* Special case detecting AdditionalEnemies Bosses * Different strategy waiting for boosts to be removed: make more stable * Add hack for Game Load (boosts are applied, but dont exist, hack by double remove and double apply for now to prevent issues)
Features: * Localized Name in top level config * **RollBonus to RollBonusAttack** * **Defaults block, Inherited when no "Inherits"** * New Configs: (Melee|Ranged)(Spell|Weapon|Unarmed) Attack RollBonus, SpellSaveDC, SavingThrow
Features * On new vars load compute hash + store it * Store current config hash in UserVar, guard reboost with it * New logic for what boost does with hash * More stable ConfigHash * Restore boosts on game load * Allow config sections to inherit