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Syrchalis

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  1. Syrchalis
    Syrchalis
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    Don't forget to check out Essential Feats - I made this rebalance together with that mod, but decided to split them as I knew people would not necessarily want both. It is a bit barebones at the moment but I'll add more feats to it soon. I added more feats.

    Announcements

    Version 1.0.3:

    Potential fix for the ritual spells not showing up in the spell book. New container added that includes all rituals (except disguise and familiar, because they are containers themselves) to help clean up your hotbar.

    You'll need to update the ASI file as well whenever the version changes (except the last number). So 1.0.3.x main mod works with 1.0.3 ASI file, thats fine. If Main mod goes to 1.0.4, the ASI file will also go to 1.0.4 and needs to be updated.
  2. leohoshi
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    Performer feat songs mechanic is great, but I wish it would proc every battle instead of having to short rest / long rest, because you end up using this ability in weaker mobs and when you get to "the boss" it is already wasted
    1. seraphael
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      I tend to agree with this. If once per combat is too much, please consider it as a free action once per short rest.
  3. Yesterday when playing with the previous version of this mod because I didn't see the update, Shadowheart's shield master feat would do absolutely nothing when it was used. Was this fixed with the update?
    1. Easylor
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      Seems like feat still have some issues. Double + to saves and no shield bush vs enemy entering melee range, only working as reaction to attack.
  4. Falkraath
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    Brazilian portuguese translation for the ASI version here, xoxo
  5. jonathancross91
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    was wondering if you could modify defensive duelist so that it works like the new 2024 version, basically works like the shield spell, increasing armor for the hole turn instead of only for one attack?
  6. strifezza
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    Hello Master
    First, I would like to congratulate you on the excellent mod

    I think I'm having a bug after patch 8
    Before, arrows fired from a longbow or shortbow would ricochet as expected, but now they only seem to ricochet when the arrow on the main target is the arrow that will kill it, then yes, it will ricochet

    In short: if the arrow fired is a death blow on the main target, it will ricochet;
    if the arrow is not a death blow on the main target, it will not ricochet

    That's it... as far as I could test, that's all
    1. Syrchalis
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      Issue on your end, richochet works fine for me regardless if its a killing blow or not.
  7. DivineTruth56t98
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    Repelling shot is slightly buggy. It keeps replacing itself back on my hotbar, which means I have to move it every time, and I can't tell whether it's per turn or if there's another trigger.
    1. Syrchalis
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      I think something changed in some patch how the hotbar is handled. Since my feat checks on equip if you are using a crossbow, I assume that any equipment change triggered the spells to "reset".

      I moved that check (whether you are using a crossbow) to the actual spell now, so you should always have the spells and they should stop moving on your hotbar, but also be unusable if you aren't wearing a crossbow.
    2. acetrainerlewis
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      I'm having this issue with Spell Sniper and the Magic Initiate feats. The cantrips/spells selected always gets reset on the hotbar every time the game is loaded.

      EDIT: Vanilla issue (Hotfix 30)
    3. Nostee
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      same problem, the spells from the feats always reset on the hotbar.
    4. Syrchalis
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      Well I am not actually changing anything about the spell sniper cantrips, so might be a vanilla issue.
  8. alatari
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    You seem to have a firm handle on modding and Larian internals.

    I'm terrified of moving to patch 8 before finishing my modded playthru.

    Noticed a bug in a mod; installed the patch and the latest save game DB's broke (DB_GLO_Playable and others broken).
    Noticed I was playing Rebalance Feats w/o the ASI 7k patch.  It was u/l Feb 23, before patch 8, so should not be an issue to install it.
    Breaks the latest game in the same way.

    Also, the save had Gale focused and he's in Act I camp I; click on my avatar and she's in the Underdark camp where the save was made.

    Steam is not running; BG3ModMGR starts the game.
    Is BG3 contacting Larian and preventing any mod update or mod installs?
    Is something else going on?

    I can backup my computer harddrive (needs to be done neway); install Patch 8 and see  what happens. It'll prolly be 12hours of troubleshooting what mods don't work then uninstalling them only to find the save game depends on them. 
    Ugggggggggggg!!!!


    It's not really your responsibility but I'd really appreciate a clue or two.
    1. alatari
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      Added a line to my own mod "//test" and increased the build by 1.
      Same failure.
      Decreased the build by 1.
      Same failure.
      Removed the "//test" code.
      Save game works.

      So Larian is enforcing patch, not by build number or date, but by actual changes in a mod.

      Locked into these mods unless I patch to 8.
      Backing up the computer tonight
      *sigh*.

      I'd really like to understand how, and which, DB's get emptied. 
      I've seen that error before patch 8 release and attemted to rebuild all DB manually.
      Didn't quite succeed.
    2. alatari
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      Installed patch 8.
      The last working game under patch 7 now fails in the same way using patch 8.
      However a game from patch 7, 90 hours earlier, saved by the Susser tree works with 8.

      All the saves after that, IIRC, Glut quest was resolved (Duergar deaths) and maybe it's some bug  related to a mod that allows increasing the player party past 4.  

      Started a new game because maybe they changed some dialog.  
      I might just skip Glut when getting to it just in case.

      If you think this bug should be figured out; let me know  (even tho it's nothing to do with your mod; I respect your opinion).
  9. ReignitedOlympia
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    Thanks for this mod! I love your take on the rebalancing.

    I've noticed though that the minimum 13 in an ability for feats like Magic Initiate may only be working sometimes. It reflects in the character sheet, but when it comes up for a skill check, it doesn't work. For example, I have a character with a Magic Initiate: Cleric who normally has a Wisdom of 8, but the feat bumps it up to a 13. However, when performing a Medicine check in dialogue, the display shows a -1 Ability Score Adjustment, rather than a +1 as I'd expect from a 13 in Wisdom. Hard to say if this is also happening in hidden rolls like Perception or Insight.
    1. Syrchalis
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      This always happens. If you have 8 in INT and wear the crown that gives you 17, it will still say -1 but you also get +4 from the crown to compensate.

      Thats just how its displayed.
    2. ReignitedOlympia
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      Ah, you're right! I totally missed that. Thanks for your patient response! Loving all of your balance mods. Well done.
  10. Rainyerror
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    hi,this mod is great,but there is a little wrong for me ,the actor doesn't give four different songs,is it a bug?
    1. Syrchalis
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      They are automatically and randomly used at the start of combat. You don't get the songs as spells.
  11. Stewie0071
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    Someone have issue with this mods series? I just added them all (I already used them before but before patch 6..). Now i decided to readded it and game not start at all, it crash at 1st loading...I have a lot of mod, even mod that touich feat, spells and classes, so idk if it a conflict with some of that or with patch 7.