Baldur's Gate 3
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GVie

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GVier

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About this mod

Adds Shadow Blade, Lightning Lure, Booming Blade and Green Flame Blade to the game.

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My mods are free for anyone to use, take or copy as they see fit. If you want to include these in a bigger collection of spells so that a compatibility patch is not necessary, all I ask is that you let me know so I can point people in your direction.


SCAG Cantrips and Shadow Blade
Does it says on the tin. Ports the SCAG gish cantrips and Shadow Blade to Baldur's Gate 3.

Booming Blade and Green-Flame Blade
Booming Blade makes an attack with a weapon and leaves a status effect on it's victim, dealing 1d8 thunder damage if they move.
Green-Flame Blade makes an attack with a weapon, the flames lash out to another adjacent target and deal fire damage equal to your spellcasting ability modifier.

The initial attack and the additional effects both gain a 1d8 additonal damage at the same time every other cantrip increases in power.

The only caveat I've come across is that it's not possible to choose the target Green-Flame Blade's additional damage leaps to, but having more than one enemy in range should be so rare that it shouldn't matter that much.

Lightning Lure
Deals 1d8/2d8/3d8 lightning damage on a failed strength save and pulls an enemy that is no more than 1 size larger than you 3m towards you (10 Burgers per Eagle Squawk for my American friends). 

In the pen and paper the damage only goes through if the enemy ends within 5ft/1.5m of you, but from my testing it was really awkward to judge whether or not it would work in the fringe cases where you had something on the way so I just made the damage a freebie.

Shadow Blade (2nd-level Illusion)
Same as the spell you get from the ring that already exists in the game, but this one can be upcast. Summons a shadowy blade in your hand with the Finesse and Light properties that deals 2d6 psychic damage, with advantage when attacking enemies in dim light or darkness.

The damage increases to 3d6 if cast with a slot of 3rd or 4th level, and to 4d6 if cast with a slot of 5th or 6th level.

I find the visuals are a bit jank but I decided to push what I have for now because there were some much needed fixes included, but I'm planning to revisit that.

FAQ

Who has access to these spells?
Sorcerer, Warlock, Wizards, Eldritch Knights, Arcane Tricksters and High-Elves/Half-High-Elves

Do they work with Divine Smites and Sneak Attacks?
Yes, but you have to the options of your rogue or paladin's reactions and set these features to ask if you want to use them when you attack or not.

Are these meant to work with Extra Attack?
The only feature that is supposed to allow you cast a cantrip and then attack is the Eldritch Knight's War Magic or the Sorcerer's Quickened Spell. So, the intended way these work is that they do not trigger the Extra Attack feature. However, the fix responsible for this is Sword Meets Sorcery - Core. If you do not install that, you'll be able to cast these cantrips twice in a row if you have extra attack. It's not the intended balance, but I'm not your mum.

Can they be quickened?
Yes.

Can they be twinned?
No.

Does Green-Flame Blade gain additional damage from Draconic Sorcerer?
Yes, both instances. It's not RAW but it's consistent with how Baldur's Gate 3 handles other multi-hit spells like Scorching Ray.

Can you add/change/remove X spell/feature? 
Likely not, unless I really like the idea and/or it takes literally 2 minutes to change and no extra work to maintain multiple versions. 

Recommended Mods
Actual Green Flame Blade - Use this mod if you want the Green Flame Blade's VFX flames to be green.

Compatibility
Any modded Warlock patron might require me to patch in Shadow Blade for their specific spell list. If you have any requests drop them down in the comments and I'll get down to it.
5e Spells - I've taken some precautions to make sure they can be used together since many people seem to be doing so, but 5e Spells is a big mod and I can't guarantee I've covered every base. Load my mod after 5e Spells. 
War Caster 5e Unsure. It's been a while since I've checked and both this mod and my mod have changed considerably since then. If you try it out, let me know how it goes.




Donations are always appreciated, but not necessary. I always make mods for myself first and foremost, a comment or an endorsement letting me know you enjoy my creations is more than enough. That said, if you want to throw money at me I'm not going to say no.

Link to my Ko-fi