If anyone knows how can I change the spell "Dominate Person" so that I can actively command the target(like a summoned creature), instead of it following me automatically, it will be most helpful.
LOVE your mod, thank you so much. I also love HxH with a passion. You're awesome!
If you can, or if im mistaken and you've done it, can we have an enhancer who uses weapons like in the phantom troupe? Specialist class should be something like a create your own free for all with aura colour. Could be you pick two abilities from the nen diagram? Idk. But thank you
Hey, the Specialist is a bit tricky because this subclass will be way overpowered and most players, I think, will choose to this class because it will sound fun on paper but it will make most of the game a walk in the park. I don't want player to get bored because they became a power house to fast(I know that my builds aren't balanced, but that is because I didn't know how to balance them properly and still maintain the power feel of the anime, if I knew how to do it this class would be balanced as closely as possible to the other classes just with the Nen mechanics ). About the Enhancer: I am open to new ideas, if you have something in particular, feel free to write it down here in detail and I will try to find the time to implement it in.
Love this mod! Thank you for making it! Is there any plan to create more skills for every class? They are already strong but would be cool to have more skills if possible!
Hey, thank you for the comment. Not right now because of lack of time. But if you have a clear idea that you want me to implement, with clear instructions for each level, I'll try to find the time to do it.
Hey, so I encounter a problem with the mod. No matter if I multiclass or the subclass, it would seem that the moment I go over level 12 and try to enter the level up menu the game crashes. I tried to go over with other mod classes and vanilla classes and the problem doesn't happen. A possible solution would be to condense the mod into 12 levels rather than 20 but that would feel a bit op although the lack of additions starting level 7 could be filling that spot. Hope this feedback helps improve this amazing mod !
Thank you for the feed back, I am happy to see someone enjoying the mod. Each subclass get new spells up to level 9, afterwards there are no new ones. I've checked some subclasses mods and they all got up to level 20 progression. I can add Class progression up to level 20 and each level will give extra Ki Points but for now I have no new ideas for new spells, so it will be a flat Ki Points power up. It might fix the crashing problem. I haven't checked the 5e spells mod up to level 20 yet, when I do (no plans for now) I might consider making a real progression up to level 20. For now, I'll try to fix the problem by adding flat Ki Points and feat up to level 20 and I'll be happy if you'll tell me if it fixed your problem.
Would be much nicer if all the lore description was left out of the skills. Just add a book to explain it if you must. Skill descriptions should be simple.
46 comments
If you can, or if im mistaken and you've done it, can we have an enhancer who uses weapons like in the phantom troupe? Specialist class should be something like a create your own free for all with aura colour. Could be you pick two abilities from the nen diagram? Idk. But thank you
About the Enhancer: I am open to new ideas, if you have something in particular, feel free to write it down here in detail and I will try to find the time to implement it in.
Is there any plan to create more skills for every class? They are already strong but would be cool to have more skills if possible!
Not right now because of lack of time. But if you have a clear idea that you want me to implement, with clear instructions for each level, I'll try to find the time to do it.
Also, did you know that bungee gum has the properties of both rubber and gum?