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Sumradagnoth

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sumradagnoth8

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  1. sumradagnoth8
    sumradagnoth8
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    PLEASE READ PRIOR TO POSTING


    • The single greatest thing you can do for me if you like my work is to Endorse this mod, and give me a Kudos on my profile.  I appreciate you!
    • If you have questions about the subclass not appearing, please read this article on load order and requirements.
    • Please include screenshots and a detailed description of the sequence of events when reporting a bug.
  2. ThancredLux
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    is there any other alternative to magic circle? i stopped using 5e spells and switched over to the better mystra spells.
    1. sumradagnoth8
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      Grab the 5e rangers combined mod on modio - it has a new version of my monster slayer with major updates… including magic circle inside the mod itself
  3. Incognito919x
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    I'm noob to this class. Whats the purpose of zone of truth in BG3? Idk how to utilize it and is suppose to affect the caster too? 
    1. sumradagnoth8
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      Eh it would be situational outside of combat… 

      Spell Effects in BG3
      All targets make a Saving Throw upon entering and every time they start their turn in the zone, until they fail (RAW).  A failure will heavily penalize the target on Deception Skill checks.  I have no idea if penalizing an NPC's Deception skill will have any impact in BG3, and the combat log already tells you if affected entities fail or succeed on their Saving Throws, so I also included an Advantage on Insight Skill checks buff for the caster of the spell that is enabled while the caster is inside the zone.  This is on theme with the RAW spell intent, and might actually make the spell useful in the game.
    2. Incognito919x
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      Thank you for explaining it to me. I appreciate it
  4. Heimko
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    Can Vortex be used instead of BG3MM?
    1. sumradagnoth8
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      Yeah but I dont use vortex so cant confirm the proper order, etc
  5. gamergamer2
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    yo, if you could update this soon maybe i can finally fix my playthrough
    1. sumradagnoth8
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      its next
    2. sumradagnoth8
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      its live
  6. alcedor
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    Esque il y aura un jour une traduction française pour cette sous classe ?
    1. sumradagnoth8
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      If anyone would like to translate it for me I would be happy to include it. Or, a translation can be uploaded separately if someone would do it.
    2. Moonmaiden37
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      I think that they are asking for a traditional french version one day. Not certain though as I'm not fluent in french.
    3. Lycan2189
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      I dont mean to be that guy, but it looked like he might have already knew what they were saying. but i suppose by now that would likely be obvious lol.
    4. kmaeleon
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      I'd love to translate it but I'm a complete newbie to BG3 modding tools, if anyone could point me in the right direction I'll gladly do. :)

      (Great mod btw)
  7. This might be stupid since I am not aware how Slayer's prey works, but when I applied it to the Undead in the cellar in Blighted Village (First time using the class here), the Condition is lost immediately. Any ideas what could be causing it?
    1. Interesting… I unfortunately don’t have a saved game there so can’t test. It was during combat I assume? Can you screenshot the combat log please?
    2. https://drive.google.com/file/d/1mveXBlj9WUS2zQZXdXbHqe5a1hvvIdT5/view?usp=sharing
      Drive link to Screenshot of my Combat log. I also did a bit of testing. It seems to bug out when interacting with Daredevil Proximity. I had just come back to Blighted Village because I had forgotten Necromancy of Thay. If I stand in melee and have the Daredevil Gloves equipped, the Daredevil Proximity Effect seems to be triggered when I cast Slayer's Prey and the condition is lost.
      Here is a separate screenshot from when I had the gloves unequipped.
      https://drive.google.com/file/d/1wNJOgK2oLNebdRd82rxD-oHGe5jNeZ_P/view?usp=sharing

      It is so uncommon to have those gloves as a ranger I think it might have been an interaction that was missed.
    3. K I’ll look at this and see what’s going on thank you
    4. sumradagnoth8
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      So I am trying to reproduce this and here is what I am seeing  -

      Daredevil proximity activates when the ranger is threatened (as intended).
      Cast slayers prey on target threatening the ranger
      Daredevil proximity drops (for some reason)
      But then you can toggle it back on without issue.

      See combat log:  


      is this what youre seeing?
    5. sumradagnoth8
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      Ok sorry for the delay
      This isnt a bug, its the way the gloves are written.  When the gloves toggle is on, the next spell you cast will always turn the toggle off because it is set to in the data file.  You just need to toggle it back on.
  8. Boommboom1
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    Hello,
    I've run across an issue with this newest update. I try to load a previous save that has a character that is a Monster Slayer and when I try to load that save my game crashes. I've tried to mess with the load order of the subclass mods I have but that didn't seem to work. I've looked at the article you posted, and everything from there seems to be in place. I don't know what is going on. I even tried to load the previous version I had of this mod and the game still crashed.
    1. sumradagnoth8
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      It may be because the magic circle spell was moved to the 5e spells mod - are you using that mod as well?
    2. Boommboom1
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      Yes I am
    3. sumradagnoth8
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      Does the game crash on a new game load?
    4. Boommboom1
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      No it doesn't, and selecting the subclass on a new game doesn't crash the game either, it just crashes when trying to load a previous save that already has the subclass selected.
    5. sumradagnoth8
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      what level was your monster slayer in that save?
    6. Boommboom1
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      Level 20 through the mod UnlockLevelCurve by Charis
    7. sumradagnoth8
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      I’m not totally sure here. I’d think it was because the magic circle spell changed mods and was renamed in the files but then if you loaded the game with an older monster slayer mod before the change, it should work
      did you have any other mods change from when that save game was used last?
    8. Boommboom1
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      The only mod I had to update before this one was 5e spells
  9. nindrana
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    astarion better watch if you name your character buffy
  10. deadlyifrit6
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    I have a question about the version numbers.

    2.5 is listed as having released awhile ago, and 1.6 is showing as the newest version. Which one should I be using? These version numbers make no sense.
    1. sumradagnoth8
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      EDIT: 2.5 was a typo... should have been 1.5
    2. sumradagnoth8
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      Old file now corrected to be 1.5 as it should have been
      1.6 is the latest
  11. YoMama8Ya
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    Hey soldier!

    GRRREAT mod as always! Just a quick question, the "Slayer's Prey" and "Hunter's Sense" actions animations do not automatically sheath the weapons I am currently holding! I don't know if its a problem of my mod layout so I decided to not post a useless bug :) 

    Congrats on the great work! 
    1. sumradagnoth8
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      Going to be changed in next release along with upcasting magic circle and new action resource icons 
    2. YoMama8Ya
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      Oh nice! Good job once again and thanks for the quick answer!
    3. sumradagnoth8
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      Thanks!
      im redoing rune knight now - should be a good one :)
    4. sumradagnoth8
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      Fixed 1.6.0