Can you create a mod or opportunities based on this mod so that items can be raised in the grade? That is, he used a special scroll, threw cubes, if successful, the item rose by 1.2 points, etc. In short, do it like in ArcheAge and other MMO? And make, for example, 12 levels of color of objects.
Warning for those using this mod: This mod completely changes the loot tables and vendor magic items for the game so that many unique items such as the spear of returning and gloves of missle snaring never show up in the vendors they are supposed to be in. These are instead replaced by generic +1, +2 and +3 items.
An alternative to this mod would be JWL crafting framework + JWL soul smithing. This allows you to take any item in the game and upgrade it with soul coins to have +1, +2 or +3 equivalents and it doesn't replace the vendor inventory tables.
hi /wave :) love the mod, my only problem is the mod replaces almost all the unique gear for vendors (like the +1 save shield from Dammon that visually makes my character look like a greek mythic hero with gith armor and a spear), so: if i uninstall the mod, will i keep the gear i already bought? if i reinstall the mod will i keep the acquired gear on me? do i need to un-reinstall the mod for the maximum effec? shouldnt this mod (have a version that) only add the modified gear?
A few problems with the mod. 1. It messes up the items that should be in the chests. E.g. gloves of protection in the apothecary basement. Now you get no idea when and where those items are going to show up if ever and makes it difficult to plan builds around gear. Which may be fun for subsequent playthroughs to randomize things but personally is hella' annoying. 2. Messes up trader stock, almost completely removing ingredients and dies. Also noticed far fewer spell scrolls in the mix (which is important for Gale and anyone playing wizards).
As KitPickles said, this mod hasn't been updated since July and isn't compatible with the release version of BG3. :(
I did not notice it isn't full release ready and started a character with it installed. Deactivating the mod and long resting restocked the shops with the correct items. I'm unsure to what extent chests will be "repopulated" so to speak, but I did find the Bracers of Defense where they are supposed to be. I assume those are the "gloves of protection under the apothecary" you refer to. Try deactivating the mod and long resting and recheck the chest theyƦre supposed to be in and hopefully they're there! If not, it could be that once the area is loaded in the chest contents are set once and for all, and won't update. If so, I suppose there is little to be done about chest contents in areas you've already entered. :/
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It was only for Early Access.
An alternative to this mod would be JWL crafting framework + JWL soul smithing. This allows you to take any item in the game and upgrade it with soul coins to have +1, +2 or +3 equivalents and it doesn't replace the vendor inventory tables.
love the mod, my only problem is the mod replaces almost all the unique gear for vendors (like the +1 save shield from Dammon that visually makes my character look like a greek mythic hero with gith armor and a spear), so:
if i uninstall the mod, will i keep the gear i already bought?
if i reinstall the mod will i keep the acquired gear on me?
do i need to un-reinstall the mod for the maximum effec?
shouldnt this mod (have a version that) only add the modified gear?
1. It messes up the items that should be in the chests. E.g. gloves of protection in the apothecary basement. Now you get no idea when and where those items are going to show up if ever and makes it difficult to plan builds around gear. Which may be fun for subsequent playthroughs to randomize things but personally is hella' annoying.
2. Messes up trader stock, almost completely removing ingredients and dies. Also noticed far fewer spell scrolls in the mix (which is important for Gale and anyone playing wizards).
I did not notice it isn't full release ready and started a character with it installed. Deactivating the mod and long resting restocked the shops with the correct items. I'm unsure to what extent chests will be "repopulated" so to speak, but I did find the Bracers of Defense where they are supposed to be. I assume those are the "gloves of protection under the apothecary" you refer to. Try deactivating the mod and long resting and recheck the chest theyƦre supposed to be in and hopefully they're there! If not, it could be that once the area is loaded in the chest contents are set once and for all, and won't update. If so, I suppose there is little to be done about chest contents in areas you've already entered. :/