Baldur's Gate 3

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Flemsus

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Flemsus

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About this mod

Adds the Keyblade Master class with four distinct subclasses, Warrior, Mystic, Guardian and Darkness.
Also includes 24 weapons and 12 boss scrolls (who drops unique loot) placed in the world.

Requirements
Permissions and credits
Changelogs
Donations
READ THIS IF YOU'RE MID PLAYTHROUGH
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There's a chance the game will crash if you have any older version of this mod installed, but it appears that can only happen if one of your characters currently is a Keyblade Master. To work around this load up your save game, respec all Keyblade Masters at Withers into any non-modded class and create a new save, after you've saved it should work fine to get the new update and load into that newly created file.
I will leave the older versions up as well so you don't have to worry if you accidentally already updated without knowing,
redownload this file and follow the explanation above.

Update 4.0 Adds bosses with unique item drops!

Update 3.0 Adds a new subclass, Darkness!

Update 2.0 Adds Weapons to the game, read more further down (or don't if you want to find them yourself)

Level progression Keyblade Master
(Spellcastingability = WISDOM)

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Level 1:
Passive - Key Wielder = Sleight of Hand Proficiency
Cantrips - Choose 3 from a list of 8 (1 custom, thunder version of Shocking grasp)

Level 2:
Fightingstyle (Pick 1) = Duelling, Two Weapon Fighting, Great Weapon Fighting, Defense, Protection, Magic Lock-On, Precision
4 LVL 1 spells (Fire, Blizzard, Thunder, Cure)
2 LVL 1 spellslots

Level 3:
2 LVL 1 spells (Magnet, Reflect)
1 LVL 1 spellslot

Level 4:
Feat
Form (Depends on the subclass)

Level 5:
Spellslots - 1 LVL 1 added

Level 6:
4 LVL 2 spells (Fira, Blizzara, Thundara, Cura)
2 LVL 2 spellslots

Level 7:
Passive - Key Wielder + = Sleight of Hand Expertise
Fightingstyle (Pick 1) = Duelling, Two Weapon Fighting, Great Weapon Fighting, Defense, Protection, Magic Lock-On, Precision
2 LVL 2 spells (Magnera, Reflera)

Level 8
Feat
Master Form (Jump does not cost a bonus action, increased jump length and movement, lasts 5 turns, long rest cd)
1 LVL 2 spellslot
Darkness do not get the same Form here, they get a different one.

Level 9
Passive - Aerial Recovery = Grants immunity to difficult terrain and prone

Level 10
4 LVL 3 spells (Firaga, Blizzaga, Thundaga, Curaga)
2 LVL 3 spellslots

Level 11
Passive - Chosen Key Wielder = Advantage on Sleight of Hand checks
2 LVL 3 spells (Magnega, Reflega)
1 LVL 3 spellslot

Level 12
Feat
Final Form (Increase all stats by 4, gain flight and aoe damage around you, lasts 5 turns, long rest cd)
Darkness do not get the same Form here, they get a different one.


Subclass - Warrior

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Level 1:
Action - Flash Step = Flash forward and attack the first enemy in your way, once per round. After level 7 this no longer cost an action to use.

Level 4:
Valor Form (STR/DEX +2, INT/WIS/CHA -2, can use bonus attack as a weapon attack, become silenced, lasts 5 turns, long rest cd)

Level 5:
Passive - Combo Plus = Grants an additional attack each turn.


Level 6:
Passive - Combo Boost = Attacking with your main weapon gives +1 to attack and damage rolls (this stacks), resets at start of your turn.

Level 9
Action - Sonic Blade = Slash through enemies up to three times. Long rest cd.

Level 11
Passive - Combo Master = You can make TWO!? additional attacks after attacking with your main-hand weapon.


Subclass - Mystic

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Level 1:
Passive - Magic Combo = After you cast a spell or cantrip you can make a weapon attack using a bonus action.

Level 4:
Wisdom Form (STR/DEX -2, INT/WIS/CHA +2, on activation restores ALL spellslots, lasts 5 turns, long rest cd)

Level 5:
Passive - Endless Magic = Fire/Fira/Firaga and Blizzard/Blizzara/Blizzaga gains a damage boost, when Reflect is up you gain extra AC and Target and Projectile spells can be used one additional time.

Level 6:
Passive - Magic Boost = When you deal Fire, Cold or Thunder damage using a spell or cantrip, that element infuses your weapon.

Level 9
Passive - Sacred Heartbeat = Adds 1d4 radiant when you deal damage with an attack or spell.

Level 11
Passive - Seal the Keyhole = Banish all characters hit for 3 turns. Succesful saving throws banishes the target for 1 turn instead. Long rest cd.


Subclass - Guardian

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Level 1:
Interrupt - Guard = Reduce damage taken (amount based on your level times 2).
Interrupt - Counterguard = Defend against a melee attack with an attack of your
own. Also slightly reduces damage taken (based on your level).


Level 4:
Limit Form (CON and AC +2, hitting with weapon attacks restore 1d6 hitpoints, grants a extra reaction per turn, lasts 5 turns, long rest cd)

Level 5:
Passive - Reaction Boost = Grants 1 extra reaction per turn.


Level 6:
Interrupt - Chosen Protector = When an ally is about to take damage, reduce their damage taken and swap places with them.

Level 9:
Passive - Reaction Boost+ = Grants 2 extra reactions per turn.

Level 11:
Ability - Friendship Bond = Ward all allies in range. They gain Resistance to all damage, and a +1 bonus to their Armour Class and Saving throws. Each time a target takes damage, the caster takes the same amount of damage.


Subclass - Darkness

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Level 1:
Interrupt - Dark Haze = On crit deal additional Necrotic damage and create a cloud of darkness around you.

Level 4:
Shadow Form (Gain 10 temporary hitpoints. Ignore Necrotic Resistance and Immunity. When attacking with a weapon or spell deal 1d6 Necrotic damage to yourself and your target.)

Level 5:
Passive -
Ruler of Darkness = Immune to Blinded and the number you need to crit is reduced by 1.

Level 6:
Ability - Dark Firaga = Target up to three enemies and deal 1d4 Necrotic, Poison and Fire damage, this also Poisons and Blinds them (short rest cd)

LVL 8 Form
Twilight Form (Turn invisible on cast and at the start of every combat turn. Can cast Shadow Step once per turn,lasts 5 turns, long rest cd)

Level 9:
Passive - Nightmare = Immune to Frightened. 10% chance to inflict Frightened on attacks from or against you.

Level 11:
Ability - Dark Splicer = Travel through the darkness, when standing close to enemies deliver attacks that slow them.

LVL 12 Form
Rage Form (Guaranteed critical on hit, gains a extra attack and movement speed on killing blows. Inflicting damage also heals you,lasts 5 turns, long rest cd)


Weapon Locations and UUID
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Guardian Soul - Act 1 - Blighted Village - Tiefling corpse next to the trolls - "a83c6086-be85-4845-abfe-bdf5d8815f7e"
Sweet Memories - Act 1 - Goblin Camp - Roah Moonglow Vendor - "f49e56e9-38f6-4f9a-ac95-f1ebf91f688f"
Sleeping Lion - Act 1 - Emerald Grove - Weaponsmith Dammon vendor - "c7ac46bb-71dd-408f-be25-43f29564bdb8"
Bond Of flame - ACT 1 - Underdark - Lava Elemental - "baf9e9d5-014f-4c3c-b621-85b17054f4dc"
Photon Debugger - Act 1 - Underdark - Arcane Tower Secret area chest - "82ed2bc0-86fc-4fae-a177-39709d25901c"
Hidden Dragon - Act 1 - Sunlit Wetlands - Chest in the swamp - "97735fa7-984a-40ee-8c1a-e729042f3e23"
Star Seeker - Act 1 - Risen Roads - In the tollhouse basement - "7c32d7a0-7298-4fef-84a7-03ddc6c7c3a7"
Gull Wing - Act 1 - Zhentarim hideout - In one of the locked cells - "56ab6d77-884a-4f71-b8af-36b20e1a2532"
Hidden Dragon - Act 1 - Secluded Cove - Harpy nest - "97735fa7-984a-40ee-8c1a-e729042f3e23"

Hero's Crest - Act 2 - Mountain - Rooftop chest - "4c5d0cf0-67ae-49c6-8994-ff682dad5b2e"
Fatal Crest - Act 2 - Creche - Gith Vendor - "c724297e-f52f-42db-8a24-359e3cd8ff48"
Monochrome - Act 2 - Last Light Inn - Quartermaster Talli - "35c5f9bc-ceb2-4fbb-af5a-6759d21d0a56"
Rumbling Rose - Act 2 - Moonrise Towers - Araj Oblodra Vendor - "fec41303-11e5-4983-a073-8b674ade4d21"
Mysterious Abyss - Act 2 - Shadowlands - Distillery Alchemy Chest - "a5719fcc-cdd1-49a4-b989-c8ae85314496"
Decisive Pumpkin - Act 2 - Moonerise Towers - At the top, first Ketheric fight- "1d84bb74-e9b3-4df9-8f1c-9ea929becb34"
Circle of Life - Act 2 - Temple Of Shar - Merregon trader - "743c9c6f-c4c5-480c-9640-a2dfb99e0314"

Two Become One - Act 3 - Murder Tribunal - Vendor (sorry not sorry mr elephant) - "148dfdae-32e9-4c7d-aa66-e4aa46897df6"
Oblivion - Act 3 - Lower City - Viconia DeVir - "6c5c4397-d782-4840-ae46-aadf4a20c881"
Oathkeeper - Act 3 - Lower City - Stormshore Tabernacle Vendor - "cbbc3684-9768-44dc-9325-8b34e8b40870"
Ultima Weapon - ACT 3 - House of Hope - Reward for saving Hope - "2ba3104f-0229-4b67-b1ce-7fe1e0b9f8dd"
Wishing Lamp - Act 3 - Lower City - Sorcerous Sundries Vendor - "7d5ac3ac-43c7-4380-9723-8dd08b973f1c"
Winner's Proof - Act 3 - Circus - Kobold Merchant - "7e8d34c2-9904-4dfa-8acf-307cc2aca78b"
Fenrir - Act 3 - Wyrm's Rock - Defeat Ansur and loot him - "09de1fb8-09a1-44af-b4ec-9c952d2eb7db"
Follow the Wind - Act 3 - Wyrm's Crossing - Smugglers cave treasure - "7a2bcebc-403f-4ce7-9c7f-735e2d71de0e"



Boss Scroll Locations and UUID
Spoiler:  
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Xemnas  - House of Hope - Raphael is holding it. - "8fdd8d6d-8d60-48b3-8bf5-1d3318c72b68"
Xigbar  - Lower City - Fyts The Firecracker is holding it. - "f913e28b-8c47-4f82-a8ea-08e6b0a2da4a"
Xaldin - Lower City - In Mystic Carrions chest. - "5a426ed7-7ee6-4508-bd8b-254fc1fa3fa3"
Vexen  - Circus - The facepainter is holding it. - "cf60b1d8-3546-4438-91b7-92b97544c403"
Lexaeus  - Lower City - Steel Watch Titan is holding it. - "2cf87a31-1efb-428f-9c7e-943a6051bda2"
Zexion  - Lower City - Lorroakan is holding it. - "3c856835-109a-49c9-bce6-4ea2984ddac8"
Saïx  - Rivington - On the Mindflayer in the windmill. - "73c7294c-bd6b-424f-a9d7-a17e9c3352d2"
Axel  - House of Hope - Same location as the Helldusk Helmet - "624b5daa-fc30-4346-b45f-0a6ebd4a6780"
Demyx  - Lower City - Thomas C. Quirkilious is holding it. - "f81ad7c9-9e90-42de-94e3-fb7d029b568f"
Luxord  - Cazadors Palace - Cazadors attic chest. - "218c42fb-227d-40e0-86de-d000eaf0ecdd"
Marluxia  - Lower City - The flowergirl at the graveyard is holding it. - "1db82fbe-9233-4978-9c86-0d0827cd2eab"
Larxene  - Wyrm's Crossing - Bartender at Sharess Caress is holding it. - "3937799e-a641-4d81-a7da-36a2cc2213c4"



Updates
Whenever I update the game I will add a small comment in Logs -> Changelogs. These will most likely not go in depth because I'm lazy ¯\_(ツ)_/¯


Notes from me - (CURRENTLY WIP)

No new notes as of now, but as usual bug reports/feedback/suggestions/endorsments and all other types of comments and posts are much appreciated!!! ^^