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StuddMuffinn

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StuddMuffinn101

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  1. StuddMuffinn101
    StuddMuffinn101
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    Sticky
    Apologies for the lack of quick small updates and bug fixes, currently working on the debugging stage of the next big update. 

    Things to look forward in the next big update:

    1. Ceremonial Weapons are gonna have passives that make them more unique and grant an additional bonus if you never use them to unlock the monastery key. (In effect "draining" their power slightly)

    2. Character Quests are getting milestone rewards buffs. Getting Karlach her upgrades are gonna grant some rewards that would help an infernal Barbarian etc. with all the other companions. 

    3. Companion Betrayal Quests: Turning on your companions are gonna have a significant increase in rewards (Similar to what happens with the Nightsong)

    4. A couple of mini bosses are gonna become slightly harder but drop some 5e/ highly rated homebrew inspired items. 

    Thanks for downloading and reporting bugs, I will try my best to fix any and all that arise. Everyone one of you are awesome.  Peace!
    1. StuddMuffinn101
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      Apologies on the Radio silence for the past few weeks. Patch 6 has been .......   rough, to say the least. A lot of my debug saves got corrupted since I used a bunch of SE scripts to set save states to test out the enemy changes.Rebuilding those saves has been a test of patience and lowered my overall motivation.

      The update is still coming. Alot of the weapons and armor are completed but giving them a place to spawn and an enemy worth dropping them is still in progress. 

      The next update will probably have 2 versions. A normal and Honour mode version. Giving the mini bosses some unique traits to add to the combat encounters. 
    2. mcniff
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      The Dark Lady is testing you, let her make you forget and begin again.
      Allow her to silence the false song in your heart and bring you to her embrace; the update will be completed! 🙏🏻
  2. lpmovement
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    This is an amazing mod! I hope the author will find time to update it and fix the bugs soon 😊👍
    1. lpmovement
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      Personally, I feel that making the Everburn Blade immune to disarming might not be the most balanced adjustment. In Hardcore Mode, it’s already quite challenging to defeat Zhalk if he never drops his weapon, and in Honour Mode, it becomes almost impossible. Whether players are aiming to acquire the weapon or simply to earn the experience from defeating Zhalk, this change could make the encounter feel overly punishing.
  3. vortex33138
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    Hello i encountered a problem with the new patch 8 and the new barbarian subclass. I dont know what in the mod break this but even when i enchant my weapon with elemental cleaver then throw it, no elemental dmg are dealt to the ennemy
    1. BonziBukkake69
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      Hey bro quick question.  Does the overhaul work with patch 8?
    2. vortex33138
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      well the items work no problem but as i said it breaks the elemental cleaver effect of the new barbarian subclass (maybe there are other problems but i havent encoutered them yet
  4. BonziBukkake69
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    Does this mod work for the new patch? If not, any plans for an update? I greatly appreciate the work this mod has because pretty much every item (especially the Priapt of Wound Closure) is a lot of fun to utilize
  5. AlphaZeta5
    AlphaZeta5
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    I'll wait for your return in Patch 8 my glorious king
  6. Cornathan
    Cornathan
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    The ignore resistance portion of the helldusk gauntlets is not working.
  7. timmay420
    timmay420
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    Does this mod alter the GWM feat at all? There was a weird interaction with the Blackguard mod by xarara that was causing GWM to add +10 to smite damage rolls (so it would apply weapon damage like normal, but also give +10 damage on the smite damage types as well)
    1. micheallv
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      I encountered the same problem, when this mod is loaded after other feat mods, the GWM modification fails to become the original -5 +10
    2. Tiax2ii
      Tiax2ii
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      I have feats extra by lostsoulman and it's placed above this mod in load order. I'm also getting +10 damage to all my smites with GWM. I'm also getting +10 damage added to the Bonespike garb that retaliates with piercing damage equal to your con. My Karlach has the 24 con amulet and now when an enemy hits her she's doing 17 damage back to them. It's a little too good.

      I'm wondering if placing this mod above feats extra will solve the issue. 
  8. 007DBR9
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    I like all of the changes, and it makes the game feel way more dynamic. I was wondering if there'd be a way to get a version without the custom/unreleased/early access armors, at least the ones with their own models. I like using body mods, and it's definitely immersion breaking when there's clipping. Also I'm not sure if this mod added it, but baretha is wearing the worn half plate, which kind of makes sense if you want to give players an easy way to get the armor, but it doesn't really fit thematically imo.
  9. Blutark9001
    Blutark9001
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    Looks like Gale is going hungry this playthrough...I dont want to throw any of this stuff away.
  10. Sakurasrb
    Sakurasrb
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    Boss of Arsenal Overhaul says smaller unique items should be loaded before his mod, but you say they should be loaded after your Vanilla Equipment Overhaul. Also, Vanilla Equipment Overhaul should be loaded after Arsenal Overhaul... So these statements obviously conflict with each other for sure, and where should I put smaller unique items? 
    1. StuddMuffinn101
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      Use the load order given with the arsenal overhaul compat file or at the bottom of the main page. 
    2. Sakurasrb
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      I guess I might fail to make my question clear enough. Actually, I'm wondering the load order of smaller unique item mods such as Holy Armor of Selune, or Phalar Aluve Alter/Overhaul. You say they should be put after vanilla equipment overhaul, but description page of arsenal overhaul says they should be put before arsenal overhaul... Or the load order of those mods are not important at all as long as I get the right load order of arsenal overhaul, vanilla quipment overhaul, and compatibility patch?
  11. Ratara
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    StuddMuffinn101 seems to have been gone for a while. 
    Anybody know if they are ok? 
    1. StuddMuffinn101
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      Im alright, apologies for going radio silent just havent been super motivated to make any big updates until tools are made for the toolkit to allow me to port the mods into the official mod manager in game. As of now it is a very long and tedious process to port mods into the toolkit.