Baldur's Gate 3
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actualsailorcat

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141 comments

  1. ropya
    ropya
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    The way I'm reading it, this happens 100% of the time every fight.
    Is it at all possible to have it be a set chance? Ie, like 20%?
    Just for variety / chaos sake?
    I don't mind tweaking it on my own, just wanted to see if it was even possible before I dig into it.
    Thank you.
    1. actualsailorcat
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      It's possible to set up a random roll to determine if it triggers, yeah.
    2. ropya
      ropya
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      Cheers. Thanks for the quick reply.

      Ill dig into it and see if I cant figure it out.
  2. SkrattyMod
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    Hello !
    First of all, tyvm for your work, just installed it and i already love it !
    I've got a little question (and i'm sorry if you already replied to it elsewhere) Is there any way to apply Tactitian Plus mod (Health and stats bonuses) to your skeletons ? 
    1. actualsailorcat
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      Thanks, Skratty. I'm not really familiar with how Tactician Plus applies its bonuses. Do you have an idea?

      Just keep in mind that any bonuses would be applied on top of the scaling bonuses already applied by this mod.
    2. SkrattyMod
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      Insanely fast response, you rock !
      Tbf it's my first time dipping into mods so i don't want to say wrong things, just that it apply [+% health and + stats (AC etc)].
      I tried to put it before or after your mods in MM but it has no effect.
      I'm trying to make a really hard campain so i wanted to buff your already good skeletons but maybe their natural scaling will suffice.
    3. actualsailorcat
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      I probably need to add DifficultyStatuses entries for hardcore. I'll get around to doing it shortly.
    4. SkrattyMod
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      Given what you said you probably already found what you were looking for.
      I indeed think that would work, that's what i found on Tactician Plus : 
      To erase any confusion, this mod only alters the existing buff that Larian uses for Tactician Mode. This mod can literally only affect the creatures Larian decided to give the buff too.
      Have a wonderful evening chef !
    5. SkrattyMod
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      Sorry to bother you once again but i have a new theory, could you give me a confirmation ?
      Would it be normal to have skeletons lvl 1 when my party and my enemies are lvl 3 ?
    6. actualsailorcat
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      Skeleton levels don't change in this mod.
    7. SkrattyMod
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      Thanks ༼ つ ◕_◕ ༽つ
    8. actualsailorcat
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      Added DifficultyStatuses. This'll only affect the 30-odd custom skeletons. Larian's will use whatever Larian gave them.
    9. SkrattyMod
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      That's insane man, love ya ╰(*°▽°*)╯ ! I can't test that out before monday but if it works, it would be amazing !
      I'll definitely keep you updated
  3. thistrain
    thistrain
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    sometimes there's only 1 skelly that spawns and there's an error in the console, is that normal?
    1. actualsailorcat
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      Probably not, but hard to say.
    2. thistrain
      thistrain
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      loaded a save that this happened consistently on, this is the error
    3. actualsailorcat
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      Okay, thanks. Latest version of Skeleton Crew comes with a print that gives more info in those cases, and they also shouldn't disrupt other spawns.
  4. xXXArchDevilXXx
    xXXArchDevilXXx
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    Hello there, loving the mod so far. Not sure if this is intended or not, but some of the auras the skeletons spawns use seem to benefit me as well, skeleport and flight so far that I've noticed. I'm also using Absolute Wrath, so not sure if it is that mod or this causing that.
    1. StrifeMannagen
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      I've been getting the same thing. I think it's an AW buff that just gives everyone fly for that combat. Whether or not that's intended I have no idea.
    2. actualsailorcat
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      Yeah, a couple of the skeleton aoe buffs also apply to enemies.
  5. StrifeMannagen
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    I've been trying to do a party of Four Elements Monks on Honour and I've wiped three times to the Gnolls now thanks to this and Absolute Wrath. Two Death Shepards spawned and made *everything* resistant and they just kept rezzing each other. 12/10
    1. actualsailorcat
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      Oof. Death Shepherds have got to be the worst ones to encounter in this mod.
    2. StrifeMannagen
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      Two Death Shepards and a Necrotic Veil skeleton in tight quarters. RIP that save. XD

      Really though this is what I get for trying to run Four Elements.
  6. Ifretnerro
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    Hello, love the skelies but i have a question regarding the power of the spells they use (From the Spellbook) for example when they use Valkrana's Shadowfell Salvo instead of 2 projectiles they throw like 6-8 from lvl1. I mean its not biggie when there are 2-3 skelies but right now i'm in the DANK CRIPT and 8 skellies nuking my 20 hp party is no fun after the 6th Time.
    For more info Im using Absolute Wrath  and Configurable enemies  but it only happens with ur spells. The rest work as intended.
    1. actualsailorcat
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      They only do this if they have higher level spell slots, which Configurable Enemies or something else must be giving them.
    2. Ifretnerro
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      Okay Thank you :D
  7. 1relaxedguy
    1relaxedguy
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    Thank you Valkrana for all the skellies.
    1. actualsailorcat
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      (u_x)/
  8. Lodakai
    Lodakai
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    Really cool mod!   It's neat to have all the various types to shake things up a bit.
    I'd like a rarity option if possible... it's jarring to see and expect them for every encounter.   
    It would be nice if it had a much smaller chance to trigger, making the encounters feel more surprising and special rather than something you are prepared for.
  9. DemonEyesZero
    DemonEyesZero
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    Any chance a Tombstone Undead team up with this mod?
    1. actualsailorcat
      actualsailorcat
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      It does have a chance to spawn the skeletons from Tombstone Undead when that mod's active.
    2. DemonEyesZero
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      O ok yeah thought it would need a addon or sumthing but thats go to know lol
  10. troubell
    troubell
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    funny bug: when you start combat from afar, like from very high positions, the enemy skeletons can't see you and they will be neutral and attack your enemies, not a very important bug