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wesslen

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54 comments

  1. ShadowstrifeX
    ShadowstrifeX
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    Is it intended for a Bladesinger under the effects of Haste to be able to attack and cast a cantrip twice in a single turn, effectively gaining four total actions? It seems to work that way currently with this mod installed. And if you add Action Surge, it looks like you can get another attack and cantrip, for a total of six actions in one turn.
  2. wtfbengt
    wtfbengt
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    I would like to request an option to disable the console prints. With my very large list it is quite the spammer
    1. wesslen
      wesslen
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      It prints two lines on load, nothing else. You're either commenting on the wrong mod or have a weird idea of what "spam" means.
    2. wtfbengt
      wtfbengt
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      Apologies. It was the wrong mod. Some other mod printing just below yours doesn't have any identifier and printed things that looked similar to statuses/passives at first glance.
  3. kasg444
    kasg444
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    Hi, just asking if this is compatible with patch 7?
    1. sophiaferdinnand
      sophiaferdinnand
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      I also want to know. Thanks for your mod and hard work, Wesslen!

      Edited: nevermind, Tenshy already answered it some comments below.
  4. chizfreak
    chizfreak
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    EDIT: Nevermind, figured it out.
  5. npentreath
    npentreath
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    Out of interest - does this use the same approach (or similar) to Extra Attack Compatibility (EAC) ? i.e. overrriding ExtraAttack and adding checks for strings in SpellRoll?

    Or another approach?

    Is this going to be ported over to BG3 toolkit to be available for in-game mod manager?

    I am messing around with the Toolkit and creating Booming Blade / Green Flame Blade - mostly for learning and my own interest - and was struggling with how to disable ExtraAttack for those cantrips.
    1. wesslen
      wesslen
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      It also handles the tags used by Extra Attack Compatibility (EAC) and can be used as a replacement for EAC.

      That's part of what it does, yes. You can follow the documentation for EAC and it will behave the same with this mod... but you also don't need to, as it changes the default behaviour to not count cantrips as part of the attack action. That's the whole reason I created it.

      (This mod was originally an optional file under Mirror Blade, my Green-Flame Blade variant.)
    2. npentreath
      npentreath
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      Oh cool

      I'd be really interested to see how you achieved removing the cantrips as part of attack action? I'm trying to figure out how to achieve the same within the confines of the BG3 Toolkit.

      > Is this going to be ported over to BG3 toolkit to be available for in-game mod manager?

      Was just wondering if you were going to look at that at all
  6. Chugumbius
    Chugumbius
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    Compatible with "Shove as Attack" mod ?  
    1. wesslen
      wesslen
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      That's my mod too, so... yes, obviously :)

      That doesn't really have anything to do with this mod though. Shove as an Attack doesn't need any special treatment from other mods.
  7. chizfreak
    chizfreak
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    Does this also work for the Extra Attack of Wild Shaped Druids? Or only with the vanilla Extra Attack of martial classes?
  8. Tenshy
    Tenshy
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    Mod still works with patch 7, I was able to add Breath Weapon as part of the attack
  9. RakyG
    RakyG
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    Hi, sorry for the inconvenience and for really broken english of mine. There could be a problem with this mod when playing in multiplayer? 'Cause me and a friend of mine couldn't connect to each other, and we both installed the mod. Any tips? Thx 
    1. wesslen
      wesslen
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      This mod works just fine in multiplayer, as do >99.9% of all mods. (It would take real effort to make a mod that doesn't work in multiplayer - the game is always in multiplayer mode, even when you think you're in single player mode.)

      All players have to have the exact same versions of the same mods, in the same load order.
    2. RakyG
      RakyG
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      We did it, any other advice? We really want to use this mod cause we think is better than the old EAC.
  10. Ryujin24
    Ryujin24
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    EAC was a requirement for FTOD - Dragonborn.  Will this mod be compatible with that mod?
    1. ErrorlessQuill9
      ErrorlessQuill9
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      I'm also wondering if it is compatible with this mod.
    2. jonathancross91
      jonathancross91
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      Yeah its the main reason i want to use this
    3. 27MP
      27MP
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      I checked and it works
    4. 87982234
      87982234
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      Could you please tell me how do you manage to make extra attack work with FTOD?
      *solved*