Is it compatible with AdvancedTabletopSpells ? This mod adds level 7-9 spells to the game so i am hoping there is no conflict with a cantrip mod
Edit: At least the cantrips seem to be compatible with AdvancedTabletopSpells - i am able to choose the cantrips when levelling up my Eldritch knight as well as use them in combat with no issues.
Thanks for the mod! Playing eldritch knight and only having shocking grasp cantrip (INT attack roll) for melee was very annoying
Thank you very much for making this mod, but I have a small problem My level 1 rogue automatically gets these two skills, and I always have them regardless of whether I choose them or not, so I have 3 cantrips at level 1... Is this a conflict with other mods?
The 5e Spells mod changed a lot since I made this mod and I haven't looked at it since. I suggest just using 5e Spells or another larger mod that is a compilation of spells, they tend to have all the spells this mod includes anyway.
Do you think there'd be a way to utilize the horde breaker mechanic as a way to choose the greenflame blade's second target? It seems to work similar to the way Gloomstalker's first free attack works with a range off the original target.
Error while dispatching event StatsLoaded: [string "BladeCantripsClericCustom/Cleric_StatsLoader...."]:50: attempt to index a nil value (local 'spellList') stack traceback: BladeCantripsClericCustom/Cleric_StatsLoader.lua:50: in global 'PatchLists' BladeCantripsClericCustom/Cleric_StatsLoader.lua:39: in function <BladeCantripsClericCustom/Cleric_StatsLoader.lua:1> [C++ Code]: in function 'xpcall' builtin://Libs/Events/SubscribableEvent.lua:124: in method 'Throw' builtin://Libs/Events/EventManager.lua:17: in method 'ThrowEvent' builtin://Libs/Events/EventManager.lua:107: in function <builtin://Libs/Events/EventManager.lua:106>
Error while dispatching event StatsLoaded: [string "BladeCantripsDruid/Druid_StatsLoader.lua"]:31: attempt to index a nil value (local 'spellList') stack traceback: BladeCantripsDruid/Druid_StatsLoader.lua:31: in global 'PatchLists' BladeCantripsDruid/Druid_StatsLoader.lua:22: in function <BladeCantripsDruid/Druid_StatsLoader.lua:1> [C++ Code]: in function 'xpcall' builtin://Libs/Events/SubscribableEvent.lua:124: in method 'Throw' builtin://Libs/Events/EventManager.lua:17: in method 'ThrowEvent' builtin://Libs/Events/EventManager.lua:107: in function <builtin://Libs/Events/EventManager.lua:106>
Error while dispatching event StatsLoaded: [string "BladeCantripsBard/Bard_StatsLoader.lua"]:31: attempt to index a nil value (local 'spellList') stack traceback: BladeCantripsBard/Bard_StatsLoader.lua:31: in global 'PatchLists' BladeCantripsBard/Bard_StatsLoader.lua:22: in function <BladeCantripsBard/Bard_StatsLoader.lua:1> [C++ Code]: in function 'xpcall' builtin://Libs/Events/SubscribableEvent.lua:124: in method 'Throw' builtin://Libs/Events/EventManager.lua:17: in method 'ThrowEvent' builtin://Libs/Events/EventManager.lua:107: in function <builtin://Libs/Events/EventManager.lua:106>
Also whenever I reload a save the game warns me that it's been disabled even though it hasn't. Just this and a couple of other outdated mods have this behaviour out of hundreds.
Waiting with excitement for this mod to return for patch 7! This was one of my top favorite mods, adding something core and favorite to many of my 5e builds back into the game. Kudos for what the mod has been, can't wait to see it back.
Unsure, it should be alright but I have not had the ability to test or upgrade as I'm without a desktop right now.
Edit: Apparently the mod fixer included in this makes the game unable to start. It's an easy fix but I need to wait for my new computer before I can get around to it.
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Edit: At least the cantrips seem to be compatible with AdvancedTabletopSpells - i am able to choose the cantrips when levelling up my Eldritch knight as well as use them in combat with no issues.
Thanks for the mod! Playing eldritch knight and only having shocking grasp cantrip (INT attack roll) for melee was very annoying
My level 1 rogue automatically gets these two skills, and I always have them regardless of whether I choose them or not, so I have 3 cantrips at level 1... Is this a conflict with other mods?
Error while dispatching event StatsLoaded: [string "BladeCantripsClericCustom/Cleric_StatsLoader...."]:50: attempt to index a nil value (local 'spellList')
stack traceback:
BladeCantripsClericCustom/Cleric_StatsLoader.lua:50: in global 'PatchLists'
BladeCantripsClericCustom/Cleric_StatsLoader.lua:39: in function <BladeCantripsClericCustom/Cleric_StatsLoader.lua:1>
[C++ Code]: in function 'xpcall'
builtin://Libs/Events/SubscribableEvent.lua:124: in method 'Throw'
builtin://Libs/Events/EventManager.lua:17: in method 'ThrowEvent'
builtin://Libs/Events/EventManager.lua:107: in function <builtin://Libs/Events/EventManager.lua:106>
Error while dispatching event StatsLoaded: [string "BladeCantripsDruid/Druid_StatsLoader.lua"]:31: attempt to index a nil value (local 'spellList')
stack traceback:
BladeCantripsDruid/Druid_StatsLoader.lua:31: in global 'PatchLists'
BladeCantripsDruid/Druid_StatsLoader.lua:22: in function <BladeCantripsDruid/Druid_StatsLoader.lua:1>
[C++ Code]: in function 'xpcall'
builtin://Libs/Events/SubscribableEvent.lua:124: in method 'Throw'
builtin://Libs/Events/EventManager.lua:17: in method 'ThrowEvent'
builtin://Libs/Events/EventManager.lua:107: in function <builtin://Libs/Events/EventManager.lua:106>
Error while dispatching event StatsLoaded: [string "BladeCantripsBard/Bard_StatsLoader.lua"]:31: attempt to index a nil value (local 'spellList')
stack traceback:
BladeCantripsBard/Bard_StatsLoader.lua:31: in global 'PatchLists'
BladeCantripsBard/Bard_StatsLoader.lua:22: in function <BladeCantripsBard/Bard_StatsLoader.lua:1>
[C++ Code]: in function 'xpcall'
builtin://Libs/Events/SubscribableEvent.lua:124: in method 'Throw'
builtin://Libs/Events/EventManager.lua:17: in method 'ThrowEvent'
builtin://Libs/Events/EventManager.lua:107: in function <builtin://Libs/Events/EventManager.lua:106>
Also whenever I reload a save the game warns me that it's been disabled even though it hasn't. Just this and a couple of other outdated mods have this behaviour out of hundreds.
Edit: Apparently the mod fixer included in this makes the game unable to start. It's an easy fix but I need to wait for my new computer before I can get around to it.