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Syrchalis

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Syrchalis

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About this mod

Adds desirable feats to the game, either from 5e or own creations.

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Rebalance Series
Attempt to rebalance all spells and cantrips to be more even in power.



Essential Series
Attempt to add missing pieces to the game.

  • Essential Feats
  • Essential Armor and Weapons


Overview
The goal of this mod is to supplement the selection of feats, giving more options, depth and variety. Some of the feats are taken from 5e, some are inspired by it and some are entirely new.


ASI Version
You will find an optional file in the download section. It gives every feat +1 ASI (ability score improvement) - allowing you to improve one of the six ability scores by +1, essentially turning every feat into a "half feat". It requires the main mod and has to be loaded after it.

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How this change is applied is as follows:
If a feat already gave you a limited ability score improvement, (e.g. Lightly Armored offering STR or DEX) it will now let you choose any ability, instead of the limited selection. If a feat gave no ability increase at all, it will now give +1. The optional file covers only the feats from this mod - if you want ASI for vanilla feats, look at my Feat Rebalance.

Please note that tooltips are not updated to reflect this.

I'll not be making additional versions.


Note: Currently most of my imagination went into the rebalances so most of these feats can be found in "Feats Extra". I still wanted to make my own version with my own design and the ability to add more feats.




Alchemist

  • Grants 'Experimental Alchemy' passive
  • Allows throwing a grenade or water bottle for free once per turn
  • Allows throwing healing potions for a bonus action once per turn
  • Increase one of CON/INT/WIS/CHA by 1
New Icons:




Deadly Alacrity

  • Increase an ability other than CON by 1
  • Reduces the number needed for a critical hit by 1
  • When you hit a target, regain 1m of movement, 3m on a critical hit or killing blow



Eldritch Adept

  • Increases INT, WIS or CHA by 1
  • Learn one Eldritch Invocation from the Warlock class (that doesn't require a warlock spell slot)




Fighting Initiate

  • Increase STR or DEX by 1
  • Learn one fighting style from the Fighter class



Fey Touched

  • Increases INT, WIS or CHA by 1
  • Learn misty step
  • Learn a level 1 divination or enchantment spell
  • Spells learned do not cost a spell slot and can be used once per short rest



Heaven Touched

  • Increase INT, WIS or CHA by 1
  • Learn sanctuary
  • Learn a level 1 abjuration or transumation spell
  • Spells learned do not cost a spell slot and can be used once per short rest




Hell Touched

  • Increase INT, WIS or CHA by 1
  • Learn hellish rebuke
  • Learn a harmful level 1 conjuration or evocation spell
  • Spells learned do not cost a spell slot and can be used once per short rest



Light Armor Master

  • Increase STR or DEX by 1
  • +3m movement speed, +3m jump distance when wearing light armor
  • Reactions against you have disadvantage when wearing light armor



Meta Magic Adept

  • Increases INT, WIS or CHA by 1
  • Gain 2 meta magic options
  • Gain 3 meta magic points



Nimble Fingers

  • Increase DEX by 1
  • Gain expertise in sleight of hand
  • Learn to intercept projectiles aimed at you and fling them back at the attacker
  • Intercepting reduces the damage by 1d10 + DEX modifier
  • Returning deals 1d4 - 3d4 (level based) + DEX modifier damage
  • These reactions work in wild shape (because I'm biased when it comes to druids)



Shadow Touched

  • Increases INT, WIS or CHA by 1
  • Learn invisibility
  • Learn a level 1 or 2 illusion or necromancy spell
  • Spells learned do not cost a spell slot and can be used once per short rest
  • Level 1 spells are learned as level 2 upcasts




Skilled Expert

  • Gain proficiency in a skill
  • Gain expertise in a skill
  • Increase an ability by 1



Telekinetic

  • Increases INT, WIS or CHA by 1
  • Learn mage hand (without a cooldown)
  • Learn telekinetic shove - bonus action, STR save, hybrid DC, push distance is 3 + proficiency bonus

Telekinetic Shove Icon:




Thief's Apprentice

  • Grants a bonus action on the following turn when you attack from stealth or kill a target
  • Grants access to Cunning Action: Hide
  • This does not stack with Fast Hands, Wholeness of Body or other effects that grant you a bonus action



War Magic

  • Allows you to make a basic attack as bonus action after casting a spell or cantrip
  • The attack deals half damage
  • At level 5+ the attack deals full damage and you can make any attack (e.g. weapon actions) as bonus action
  • Does not work with Booming Blade

Notes: If you get this feat very early (e.g. via a mod giving a feat at level 2) this feat doubles the lethality of casters (its in the same league as tavern brawler/great weapon master) - this is why I made the attack deal half damage until level 5. At that point it acts similar to the Eldritch Knight passive or War Priest charges - just a normal extra attack for a bonus action.



Frequently Asked Questions and General Knowledge
Any compatibility notes or load order advice?
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I have an issue with the mod not working properly, what now?
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If you have an issue with my mod, many problems are solved by going through regular troubleshooting steps. Alternatively you can search the comments for keywords (CTRL+F) to find answers.

General Troubleshooting:
  • Are you using BG3MM? If you are using Vortex, highly consider using BG3MM instead - Vortex is a mod manager that encompasses many many games, it cannot be developed to suit every need of every game. BG3MM is made specifically for Baldurs Gate 3, with all settings, bugfixes and options you could want.
  • Try different load orders: Move the mod to the top of your list (below dependencies and other similar mods, e.g. ImpUI), if that doesn't work, try moving it to the bottom of the list
  • Check for Dependencies: - most of my mods have no dependencies, but Compatibility Framework can solve a lot of mod interaction problems
  • Test in Isolation: Remove all other mods and see if the issue persists
  • Check comments: Go to the comments page and see if anyone has similar issues - maybe they already found the problem, or sometimes an issue arises, it is known and you just have to wait for an update
  • Write a bug report: Only write a bug report if you have done the above steps. Bug reports are not there for me to 1 on 1 troubleshoot your mod issues. If you write a bug report, adhere to the basics of how to write a bug report, or I will delete it


How do I report a bug?
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First, bug reports are to report bugs with the mod, not to report compatibility issues with other mods or to troubleshoot your personal problems with getting the mod to work.

To write a bug report, head to the "bugs" tab and go through the following steps:
  • Describe the issue - what happens, when does it happen, in which section of the game, what fight, what enemy, what dialog, etc.
  • Describe the intended behavior - how does what happens differ from what you expected?
  • Reproduction - What steps have to be taken to make the issue occur? Does it only happen in a specific mod configuration? Only in a specific order of actions?
  • Troubleshooting done - What steps have you taken to try to fix the issue on your end?
  • Visual Evidence - Provide screenshots or short videos, sometimes those can say a lot more than words or show something you struggle to describe

If a bug report fails to contain the above, it will be deleted. Sometimes it is not possible to provide all of the above - I can identify those situations (e.g. a hard to reproduce bug).

Since I started modding BG3, almost every bug report lacked vital information that could have been provided from the start if some effort was put into it and I had to question that information out of the reporter. That is time wasted on my part that I could have spent fixing the issue instead.


Can you add/remove/modify a section of your mod just for me or upload it as a seperate version?
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No.

Only if you are willing to pay me at an hourly rate. My mods take usually between 20 and 200 hours to make. Depending on what you are asking it can take several hours to create.

Additionally, every upload of a mod takes me a few minutes, due to the poor interface of the mod websites, writing changelogs and modifying images/description can add up to an hour. A seperate version doubles the normal workload from the moment I create it for EVERY future upload from that point onward. Every change, bugfix or new feature has to be mirrored into the new version and the entire upload process has to be repeated. 

Are you willing to pay for that? Because I do not get anything out of a seperate version personally, it is just more tedious work for me.

Remember, at the end, we modders mod for ourselves first and only then decide to share our creations - which means putting work into something we don't intend using ourselves goes against the entire spirit and motivation of modding - motivation that has to be substituted somehow (e.g. by money).


We are not a company that creates a product for profit. We are passionate players that create and modify parts of the game and share it, so others can benefit from our work as well. Often players forget this and treat modders like they treat the company that developed the game.

You payed a company money to provide you a working product, with certain features advertised, you are entitled to certain things in that relationship.

With modders, you didn't do anything for us, we did something for you by going through the effort of making an account, uploading our work, modifying and bug-fixing our work to make it usable for people other than ourselves, creating mod images, descriptions, thumbnails etc. to show what the mod does - all work we wouldn't have done if we kept the mod to ourselves.


Why write this and risk sounding hostile?
I have gotten too many comments by people demanding things, asking in a not-so-polite manner for features or changes or just lacking the slightest hint of self-reflection. Or self-proclaimed balance experts that insist only their idea of what the mod should be is valid.

Comments like asking me to change the name of my mod (that over 50.000 people use) for one person because they refuse to use BG3MM and the in-game mod manager sorts mods alphabetically, in order for their load order to work. If that wasn't outrageous enough, the request was wrong, as the current name already put it in the correct order and renaming it would have resulted in a wrong load order.

They weren't hostile, but the sheer lack of thinking before making such a request is reflected regularly in comments and I am not thrilled to deal with it on a daily basis.



What about feedback and ideas?
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Lets end this section on a positive note: I enjoy receiving constructive feedback and ideas. Many features of my mods were born entirely out of questions, feedback and ideas from users here on Nexus Mods. Even saying you feel like something isn't quite as it should (too strong/weak/situational) is useful, as long as you can accept if I don't see it that way, or that it may be that way in your mod setup, but maybe doesn't apply to the majority of users.

It can absolutely happen that a feature of my mods is entirely too strong or weak in your game - when for most people it is perfectly balanced. So is the nature of modded games. Without in-game mod settings it is impossible to balance mods in a way they fit perfectly into every setup. Even with settings it can be tricky (see my RimWorld mods for example).

That said, feel free to ask for things that add to the mod. Features many would enjoy, that do not impact the already existing features of the mod.

To clarify - take my Druid Wildshape Items mod as example. It took by far the most time to create of all of my mods. Regularly I have someone asking - and I will paraphrase to bring my point across: "Hey, can you make a version without all the cool stuff you spent 200 hours on and just with the vanilla items working in Wild Shape? Also maintain and update that version. Also I'm not paying you or giving you anything in return. Thanks."

It may not be what they wrote, but it is what they meant and what it comes down to if I was to entertain the idea.

All I'm asking for here is, think a second before you write something in the comments what you are actually asking off of me.