL VERSIONS: The chance of artifacts dropping in buried chests has been increased by 60%.
- "The Disan Crusader - A Padlock Gear Set" by MrSaintly has been integrated.
- "More Mage Gear" by pooteeweet has been integrated.
- "Ninja-to and Katana sets" by blackninjato2 has been integrated.
- "Custom Item Pack" by Sumajin has been integrated.
- "Carian Knight's Sword" by Faane has been integrated.
- "Nutty Armory" by LeftNutDontWork has been integrated.
- ALL VERSIONS: I managed to find a workaround, thanks to which all artifacts in freshly integrated mods were turned into unique (can not spawn twice), as well as were completely erased from the loot lists. There are still problems with other mods, the most ideal solution would be for the authors of the mods to create a special version for REL. Also, vanilla cost values have been added to all freshly integrated items.
- FULL AND LIGHT: The Ansur and Lyrthindor loot lists have been returned to vanilla status. Artifacts from them, however, can still drop earlier.
- LIGHT: Everburn Blade has been removed from the random pool and Zhalk no longer gives a random artifact.
- MEGA LIGHT: Legendary special loot list now has equal chance to drop epic and legendary artifact(previously was 1 to 10).
- Still open to suggestions for balance based on your game experience, as well as suggestions for integrating different equipment mods.
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Version 1.15
- Bhaalist Armour has been moved to the legendary loot lists at the request of players
- New Ancient Weaponry update integrated(+30 new items)
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Version 1.14
- Integrated my new Ancient Armoury mod, adding more variety to the early game.
- Rebalanced Special Loot lists: the chance of barrels, crates and creatures has been lowered by 50%. Some loot lists have also been lowered based on user feedback.
- FULL: Sword of the Emperor has been added back to its place, but is still present in the random pool.
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Version 1.13
- My greatest apologies: in patch 1.12 I changed the loot drop method to one that I thought would guarantee artifacts, but in fact, it completely broke the appearance of items at traders and in special loot lists. In 1.13 this problem has been solved, you will be able to enjoy trader items again.
- Mega Light version release: it randomizes ONLY artifacts sold from traders, as well as cut content. This version mainly operates through Special Loot Lists, which have been expanded to 450, and the chances have been increased to provide a more smooth experience when obtaining items from custom collections. Mega Light is designed specifically for those who would like to play with custom items and not heavily randomize vanilla.
- Light: cleaned up previously undeleted loot lists from quest rewards.
- I'd love to hear feedback on the annoyance of +1/+2 item drop and the frequency of item drops in general.
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Version 1.12
- Significantly increased the chances of items appearing at traders due to numerous complaints about the scarcity of assortments and in an attempt to counteract the presence of non-unique items (+1/+2 etc) in the random pool.
- Light: removed over 30 items, I did not count the exact number. I was guided by feedback from users, yet still retained some items. Those loot lists that were removed from randomization have been moved to Special loot lists and still have a chance of random items along with predetermined items.
- Gunblades mod by Anxiety The Ork has been integrated.
- Light: completely cut out randomization of all quests in the game due to the overwhelming number of complaints about unsatisfactory game experience. The issue is that the quest reward system was not designed by Larian for randomization, and therefore unique items already dropped could be assigned again, resulting in no reward in the quest. Nevertheless, in most cases the reward was still given.
- Rebalancing Special Loot Lists.
- A Mega Light version is being prepared for release: in this configuration, only items from traders will be randomized, and the chance of items dropping in Special Loot Lists will be greatly increased. The version is intended to be played with custom items, to provide a pleasant experience for those who want to play with Ancient collections but don't want to randomize all the loot in the game.
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Version 1.11
- 18 new items have been added to the exclusion list(see mod description).
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Version 1.10
- Release of Light version of the mod by requests of the community. This version does not randomize some items that emphasize the history of the game or are related to quests. They also cannot be dropped in randomized loot. Accordingly, the sources of these items are also not randomized and will not contain random loot.
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Version 1.9
- Ancient Jewelry is integrated into the mod.
- Ancient Weaponry is integrated into the mod.
- Master's Cloaks is integrated into the mod.
- Plate Armour +1 and other heavy uncommon chests have been moved to the Rare Item loot lists, given their strength in the early game.
- Removed all Drider loot modifications at the request of users for normal operation of the lantern script.
- You will need to download new versions of my Ancient mods that do not contain other loot lists, they are on the respective mod pages. Older Roleplay versions will no longer be supported.
- Due to the addition of a huge amount of items(260+), users of Ancient collections are advised to pay attention to how often they will get custom items and whether this will overshadow other pieces of equipment, please let me know if this becomes a problem.
- btw it's my birthday today, so I decided to give a little gift to the community today :)
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Version 1.8.1
- Moonlantern dropping from Drider has been fixed, now for sure.
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Version 1.8
- Gortash's Glove now correctly drops from Gortash.
- Fixed lack of loot from Princess Gut.
- Changed Special Loot lists in Acts 2 and 3 to increase the drop chance in order to further balance progression with the circumstances of the loot system.
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Version 1.7
- Integrated Eldertide Armaments by Proxeuz
- Integrated Ring of Mecha Summoning by cavok_o7
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Version 1.6.1
- Fixed the absence of a ceremonial warhammer important to the quest.
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Version 1.6
- Integrated Expansion Equipment mod by Wei723
- Integrated Extra Gear mod by pooteeweet
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Version 1.5
- I'll try to be as short as possible, but some changes are important to understand
- Completed Act 3, now all items in it are randomized.
- I got to the characters and replaced all the magic loot on them as well, including bosses. Some minor characters were left untouched, which for example were equipped with non-unique +1 daggers. It's important to remember about Netherstones - some items I left as is, so as not to accidentally break the quest chain. Various Story Items, such as Moon Lantern, were also left untouched. Actually, character equipment has not been changed, so in many cases you can still order to drop a weapon and get that loot + a new randomized one. It's just that the equipment won't drop in loot now. Keep in mind that some sources of items simply cannot be randomized: for example assembled artifacts, adamantium forging, Lathander's pedestal, and other such places.
- Due to numerous complaints, Special loot lists have been made much more complicated and are now divided into three different types. In Act 1 for example, epic and legendary items will now not drop in loot. The list of loot lists affected by Special has been significantly expanded and the total number of affected loot lists now exceeds 500, not to mention the changes to the deep code, where the count goes into the thousands of lines.
- Traders in vanilla had non-unique magic loot - I've put it back in its place, and now the trading rows won't look so empty. Also, the chance of unique magic items appearing has been slightly increased. I remind you that the assortment of traders is updated every long rest, level up or respec. You won't see weird unbalanced items like epic breastplates at level 1 at Arron's now either.
- Many loot lists in Acts 1 and 2 that I missed earlier, such as the Auntie Ethel assortment, have been fixed. Be sure to let me know if you see any loot that was there and was in vanilla - I might have missed it, but it's unlikely.
- I would also like to remind you that the mod in its current state affects quite a few vanilla character lines, bosses and locations, so be sure to put it at the end of the mod order.
- Next step, probably in March, I was planning to integrate all my Ancient collections into REL, as the loot lists in those mods are significantly outdated and do not reflect the current situation.
- 1.5.1 A quick fix of Moonlantern not dropping from the Drider.
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Version 1.4
- In the special loot list (which is responsible for random loot of artifacts where they were not in vanilla) the chances for Uncommon and Rare were increased, and decreased for all other rarities
- Completely finalized Act 2. Some items were untouched, such as Shadowheart's legendary quest spears or Shar Dagger(which activates a trap). Where artifacts lying on the floor were removed - compensated by new loot in chests nearby.
- Special loot lists added to many creatures in Acts 1 and 2 (such as Hook Horror to give value for killing these creatures).
- Remember that static loot lists (not quest rewards or traders) are generated when you first enter a location, so if you update the mod in the middle of Act 2, you won't see the changes!
- Really appreciate your feedback and working based on it, thanks for your support!
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Version 1.3
- For an instant test of the mod's functionality, a random Uncommon item was added to the dead illithid at the start of the game
- Completely finalized Act 1: now even deep-coded loot lists will drop random items. The only places where loot is still predetermined are creatures' equipment, since they get combat effectiveness from it and it would be wrong to remove it
- Fixed a lot of loot lists, and improved the chances of items appearing at traders by suggestions
- Finalized the rewards for all quests in the game, now everywhere will appear a random reward or a choice from a randomly generated list of rewards
- In Act 1, predetermined items lying on the ground outside of loot lists were removed (e.g. loot after killing Hag). This was compensated by random rewards in nearby chests
- I'll be doing Act 2 soon, but 90% of the loot lists in there are already in the random switch
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Version 1.2
- Added 120 new loot lists where no magic items(chests, backpacks, stashes, etc.) were present in vanilla, with a low chance of appearance
- Added items from Legendary Equipment - Class Armor Sets mod to the loot lists
- Added items from Orochigago's Homebrew Weapons and Wonders mod to the loot lists
- Added items from Ranger's Leather Armor mod to the loot lists
- Please note that if an item from a certain mod was appearing somewhere other than in a Tutorial Chest, it will continue to appear there until the author makes a separate version without loot lists
- Added some skipped vanilla equipment loot lists
- Taking your requests to add various mods to random loot lists!
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Version 1.1
- Items from the LegendaryItems mod have been added to the loot lists. You don't have to install this mod, but if you did - items from it will start dropping in random loot lists
- Fixed a bug preventing items from appearing in some cases
- Added a lot of comments in the code
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Version 1.0
- Release
- 685+ items added
- 245+ loot lists reworked
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- Author's activity
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December 2024
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07 Dec 2024, 12:06PM | Action by: Paramonov95
Attribute change
'Description changed.'
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06 Dec 2024, 8:57AM | Action by: Paramonov95
Changelog added
'Change log added for version 4.0'
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06 Dec 2024, 8:53AM | Action by: Paramonov95
Attribute change
'Description changed.'
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06 Dec 2024, 8:51AM | Action by: Paramonov95
Attribute change
'Description changed.'
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06 Dec 2024, 8:47AM | Action by: Paramonov95
File added
'Randomized Equipment Loot - FULL [version 4.0]'
November 2024
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07 Nov 2024, 6:59PM | Action by: Paramonov95
File added
'REL Light - RSG Friendly [version 3.2]'
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04 Nov 2024, 11:46AM | Action by: Paramonov95
Mod image added
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04 Nov 2024, 11:46AM | Action by: Paramonov95
Mod image added
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03 Nov 2024, 5:05AM | Action by: Paramonov95
File added
'REL Light - RSG Friendly [version 3.2]'
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03 Nov 2024, 5:05AM | Action by: Paramonov95
File added
'REL Full - RSG Friendly [version 3.2]'
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02 Nov 2024, 10:36AM | Action by: Paramonov95
Attribute change
'Description changed.'
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02 Nov 2024, 8:24AM | Action by: Paramonov95
Attribute change
'Name changed to \'Randomized Equipment Loot\'.
Description changed.'
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02 Nov 2024, 8:23AM | Action by: Paramonov95
File added
'Randomized Equipment Loot - LIGHT [version 3.2]'
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02 Nov 2024, 8:22AM | Action by: Paramonov95
File added
'Randomized Equipment Loot - FULL [version 3.2]'
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02 Nov 2024, 8:04AM | Action by: Paramonov95
Changelog added
'Change log added for version 3.2'
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01 Nov 2024, 4:26AM | Action by: Paramonov95
Attribute change
'Description changed.'
October 2024
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23 Oct 2024, 5:03PM | Action by: Paramonov95
Changelog added
'Change log added for version 2.9a'
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23 Oct 2024, 5:01PM | Action by: Paramonov95
File added
'REL Ancient - RSG Friendly [version 2.9a]'
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23 Oct 2024, 5:01PM | Action by: Paramonov95
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'Randomized Equipment Loot - ANCIENT (BUSTED) [version 2.9a]'
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23 Oct 2024, 5:00PM | Action by: Paramonov95
File added
'Randomized Equipment Loot - ANCIENT [version 2.9a]'
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- Mod page activity
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May 2025
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17 May 2025, 2:59AM | Action by: crazycatstalker
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