Baldur's Gate 3
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GVie

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GVier

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  1. GVier
    GVier
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    If you notice any instance of an item that should give a bonus to either thunder or fire damage not correctly applying its bonus to these cantrips (either if it applies it to the weapon damage instead or not at all) please let me know with a bug report or a comment down below.
  2. GVier
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    Modded Warlock patrons will likely require me to patch in Shadow Blade for their specific spell list. So far I am only supporting the vanilla Patrons, if you have any requests for modded patrons drop them in the comments and I'll look into it.
  3. argelia
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    A bit spammy on the console. You might wanna add a debug toggle.
  4. mandalore108
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    Great mod, thank you!
  5. Sajjan
    Sajjan
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    Hey! I still love this mod! Quick question. Is the cleric version supposed to have the lightning lure cantrip or no? It doesn't seem to.
  6. Jalex002
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    I'm new to modding for BG3, will this mod work without the Script Extender?
    1. GVier
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      No. Green-flame Blade and Booming Blade rely on Script Extender to work. None of the new spells will be added to the appropriate lists without it either.

      On the description page there is a tab where you can check all the requirements. I recommend all of them but make sure you at least have the ones that I mention are hard requirements :)
  7. DONRANZO
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    Hello,
    I experienced some issues after Hotfix 18. It might be related to other mods, is this mod currently working?

    Thanks a lot
    1. GVier
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      Patch 6 and Hotfix 18 broke a lot of mods. If you're using any that require the Script Extender make sure you have Hotfix 19, but even then some mods might require updating.

      I can't tell you whether this is one of those or not since I'm currently busy with other non-BG3 projects, but let me know if you do manage to pinpoint any issue specific to my mods with the latest patches and I'll try and push out an emergency fix.
    2. DONRANZO
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      Hello GVier, 

      thank you for the quick reply. Hotfix 19 is now installed (need to keep track on all these hotfixes) and I ran a test on a clean save. I activate SCAG as only mod using Vortex. When loading the save I am unable to fast travel or interact with anyone (tried the own group, traders). 

      Thanks for the mod and all the work you put into it. 
    3. GVier
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      Hmm... The only time I've experienced that was when I didn't have the Mod Fixer. Give that a shot, if it still happens I'll update BG3 and verify it myself to see what I can do.
    4. DONRANZO
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      It worked, thanks for your help. I threw out Mod fixer after Patch 5 as my quest item recognition was off (not sure if related though). Maybe add it to the list of requirements. 

      Thanks again :)
    5. matsiv97
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      your mod has modfixer prepackaged though? (which is deprecated)
    6. GVier
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      That's a 2 month old comment. Since then I've updated the mod and started bundling the mod fixer on all my mods because I've gotten a few comments complaining about issues that could be solved with the mod fixer.

      It is an old mod, yes, and sometimes it might not be needed, but it still works and I have not ever experienced nor heard of a single drawback to having it.
  8. Leole
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    I downloaded your mod and the required mods. I can't seem to be able to add the cantrips to my character on level up, they don't show up. Idk if I'm doing something wrong.

    Do I need mod fixer? I haven't used it since Patch 5.


    EDIT: It was a weird mod conflict that I resolved by re adding every single one of my mods individually until I found the culprit.
    1. GVier
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      What mod was conflicting? Maybe I can look into it.
    2. Leole
      Leole
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      A mod that I made for myself, it was my shitty code causing conflicts with not just your mod, but any other loaded after it, no need to worry :)
  9. Sajjan
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    Just wanted to reiterate how awesome you are and send thanks for updating the mod! I do have one quick question though. Out of curiosity do you know if the SCAG cantrips benefit from the crit range reduction of spell sniper feat?
    1. GVier
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      I haven't tested, but from looking at the files I doubt it.

      The text on the passive reads:
      data "Boosts" "IF(IsSpell() and IsSpellAttack()):ReduceCriticalAttackThreshold(1)"So it needs to be a spell and a spell attack. These cantrips are weapon attacks so they wouldn't count for the crit range reduction.
  10. Sdub12
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    Hello! i was just wondering if it is intentional for lightning lure to not show the damage on its card?

    1. GVier
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      Not intentional per se, I just repurposed the unused tooltip that was already in the base game without knowing it was incomplete and I never got around to fixing it.
    2. Sdub12
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      Roger that, looking forward to a future update!
    3. GVier
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      I'm hoping sometime next week, I just need to figure out how Honour mode solves the issue with damage bonuses double-stacking on different sources so I can throw my own janky solution in the bin.
    4. Sdub12
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      I'll hold off on any new games!
  11. Sajjan
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    Hey, I was wondering if anyone else was having problems with the booming blade cantrip once you get past level 5? The initial damage goes off fine, but the conditional damage seems to be gone? The condition when examined changes to just Booming_blade 2 or 3 with nothing in it's effects and no damage upon movement. On hotpatch 20 if that helps.
    1. Sajjan
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      Nevermind, my bad, it seems to be some kind of interaction with 5e spells when that's loaded first. Why it happened for me only after level 5 I have no clue.
    2. GVier
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      It could be a multitude of things. This was made as an alternative to 5e Spells, not as an addition, I never expected them to be compatible because from what I recall they overwrote a lot of the same things at the time I made this mod.

      I'm currently working on updating this mod with more recent techniques so that it plays better with other spell mods.
    3. Sajjan
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      That would be incredible! And thank you for taking the time to respond!
  12. GreatOldOneBob
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    Any idea what might cause these spells to not work with sorcerer metamagic? When I select Metamagic: distant spell so it's active, things like shocking grasp light up and gain the additional range, but the SCAG cantrips do not.  This also happens to frostbite blade which means it's not an error with this mod specifically, but I am curious if this is intended or what.
    1. GVier
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      They work with some metamagics, just not Distant Spell specifically. If I recall correctly Shocking Grasp works because Distant Spell's code specifically checks for spells with melee spell attacks, but not for spells with melee weapon attacks.

      It's neither fully intended nor unintended, I wouldn't have minded that much if they worked with Distant Spell without me touching anything, but they didn't and since that's accurate to these spells in the TTRPG I just left it as is because changing Distant Spell would be another compatibility consideration I'd have to keep in mind.
    2. GreatOldOneBob
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      great thanks for the quick response.  I just was building a sorcerer around the idea of using a reach weapon and blade cantrips with reach, so I'll have to rethink her, but at least I know it's not some weird mod conflict or something
    3. GVier
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      You won't need Distant Spell to pull that off. This take on the melee cantrips inherits the melee weapon's range by default.