Baldur's Gate 3
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Sumradagnoth

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sumradagnoth8

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About this mod

Adds a 5e RAW faithful version of the Path of the Zealot Barbarian subclass.

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IMPORTANT NOTES ON GAME MECHANICS

  • This mod honors the 5e rule for defining Weapon Attacks, which is different than how BG3 implements the rule.  Unarmed Strikes and Improvised Weapons are considered weapon attacks (even in the case they are not considered weapons).
  • This mod supports progression to Level 20 with UnlockLevelCurve).




Path of the Zealot
Some deities inspire their followers to pitch themselves into a ferocious battle fury. These barbarians are zealots – warriors who channel their rage into powerful displays of divine power.
A variety of gods across the worlds of D&D inspire their followers to embrace this path. Tempus from the Forgotten Realms and Hextor and Erythnul of Greyhawk are all prime examples. In general, the gods who inspire zealots are deities of combat, destruction, and violence. Not all are evil, but few are good.


Source: Xanathar's Guide to Everything

Divine Fury
Starting when you choose this path at 3rd level, you can channel divine fury into your weapon strikes. While you're raging, the first creature you hit on each of your turns with a weapon attack takes extra damage equal to 1d6 + half your Barbarian level. The extra damage is necrotic or radiant; you choose the type of damage when you gain this feature.

IMPLEMENTATION:  Rules as Written. Additionally, you can select a lore-friendly Deity upon taking this subclass (it will add the appropriate God Tag AND Paladin_God Tag to your character).  If you do not like the Gods listed, select "Unaligned."

Warrior of the Gods
At 3rd level, your soul is marked for endless battle. If a spell, such as Raise Dead, has the sole effect of restoring you to life (but not undeath), the caster doesn't need material components to cast the spell on you.

IMPLEMENTATION:  This has no applicability in BG3 since there are no material components, so I have tried to creatively implement something within the same theme that fits what the game provides.  When the Zealot is downed or dead, all nearby party members will be able to revive the Zealot without consuming a Revivify scroll.  Watch for the spell unlock on the hotbar.


Fanatical Focus
Starting at 6th level, the divine power that fuels your rage can protect you. If you fail a saving throw while raging, you can reroll it, and you must use the new roll. You can use this ability only once per rage.

IMPLEMENTATION:  Rules as Written.  

Zealous Presence
At 10th level, you learn to channel divine power to inspire zealotry in others. As a bonus action, you unleash a battle cry infused with divine energy. Up to ten other creatures of your choice within 60 feet of you that can hear you gain advantage on attack rolls and saving throws until the start of your next turn.
Once you use this feature, you can’t use it again until you finish a long rest.

IMPLEMENTATION:  Rules as Written.

Rage Beyond Death
Beginning at 14th level, the divine power that fuels your rage allows you to shrug off fatal blows.
While you're raging, having 0 hit points doesn’t knock you unconscious. You still must make death saving throws, and you suffer the normal effects of taking damage while at 0 hit points. However, if you would die due to failing death saving throws, you don’t die until your rage ends, and you die then only if you still have 0 hit points.

IMPLEMENTATION:  Rules as Written, but instead of "0 hit points" it is "1 hit point."  


SPECIAL THANKS AND CREDITS:  lostsoulman and  drkekyll for the great modding advice while I was making this.