Baldur's Gate 3
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Created by

Brooks

Uploaded by

RiotJerky

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About this mod

Completely rid yourself of the need to prepare spells! Unleash the full potential of your spellbook today!

Requirements
Permissions and credits
Changelogs
This mod completely removes the need for spells to be prepared. You will no longer have to plan which spells you wish or do not wish to include in your hotbar and use in battle and outside of battle.

Do note that this mod is not balanced and is intended for those who would like to unleash the full potential of their spellcasters.

The only classes affected are those introduced by vanilla Baldur's Gate 3. Classes and subclasses added by other mods should not be supported and will not benefit from the no spell preparation change this mod brings.

IMPORTANT NOTES
This mod affects all (sub)classes, excluding ones introduced by other mods.
During character creation and in the level-up menu, the Prepare Spells section on the top left of your screen will no longer appear.
Additionally, when accessing your spellbook in the game, you will see that the number of Prepared Spells is 0. For instance, if as a Level 5 Wizard I would have a number of 8 Prepared Spells, the spellbook would show Wizard (0/8).
This is normal behavior and is nothing to worry about.

INSTALLATION & REQUIREMENTS
Install using Baldur's Gate 3 Mod Manager, Vortex or manually. Baldur's Gate 3 Mod Fixer may be required for the mod to work, although I have not tested it myself. It's best to have it installed. I also highly recommend you use Baldur's Gate Script Extender (BGSE) as well.

WHICH VERSION OF BALDUR'S GATE 3 DOES THIS WORK WITH?
The mod is functional with Hotfix #25 (version 4.1.1.5022896). The mod has originally been made for Hotfix #15 (version 4.1.1.4251417).
It may or may not work with previous and future versions.

IS IT SAVEGAME COMPATIBLE? SAFE TO ADD AND REMOVE DURING A PLAYTHROUGH?
Yes to both questions!

COMPATIBILITY with other mods
5e Spells
Any other mod that adds spells.

INCOMPATIBILITY with other mods
Any mod that brings changes to ClassDescriptions.lsx. While not incompatible in the sense of resulting in crashes and/or generating errors, this mod is incompatible with other mods that add (sub)classes to the game in the sense that it will not remove their Prepare Spell requirement in order to use spells. Compatches are necessary for that purpose. I may include compatches for several (sub)class mods in the future.