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Hide a few of the statuses that shouldnt have been showing
Version 1.3.1
Fix temp hp counting as healed during Rage Beyond Death
Fix Rage Beyond Death continuing after manual Rage end
Fix Rage Beyond Death Stable/Death timing
Fix Rage Beyond Death killing when Stable in some situations
Add contingencies for downed & unconscious based on character state at end of Rage Beyond Death
Version 1.3.0
Cleanup of combat functions
Fix Divine Fury to no longer work unarmed (RAW+Sage Advice)
Animation updates
Change Rage Beyond Death to RAW implementation
Add Bhaal to deity selection
Add fade to all icons
Version 1.2.2
Fix for Divine Fury so that Radiant Orb works with it, and it still crits
Version 1.2.1
Changed subclass naming convention to match Larian's
Version 1.2.0
Fixed DIvine Fury not being doubled on a crit Added Paladin_God tags for the Zealot deities
Expanded subclass to account for Zealot abilities through level 20 (you still need something like UnlockLevelCurve to get the base Barbarian 13-20 abilities)
Minor VFX and icon tweaks
Version 1.0.3.3
Simplified Warrior of the Gods - now always on, so party members will have the free Revivify on their hotbar when near the Zealot regardless of if dead. Rest to trigger the functionality change.
Fix for exploding mephit bug
Fix for crashes (assumed, since I cannot actually reproduce either of the two that were reported)
Version 1.0.3.2
Added Vlaakith to deity list
Version 1.0.3.1
Warrior of the Gods no longer allows Familiars, etc to free-cast Revivify
Version 1.0.3
Changed WotG to not use BGSE - works without having scroll in inventory
Version 1.0.1
Warrior of the Gods fixes - Now simpler and applies free Revivify if anyone in the ally's party has a scroll
Version 1.0.0
Initial release
Version 1.0..2
Added diety selection for level 3
Icon fixes
IMPORTANT NOTES ON GAME MECHANICS
This mod honors the 5e rule for defining Weapon Attacks, which is different than how BG3 implements the rule. Unarmed Strikes and Improvised Weapons are considered weapon attacks (even in the case they are not considered weapons).
This mod supports progression to Level 20 with UnlockLevelCurve).
IMPLEMENTATION: Rules as Written. Additionally, you can select a lore-friendly Deity upon taking this subclass (it will add the appropriate God Tag AND Paladin_God Tag to your character). If you do not like the Gods listed, select "Unaligned."
IMPLEMENTATION: This has no applicability in BG3 since there are no material components, so I have tried to creatively implement something within the same theme that fits what the game provides. When the Zealot is downed or dead, all nearby party members will be able to revive the Zealot without consuming a Revivify scroll. Watch for the spell unlock on the hotbar.
IMPLEMENTATION: Rules as Written.
IMPLEMENTATION: Rules as Written.
IMPLEMENTATION: Rules as Written, but instead of "0 hit points" it is "1 hit point."
SPECIAL THANKS AND CREDITS: lostsoulman and drkekyllfor the great modding advice while I was making this.