Thanks for this mod. It's been driving me insane that if I want to leave and come back to something I have to navigate all the traps again. One of the hardest things for me in BG3 compared to DOS2 is that I can't just go to where I want on the map and say "go here". The characters have a range (which probably makes sense from a dev perspective) but I just wanna get around easier.
I reinstalled all mods one by one checking for errors. Now this did not give me a spell not found anymore. I don't like that assigning the teleport cantrips to the fighter caused their fighting styles to disappear. This happen in character generation. I will grant clicking on the teleport cantrip do not crash the game anymore in tutorial.
Here I was thinking yesterday, why is jumping so annoying in BG3, while I was teleporting all over the place in DOS2 and never found an issue with it, pyramids, such a useful utility item, which I took for granted. Basically the only reason chaining made sense instead of usual grouping, can't understand how I could forget about it. This should have been a tadpole function from the start, tadpole dimension door...
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