Baldur's Gate 3
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Sumradagnoth

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sumradagnoth8

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  1. sumradagnoth8
    sumradagnoth8
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    If you are having issues with the Subclass not showing up for you, please read this article on load order.

    Please read this article on the new spells prior to posting bugs, etc.  It may be by design  :)
  2. alcedor
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    Esque il y aura un jour une traduction française pour cette sous classe ?
    1. sumradagnoth8
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      If anyone would like to translate it for me I would be happy to include it. Or, a translation can be uploaded separately if someone would do it.
    2. Moonmaiden37
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      I think that they are asking for a traditional french version one day. Not certain though as I'm not fluent in french.
    3. Lycan2189
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      I dont mean to be that guy, but it looked like he might have already knew what they were saying. but i suppose by now that would likely be obvious lol.
  3. nindrana
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    astarion better watch if you name your character buffy
  4. deadlyifrit6
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    I have a question about the version numbers.

    2.5 is listed as having released awhile ago, and 1.6 is showing as the newest version. Which one should I be using? These version numbers make no sense.
    1. sumradagnoth8
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      EDIT: 2.5 was a typo... should have been 1.5
    2. sumradagnoth8
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      Old file now corrected to be 1.5 as it should have been
      1.6 is the latest
  5. YoMama8Ya
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    Hey soldier!

    GRRREAT mod as always! Just a quick question, the "Slayer's Prey" and "Hunter's Sense" actions animations do not automatically sheath the weapons I am currently holding! I don't know if its a problem of my mod layout so I decided to not post a useless bug :) 

    Congrats on the great work! 
    1. sumradagnoth8
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      Going to be changed in next release along with upcasting magic circle and new action resource icons 
    2. YoMama8Ya
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      Oh nice! Good job once again and thanks for the quick answer!
    3. sumradagnoth8
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      Thanks!
      im redoing rune knight now - should be a good one :)
    4. sumradagnoth8
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      Fixed 1.6.0
  6. DarkSuo
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    Thanks for the mod bro! indulge me a suggestion, can you make the mod lv 20 compatible? Gonna start a run with this new level limit and would love to use your mode, thanks!
    1. sumradagnoth8
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      It’s underway. I’ve been updating all my subclasses to 20 and this one is next 
    2. sumradagnoth8
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      It’s up and done
    3. xXxdaisukenojoxXx
      xXxdaisukenojoxXx
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      if i dont want curve lvl 20? the skill lvl 17 how i take?
    4. sumradagnoth8
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      Without unlock level curve you will only be able to play th subclass to level 12
  7. sumradagnoth8
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    v1.5.0 is up and adds support through Level 20 (use with UnlockLevelCurve)


    • Added support for progression through level 20
    • Fixed issue with Magic-User's Nemesis not triggering properly
    • Moved Supernatural Defense from Interrupt to Passive
    • VFX refresh and some icon changes

    I am now working on the custom ActionResource icons and IUI support - next update will include that.
  8. mattg2020
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    YES thanks dude can't wait to give this a go
    1. sumradagnoth8
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      You’re welcome - thanks for suggesting it :)
  9. nigcarnivore
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    Any plans on making a mod adding the Path of Ancestral Guardian for barbarian in the game?
    1. sumradagnoth8
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      Not by me but someone posted on another of my mods that they were about halfway done with it
    2. nigcarnivore
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      Do you remember which mod thread they mentioned it so I can track it?
      EDIT: Nevermind I found it. Thank for the info!
  10. mutt5292
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    Hey! Possibly dumb question: when should the subclass option appear? Does it happen at a certain level or should it be available at character creation? I don't see this or Arcane Archer as option at character creation despite following the article on load order. If its supposed to appear at character creation, then its very likely user error on my part, but I'm unsure how. 
    1. sumradagnoth8
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      Fighters and Rangers get a subclass choice at 3rd level, so it will appear at the level up screen for 3rd in each parent class.  If you dont see them there then it is due to not having one of the custom subclass compatibility / UI requirements loaded properly.
    2. mutt5292
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      Since I'm following your exact load order, it may be an issue with compat framework or community library needing updating.. maybe its improved UI/assets. I'm going to try to do a clean install of my game as well. Who knows...
    3. mutt5292
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      I feel so dumb because I've spent hours fretting over load order because I wasn't seeing it at character creation. All this from someone who has been in a DND campaign for 4 years.... Thank you for the clarification!
    4. sumradagnoth8
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      Check the 3rd level levelup screen and lmk
  11. TheRetifox
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    Man, I love your mods. Arcane Archer is my favourite subclass to play with, thanks for all the work!
    1. sumradagnoth8
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      AA is about to have a complete overhaul - new icons, new visual effects, and support for levels 13-20. In the process of doing this now it’s just taking more time than I thought it would.
    2. TheRetifox
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      No worries man! Take your time, I'll gladly wait however long it's gonna take for even more flashy AA :D
    3. sumradagnoth8
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      It was my first mod so I wanted to go back and get all the visuals and sounds polished. Plus my first attempt at icons didn’t really match the game :P