08 April 2024 Fixed all Wizard schools, which now do not require spell preparation! Spell preparation truly begone!
04 April 2024 The mod functions with Hotfix #24 (version 4.1.1.5009956). Currently investigating potential issues with all Wizard subclasses, so far only tested Evocation and Abjuration, which work.
17 January 2024 The mod functions with Hotfix #17 (version 4.1.1.4494476). No update required.
13 January 2024 The mod functions with Hotfix #16 (version 4.1.1.4425968). No update required. 21 December 2023 Adapted mod version to function with Hotfix #15 (version 4.1.1.4251417), the latest update. Additionally, no class needs to prepare spells anymore - due to an oversight, a few were excluded from this mod's intended effect, but now every single vanilla (sub)class should have spell preparation removed!
I keep getting the "Can't Prepare More Spells". I'm using Gale as a Wizard with Dimension Traveler subclass, and this mod is required mod for that one. Has anyone else run into this issue and figured out what's going on?
It's very weird but for some reason this mod doesn't work for Gale, Wyll and my sorcerer Tav. Others have all the spells available. Any idea what might be the problem?
Hey! I've just updated the mod. Please try the new version and see if it works - I'm currently investigating potential issues with every Wizard subclass, except Evocation and Abjuration, which have worked in my test runs.
Nothing changed, same problem unfortunatly. And it probably can't be some mod conflict cause then it wouldn't be working for all other magic casters. Wish you well in figuring it out :)
God I already feel bad about all this, but nope, my sorc Tav still only has the number of spells allowed by the game. So very sorry, I don't know what's the matter
This is how DDO has spells set up. It uses spell points and you could spam one spell until you ran out of those points. Was great for creating multiple "Drow Microwaves" in combat. :) Wizards still had to allocate which spells they were going to have, but they didn't become useless after using once. What you did here is the next best thing. Thank you!
Drow microwave is where you throw down a web spell to lead bad guys into, then throw down a firewall on each side to cook enemies evenly. I coined the term one night while frying vampires.
1. Do you have any other mods installed? If so, which? 2. Do you use BGSE? 3. If no to the above, do you have Mod Fixer downloaded separately? 4. Are you sure that you installed the mod correctly (manually, through Vortex or through BG3MM)? 5. Which class and subclass does it not work with specifically?
1, yes, and there are a ton of them, I actually use a certain integration pack as a primer 2, yes. 3, I downloaded 4, BG3MM, I use it to install 5, Mage, on level 2, the spells I chose when I upgraded, all showed up as unprepared and I couldn't use the spells
You have a mod conflict. If you show me your mod list, I may be able to help you tell which mod is conflicting. The mod’s working fine on its own and with other spell mods that add spells, but it won’t be fine on other modded classes.
It only works on vanilla classes and subclasses. If there is another mod that affects vanilla classes, it won’t work.
Hello, first time modder looking for some guidance.
Where exactly do you set the value for the number of prepared spell available ? I'm building a class with three subclasses, and only two need to prepare spells.
- Setting main class MustPrepareSpells to true and one subclass to false works to stop the specific subclass from needing to prepare.
- My problem is with the two other subclasses : one needs to have full prepared slots (Level+Spellcasting Modifier) while the other must have Paladin-like prepared slots, and I can't find for my life where this is done (and if it can be done on the subclass level and not main class).
Only thing i found is this and its for multiclassing : <attribute id="MulticlassSpellcasterModifier" type="double" value="0.5"/>
You’ll need to go into the mod that adds the (sub)class and find the lines that define the class and subclass. Proceed to add them to this mod to avoid overlap with that specific mod - if both mods define the same (sub)class as not requiring spell preparation, it’s all good.
You must change MustPrepareSpells to false for every instance of class and subclass - you merely need to define the new (sub)class in the files of this mod or create a different mod that would overwrite Spell Preparation Begone (and place it below Spell Preparation Begone) to ensure full compatibility.
Hey so, I have a question I can't seem to find a fix for so far but basically the mod started doing something it didn't do before.
Whenever I level up and learn a spell, I can't use it because it keeps saying the spell is not prepared, however I can still learn and use spells from scrolls. Is there a fix for this? As I'm really confused.
Hey, if I'm to help you guys both, I'll need you to answer the following questions:
1. Do you have any other mods installed? If so, which? 2. Do you use BGSE? 3. If no to the above, do you have Mod Fixer downloaded separately? 4. Are you sure that you installed the mod correctly (manually, through Vortex or through BG3MM)? 5. Which class and subclass does it not work with specifically? The mod defines every single class subclass as having no spell preparation, and during testing, it worked on every class and subclass.
Hey update! I managed to fix it and it's working perfectly. I think it wasn't working correctly as it should because I had a modded wizard subclass but after removing it everything was fine. Thank you for your help!
If anyone has the same issue I think it may be because of new subclass mods, maybe. I'm not an expert but wanted to get it out there in case this applies to other people too. Much love! <3
Glad you figured it out. Yes, this mod only handles vanilla classes and subclasses, as stated within the description. It won't affect any other modded (sub)classes!
Hey, don't know why, but all Wizard spells are "not prepared", For now its happens with most subclasses (works only with Evocation, Abjuration) I don't have any (sub)classes mods
5e Spells works with this mod, place Spell Preparation Begone beneath it. Level 30 is the culprit, it’s most likely incompatible. Will look into compatibility issues after the New Year.
52 comments
Fixed all Wizard schools, which now do not require spell preparation! Spell preparation truly begone!
04 April 2024
The mod functions with Hotfix #24 (version 4.1.1.5009956). Currently investigating potential issues with all Wizard subclasses, so far only tested Evocation and Abjuration, which work.
17 January 2024
The mod functions with Hotfix #17 (version 4.1.1.4494476). No update required.
13 January 2024
The mod functions with Hotfix #16 (version 4.1.1.4425968). No update required.
21 December 2023
Adapted mod version to function with Hotfix #15 (version 4.1.1.4251417), the latest update. Additionally, no class needs to prepare spells anymore - due to an oversight, a few were excluded from this mod's intended effect, but now every single vanilla (sub)class should have spell preparation removed!
Also what about multiclassing like cleric/wizard or sorc/wiz or wiz/warlock?
Thanks
Drow microwave is where you throw down a web spell to lead bad guys into, then throw down a firewall on each side to cook enemies evenly. I coined the term one night while frying vampires.
2. Do you use BGSE?
3. If no to the above, do you have Mod Fixer downloaded separately?
4. Are you sure that you installed the mod correctly (manually, through Vortex or through BG3MM)?
5. Which class and subclass does it not work with specifically?
2, yes.
3, I downloaded
4, BG3MM, I use it to install
5, Mage, on level 2, the spells I chose when I upgraded, all showed up as unprepared and I couldn't use the spells
It only works on vanilla classes and subclasses. If there is another mod that affects vanilla classes, it won’t work.
Where exactly do you set the value for the number of prepared spell available ? I'm building a class with three subclasses, and only two need to prepare spells.
- Setting main class MustPrepareSpells to true and one subclass to false works to stop the specific subclass from needing to prepare.
- My problem is with the two other subclasses : one needs to have full prepared slots (Level+Spellcasting Modifier) while the other must have Paladin-like prepared slots, and I can't find for my life where this is done (and if it can be done on the subclass level and not main class).
Only thing i found is this and its for multiclassing : <attribute id="MulticlassSpellcasterModifier" type="double" value="0.5"/>
You must change MustPrepareSpells to false for every instance of class and subclass - you merely need to define the new (sub)class in the files of this mod or create a different mod that would overwrite Spell Preparation Begone (and place it below Spell Preparation Begone) to ensure full compatibility.
Whenever I level up and learn a spell, I can't use it because it keeps saying the spell is not prepared, however I can still learn and use spells from scrolls. Is there a fix for this? As I'm really confused.
1. Do you have any other mods installed? If so, which?
2. Do you use BGSE?
3. If no to the above, do you have Mod Fixer downloaded separately?
4. Are you sure that you installed the mod correctly (manually, through Vortex or through BG3MM)?
5. Which class and subclass does it not work with specifically? The mod defines every single class subclass as having no spell preparation, and during testing, it worked on every class and subclass.
If anyone has the same issue I think it may be because of new subclass mods, maybe. I'm not an expert but wanted to get it out there in case this applies to other people too. Much love! <3
I don't have any (sub)classes mods