Mod articles
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This mod does not use the new Patch 7 Progression merging because it is currently bugged. In order to see this subclass along with other custom subclasses for the same base class, you will need to load the compatibility framework like this:
Put Community Library as the first mod in your load order.
Put Compatibility Framework as the last mod in your load order.
Include Improved UI in your load order (to see any custom Action Resource icons).
Load the custom Subclass mods in the middle, sandwiched between CL and CF.
If you are not using BG3MM, you must have Script Extender installed.
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In levels 1-12 there are two Monster Slayer spells that are not implemented in BG3, but are really aligned with the theme of this subclass. I played a Monster Slayer Ranger during a tabletop Curse of Strahd campaign and have some good memories of using these spells during certain parts of the story. I did not feel good about releasing Monster Slayer without these spells, and wanted to take a stab at making them for the subclass to use (I have not changed any other class spell list). I am not sure how useful either of these spells will actually be in the game, but for the sake of immersion, here they are.
Zone of Truth
Source Material
Notable Changes in the Spell Casting Requirements
None
Spell Effects in BG3
All targets make a S...