Just like you, literally going thru every. single. comment. all from a month ago... just to hate on each. and. every. one of them. You have issues man. Most people forgot this mod existed and here you are needlessly giving everyone notifications for the *sole* purpose of continuing the drama.
does not work The 5th partner's skill tabs disappear General and Reactive Actions None and the same thing with other party mods, Party Limit Begone and Aether's No Party Limits no matter in what order they are loaded, even the first, even the last
A few bugged places prevent me from continuing to use this mod.
The two extra party members get locked into "story mode" and perm-disappear after using the boat in the underdark, and two cases where my party woulden't wake after longrest events (was able to fix b/c Laezel was selectable and awake - which forced the other party members out of sleep mode).
damn so many people crying over something free and COMPLETELY VOLUNTARY. If you want different mods go make your own. I'm using this because, while yes other mods let you use more than 4 characters, I always limit myself to 6 in the OG BG1 and 2 spirit. This alleviates the need to keep dismissing characters you pick up and also removes the temptation to drag a whole army into a fight which totally breaks the game. Good job 9Romans!
you're acting like the mod author put any effort into this. they copy pasted code from another mod, deleted one line and changed a value and called it a day.
I looked at the code of this mod and it seems quite similar to Party Limit Begone. Code similarity might not always be an issue, but it's worth a closer look in a modding community that values originality.
@AlexKC30 The difference is armors have a different look and different appeal.
This mod is literally just code and has no reason to be made, especially since Party Limit Begone is still actively supported. Others have even pointed out that this mod basically just steals Party Limit Begone's code, giving even more question as to why this mod was made.
Not just similar, it's exact. Save PLB had an extra line to clear a flag. Everything up to that point is spot on identical. Abbreviating all the extra stuff for sake of brevity. I also checked Aether's version as it was brought up. Completely different approach, so no problem there.
Speaking for myself, every time I've used Party Limit begone specifically, I've experienced major graphic texture issues. People's clothes, NPC creatures, parts of the land, and even the map and minimaps, all end up not properly loading and appear as pitch black messes. I'm hoping I can find another mod that does a better job at giving me more party members without literally breaking my game.
PLB doesn't touch textures and thus, that mod isn't the cause of your issues and even if it was, this mod uses the exact same line of code as PLB, but just deleted the "1" in "16" to make the cap 6, so your issues would still happen. This mod is literally a copy/paste of PLB code.
How anyone is defending that, especially since PLB is actively updated with each game patch, is beyond me.
The other guy who said he needs this because he has no self control and so will give in to temptation to bring all 16 party members with him... dude really?
45 comments
Do better.
Type this into the console. X is the party size you want:
SetMaxPartySizeOverride(X)
Works every time.Made this instruction a while ago and "gathered" the issues ;)
SetMaxPartySizeOverride(X)
Osi.PROC_CheckPartyFull()
The 5th partner's skill tabs disappear
General and Reactive Actions None
and the same thing with other party mods, Party Limit Begone and Aether's No Party Limits
no matter in what order they are loaded, even the first, even the last
Thanks. Endorsed.
The two extra party members get locked into "story mode" and perm-disappear after using the boat in the underdark, and two cases where my party woulden't wake after longrest events (was able to fix b/c Laezel was selectable and awake - which forced the other party members out of sleep mode).
The difference is armors have a different look and different appeal.
This mod is literally just code and has no reason to be made, especially since Party Limit Begone is still actively supported. Others have even pointed out that this mod basically just steals Party Limit Begone's code, giving even more question as to why this mod was made.
RegisterListener
SetMaxPartySizeOverride
PROC_CheckPartyFull
PLB adds a line to clear a flag. Same exact approach otherwise.
PLB doesn't touch textures and thus, that mod isn't the cause of your issues and even if it was, this mod uses the exact same line of code as PLB, but just deleted the "1" in "16" to make the cap 6, so your issues would still happen. This mod is literally a copy/paste of PLB code.
How anyone is defending that, especially since PLB is actively updated with each game patch, is beyond me.
The other guy who said he needs this because he has no self control and so will give in to temptation to bring all 16 party members with him... dude really?