About this mod
Want more projectiles for the Warlock's Eldritch Blast cantrip? Maybe 2d10 or 10d10 Damage? Pick a version of my mod that feels right for you. Now updated to only give the player the damage boost, NPC's are using the vanilla 1d10 damage table.
- Requirements
- Permissions and credits
Another huge change is that the original Eldritch Blast is untouched! Yes, despite implementing the proper code the game always ignored the PC vs NPC dice rolls so I made my own internal version of the cantrip called "Eldritch Blast: Overcharged". By doing this and explicitly adding a global NPC no-use on my spell only the PC's can use it. Finally you can pick any damage range and the NPC's are forced to use the vanilla 1d10 Eldritch Blast.
It's more! Now the player can (for role-play and/or other reasons) at will jump between the vanilla and modded Eldritch Blast. And from a modding perspective this opens further directions I can take the mod in. Yes, I will investigate if the Sorcerer's "wild magic" can be implemented into my own "Eldritch Blast: Overcharged" (probably we have to name-change it to "Unstable" by then).
Thanks to xMunchkinx we now have a 3.0.1 version that fixed the most comical of bugs I ever managed to produce. Please update asap! :)
IMPORTANT: - If you have compatibility issues with the NEW versions you can use the OLD versions instead!
Side-note: You can still download the "original versions" in the download section (scroll down to the bottom and you see them). The main reason why I mad the new versions is because the NPC's can't use the overpowered spell now and are stuck with the low damage 1d10 version. But if you do download any old versions do note: - All NPC's that can use Eldritch Blast will be on the same damage dice and share the number of beams... <3
To get access to the new "Eldritch Blast: Overcharged" cantrip just make a new character or respec.
In the download section you will soon find more different bundles, but as of now here is what you can download:
Eldritch Blast Bundle - 1d10 - 10d10 - 3 6 9 12
- 1d10 to 10d10 Damage
- New Beams at level 3, 6, 9 and 12 (5 Beams all-in-one)
- Includes Action and Bonus Action versions.
Eldritch Blast Bundle - 1d10 - 10d10 - 5 9 (recommended download)
- 1d10 to 10d10 Damage
- New Beams at level 5 and 9 (6 Beams all-in-one, and you actually start with 4 beams level 1)
- Includes Action and Bonus Action versions.
Want to use my "Eldritch Blast: Overcharged" cantrip on any other class? You are in luck! Pick the Magic Initiate: Warlock feat. Yes, that's it! <3
The "Warlock Eldritch Blast Tweaks - 1d10 Damage - 3 6 9 12 - Action" version from the "Eldritch Blast Bundle - 1d10 - 10d10 - 3 6 9 12"
Requires: Full Release Mod Fixer (recommended to also download Annoying Warning Message Remover on same page)
Install Instructions
1. Extract into AppData\Local\Larian Studios\Baldur's Gate 3\Mods
2. Activate the mod in Baldur's Gate 3 Mod Manager i.e. drag and drop the mod from the right list (inactive) to the left list (active)
3. Click file/save order
Here are all my Baldur's Gate 3 mods:
- Short Rest Tweaks
- Carry Weight Tweaks
- Warlock Eldritch Blast Tweaks
- Druid Wild Shape Tweaks
- Bard Song of Rest Tweaks
- Long Rest Costs Tweaks
- Cleric - Unofficial Class Patch
- Cleric - Sacred Flame Upgrade
- Baldur's Gate 3 Mod Manager gamecrash fixer
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For people with BG3 Mod Manager issues that crash BG3 on start
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Two nice people (aquarainz and Calistin) managed to figure out the issues with Baldur's Gate 3 Mod Manager that many people had (including me). I have made a full guide based on their findings over at my Baldur's Gate 3 Mod Manager gamecrash fixer mod page. Please go there for further assistance.
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For manual mod installation, here is meta-data for modsettings.lsx
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<node id="ModuleShortDesc">
<attribute id="Folder" value="WarlockEldritchBlastTweaks" type="LSString" />
<attribute id="MD5" value="" type="LSString" />
<attribute id="Name" value="WarlockEldritchBlastTweaks" type="LSString" />
<attribute id="UUID" value="8b405edc-f6df-49ec-8614-d146a928d14a" type="FixedString" />
<attribute id="Version64" value="36028797018963968" type="int64" />
</node>