The way I'm reading it, this happens 100% of the time every fight. Is it at all possible to have it be a set chance? Ie, like 20%? Just for variety / chaos sake? I don't mind tweaking it on my own, just wanted to see if it was even possible before I dig into it. Thank you.
Hello ! First of all, tyvm for your work, just installed it and i already love it ! I've got a little question (and i'm sorry if you already replied to it elsewhere) Is there any way to apply Tactitian Plus mod (Health and stats bonuses) to your skeletons ?
Insanely fast response, you rock ! Tbf it's my first time dipping into mods so i don't want to say wrong things, just that it apply [+% health and + stats (AC etc)]. I tried to put it before or after your mods in MM but it has no effect. I'm trying to make a really hard campain so i wanted to buff your already good skeletons but maybe their natural scaling will suffice.
Given what you said you probably already found what you were looking for. I indeed think that would work, that's what i found on Tactician Plus : Have a wonderful evening chef !
Sorry to bother you once again but i have a new theory, could you give me a confirmation ? Would it be normal to have skeletons lvl 1 when my party and my enemies are lvl 3 ?
Hello there, loving the mod so far. Not sure if this is intended or not, but some of the auras the skeletons spawns use seem to benefit me as well, skeleport and flight so far that I've noticed. I'm also using Absolute Wrath, so not sure if it is that mod or this causing that.
I've been trying to do a party of Four Elements Monks on Honour and I've wiped three times to the Gnolls now thanks to this and Absolute Wrath. Two Death Shepards spawned and made *everything* resistant and they just kept rezzing each other. 12/10
Hello, love the skelies but i have a question regarding the power of the spells they use (From the Spellbook) for example when they use Valkrana's Shadowfell Salvo instead of 2 projectiles they throw like 6-8 from lvl1. I mean its not biggie when there are 2-3 skelies but right now i'm in the DANK CRIPT and 8 skellies nuking my 20 hp party is no fun after the 6th Time. For more info Im using Absolute Wrath and Configurable enemies but it only happens with ur spells. The rest work as intended.
Really cool mod! It's neat to have all the various types to shake things up a bit. I'd like a rarity option if possible... it's jarring to see and expect them for every encounter. It would be nice if it had a much smaller chance to trigger, making the encounters feel more surprising and special rather than something you are prepared for.
funny bug: when you start combat from afar, like from very high positions, the enemy skeletons can't see you and they will be neutral and attack your enemies, not a very important bug
141 comments
Is it at all possible to have it be a set chance? Ie, like 20%?
Just for variety / chaos sake?
I don't mind tweaking it on my own, just wanted to see if it was even possible before I dig into it.
Thank you.
Ill dig into it and see if I cant figure it out.
First of all, tyvm for your work, just installed it and i already love it !
I've got a little question (and i'm sorry if you already replied to it elsewhere) Is there any way to apply Tactitian Plus mod (Health and stats bonuses) to your skeletons ?
Just keep in mind that any bonuses would be applied on top of the scaling bonuses already applied by this mod.
Tbf it's my first time dipping into mods so i don't want to say wrong things, just that it apply [+% health and + stats (AC etc)].
I tried to put it before or after your mods in MM but it has no effect.
I'm trying to make a really hard campain so i wanted to buff your already good skeletons but maybe their natural scaling will suffice.
I indeed think that would work, that's what i found on Tactician Plus :
Have a wonderful evening chef !
Would it be normal to have skeletons lvl 1 when my party and my enemies are lvl 3 ?
I'll definitely keep you updated
Really though this is what I get for trying to run Four Elements.
For more info Im using Absolute Wrath and Configurable enemies but it only happens with ur spells. The rest work as intended.
I'd like a rarity option if possible... it's jarring to see and expect them for every encounter.
It would be nice if it had a much smaller chance to trigger, making the encounters feel more surprising and special rather than something you are prepared for.