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GVie

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GVier

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455 comments

  1. Posija
    Posija
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    • 0 kudos
    Is it compatible with AdvancedTabletopSpells ? This mod adds level 7-9 spells to the game so i am hoping there is no conflict with a cantrip mod

    Edit: At least the cantrips seem to be compatible with AdvancedTabletopSpells - i am able to choose the cantrips when levelling up my Eldritch knight as well as use them in combat with no issues.

    Thanks for the mod! Playing eldritch knight and only having shocking grasp cantrip (INT attack roll) for melee was very annoying
  2. micheallv
    micheallv
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    • 2 kudos
    Thank you very much for making this mod, but I have a small problem
    My level 1 rogue automatically gets these two skills, and I always have them regardless of whether I choose them or not, so I have 3 cantrips at level 1... Is this a conflict with other mods?
    1. Randomfart
      Randomfart
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      I had the same issue. It seemed to be an incompatibility with 5E spells.
    2. GVier
      GVier
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      The 5e Spells mod changed a lot since I made this mod and I haven't looked at it since. I suggest just using 5e Spells or another larger mod that is a compilation of spells, they tend to have all the spells this mod includes anyway.
  3. Sajjan
    Sajjan
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    never mind was an issue on my end. Thank you for everything!
  4. FoxMeat69
    FoxMeat69
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    Do you think there'd be a way to utilize the horde breaker mechanic as a way to choose the greenflame blade's second target? It seems to work similar to the way Gloomstalker's first free attack works with a range off the original target.
    1. GVier
      GVier
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      That is an interesting suggestion. I'll look into it to see if I can make it work.
  5. Wikt0r1us
    Wikt0r1us
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    Giving errors in Script Extender....

    Error while dispatching event StatsLoaded:      [string "BladeCantripsClericCustom/Cleric_StatsLoader...."]:50: attempt to index a nil value (local 'spellList')
    stack traceback:
            BladeCantripsClericCustom/Cleric_StatsLoader.lua:50: in global 'PatchLists'
            BladeCantripsClericCustom/Cleric_StatsLoader.lua:39: in function <BladeCantripsClericCustom/Cleric_StatsLoader.lua:1>
            [C++ Code]: in function 'xpcall'
            builtin://Libs/Events/SubscribableEvent.lua:124: in method 'Throw'
            builtin://Libs/Events/EventManager.lua:17: in method 'ThrowEvent'
            builtin://Libs/Events/EventManager.lua:107: in function <builtin://Libs/Events/EventManager.lua:106>

    Error while dispatching event StatsLoaded:      [string "BladeCantripsDruid/Druid_StatsLoader.lua"]:31: attempt to index a nil value (local 'spellList')
    stack traceback:
            BladeCantripsDruid/Druid_StatsLoader.lua:31: in global 'PatchLists'
            BladeCantripsDruid/Druid_StatsLoader.lua:22: in function <BladeCantripsDruid/Druid_StatsLoader.lua:1>
            [C++ Code]: in function 'xpcall'
            builtin://Libs/Events/SubscribableEvent.lua:124: in method 'Throw'
            builtin://Libs/Events/EventManager.lua:17: in method 'ThrowEvent'
            builtin://Libs/Events/EventManager.lua:107: in function <builtin://Libs/Events/EventManager.lua:106>

    Error while dispatching event StatsLoaded:      [string "BladeCantripsBard/Bard_StatsLoader.lua"]:31: attempt to index a nil value (local 'spellList')
    stack traceback:
            BladeCantripsBard/Bard_StatsLoader.lua:31: in global 'PatchLists'
            BladeCantripsBard/Bard_StatsLoader.lua:22: in function <BladeCantripsBard/Bard_StatsLoader.lua:1>
            [C++ Code]: in function 'xpcall'
            builtin://Libs/Events/SubscribableEvent.lua:124: in method 'Throw'
            builtin://Libs/Events/EventManager.lua:17: in method 'ThrowEvent'
            builtin://Libs/Events/EventManager.lua:107: in function <builtin://Libs/Events/EventManager.lua:106>




    Also whenever I reload a save the game warns me that it's been disabled even though it hasn't. Just this and a couple of other outdated mods have this behaviour out of hundreds.
    1. GVier
      GVier
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      Thanks, I've fixed this error that was causing the spells to not be added to the optional lists and removed a lot of log spam.
    2. Wikt0r1us
      Wikt0r1us
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      Np! I've since realised I was erroneously trying to use this as well as 5e spells (derp) but glad I could point stuff out.
  6. thedark1234
    thedark1234
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    How different is it from blade melee cantrips?
    1. GVier
      GVier
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      I don't know. This mod was made way before Blade Melee Cantrips
  7. Luinne
    Luinne
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    • 7 kudos
    Any progress on the ModFixer issue?
    1. GVier
      GVier
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      The ModFixer has been removed and this is now Patch 7 ready.
  8. MonkeyRobot22
    MonkeyRobot22
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    Waiting with excitement for this mod to return for patch 7! This was one of my top favorite mods, adding something core and favorite to many of my 5e builds back into the game. Kudos for what the mod has been, can't wait to see it back.
  9. jonathancross91
    jonathancross91
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    Shadow Blade seems to use dex instead of Int on my wizard
    1. GVier
      GVier
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      Working as intended according to the tabletop version.
  10. Sajjan
    Sajjan
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    Hey! I was wondering if this mod works with patch 7?
    1. GVier
      GVier
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      Unsure, it should be alright but I have not had the ability to test or upgrade as I'm without a desktop right now.

      Edit: Apparently the mod fixer included in this makes the game unable to start. It's an easy fix but I need to wait for my new computer before I can get around to it.