Baldur's Gate 3

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StuddMuffinn

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StuddMuffinn101

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About this mod

This mod aims at bringing both my Weapon Overhaul and Armor Overhaul mods together as well as adding a ton of unique and lore-friendly rewards.

Almost every in game unique item got tweaks or buffs to make them either more versatile or bring them up to a similar power level with the strong/meta items in the game.

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Complete Equipment Overhaul and Rebalance. Find yourself using the same items and classes in every playthrough? Looking for a reason to give other items a chance? Here it is.

Combining both my Weapon Overhaul and Armor Overhaul mods together as well as adding in almost every Early Access or Unreleased Item into the game in a game-friendly/lore-friendly way. All together this mod adds 50-100 items that are either completely custom or were in the game files but never implemented. 

Some good paths got better rewards.

With the introduction of Patch 5, alot of the allure of going the evil path was removed with allowing a good minthara playthrough. I do think this is a good change for allowing players to play with Minthara as a companion. However I do think there should be a reason to go the bad route. This Update adds a lot of unique items to friendly characters that wouldn't be obtainable without going the evil route. My thought process on this was that going the good route gets you allies, content, and dialog. But going the evil route leads to increased power. The power you receive is tied to how cruel you are to those around you. Meaning the longer you wait to stab your allies in the back the bigger the reward.  

The only evil options that currently don't have a reward are the companion betrayals as I was not able to finish them before Christmas, however they will be worked on after I get back from the holidays. 

This mod also implements:

Commander  Zhalk: Now has an anti cheese mechanic so no more just command dropping him for such an easy power boost. His Sword has been made better to make the reward worth trying to beat this hard fight.

A fix for the broken Shield Bash passive.

Repelling Blast now shows the knockback indicator as of version 1.12. If your repelling blast is not showing the indicator try toggles the passive off then on again to regain the indicator.

Vow of Enmity can no longer target the caster, as it was an exploit that allowed the user to get advantage on all attack rolls without downsides. 



For Load Order

1. Base Item Mods Such as All Finesse Weapons.

2. Vanilla Equipment Overhaul

3. Smaller Unique Item Mods such as Holy Armor of Selune, or Phalar Aluve Alter/Overhaul. 



Now has a Specific Arsenal Compat File that allows you to take full advantage of both mods.

Load Order Should look like 

1. Arsenal Overhaul
2. Vanilla Equipment Overhaul
3. Vanilla Overhaul Arsenal Compat



Now has full compatibility with VitruvianGuar's Shield, Armor, and Mobility mods. Load this mod AFTER equipment library, but BEFORE Shield, Armor, or Mobility mods.

Load Order should look like 

1. Equipment Library
2. Vanilla Equipment Overhaul
3. Armor Overhaul etc. 


You can take full advantage of both mods with the following load order:

1. Equipment Library
2. Arsenal Overhaul
3. Vanilla Equipment Overhaul
4. Vanilla Overhaul Arsenal Compat
5. Armor Overhaul



The weapons in this mod are upgradable using the JWL Soul Smithing upgrade system. Just install the Compat file after the Vanilla Equipment Overhaul.

This mod is a combination and expansion on my other mods Vanilla Weapon Overhaul and Vanilla Armor Overhaul.