08 April 2024 Fixed all Wizard schools, which now do not require spell preparation! Spell preparation truly begone!
04 April 2024 The mod functions with Hotfix #24 (version 4.1.1.5009956). Currently investigating potential issues with all Wizard subclasses, so far only tested Evocation and Abjuration, which work.
17 January 2024 The mod functions with Hotfix #17 (version 4.1.1.4494476). No update required.
13 January 2024 The mod functions with Hotfix #16 (version 4.1.1.4425968). No update required. 21 December 2023 Adapted mod version to function with Hotfix #15 (version 4.1.1.4251417), the latest update. Additionally, no class needs to prepare spells anymore - due to an oversight, a few were excluded from this mod's intended effect, but now every single vanilla (sub)class should have spell preparation removed!
Thank you for the awesome mod. It works fine with patch 7. I don't use any subclass mode other than Expansion (with Bladesinger) Level 13-20 (Configurable).The mode is placed at the top.I hope it helps those who are having trouble applying the mod.
I keep getting the "Can't Prepare More Spells". I'm using Gale as a Wizard with Dimension Traveler subclass, and this mod is required mod for that one. Has anyone else run into this issue and figured out what's going on?
hi, i'm a major moron when it comes to modding, and i've tried my best to figure out why this isn't working and i just can't seem to get it to. i'll link my mods list below and pray somebody can help! https://imgur.com/a/t6d8Cq4
Hello, first time modder looking for some guidance.
Where exactly do you set the value for the number of prepared spell available ? I'm building a class with three subclasses, and only two need to prepare spells.
- Setting main class MustPrepareSpells to true and one subclass to false works to stop the specific subclass from needing to prepare.
- My problem is with the two other subclasses : one needs to have full prepared slots (Level+Spellcasting Modifier) while the other must have Paladin-like prepared slots, and I can't find for my life where this is done (and if it can be done on the subclass level and not main class).
Only thing i found is this and its for multiclassing : <attribute id="MulticlassSpellcasterModifier" type="double" value="0.5"/>
You’ll need to go into the mod that adds the (sub)class and find the lines that define the class and subclass. Proceed to add them to this mod to avoid overlap with that specific mod - if both mods define the same (sub)class as not requiring spell preparation, it’s all good.
You must change MustPrepareSpells to false for every instance of class and subclass - you merely need to define the new (sub)class in the files of this mod or create a different mod that would overwrite Spell Preparation Begone (and place it below Spell Preparation Begone) to ensure full compatibility.
I think you misunderstood this guy's question, but I have the same one, so allow me to resurrect this. Is there a way to modify the number of prepared spells? Like that guy, I'm trying to create a class that prepares spells but has more preparation slots available to the player than the game gives by default at each level, which seems to be 3+level.
64 comments
Fixed all Wizard schools, which now do not require spell preparation! Spell preparation truly begone!
04 April 2024
The mod functions with Hotfix #24 (version 4.1.1.5009956). Currently investigating potential issues with all Wizard subclasses, so far only tested Evocation and Abjuration, which work.
17 January 2024
The mod functions with Hotfix #17 (version 4.1.1.4494476). No update required.
13 January 2024
The mod functions with Hotfix #16 (version 4.1.1.4425968). No update required.
21 December 2023
Adapted mod version to function with Hotfix #15 (version 4.1.1.4251417), the latest update. Additionally, no class needs to prepare spells anymore - due to an oversight, a few were excluded from this mod's intended effect, but now every single vanilla (sub)class should have spell preparation removed!
Love your mod , will there be any update for PAtch 7 ?
Thank you for your work
You need this mod
https://imgur.com/a/t6d8Cq4
Where exactly do you set the value for the number of prepared spell available ? I'm building a class with three subclasses, and only two need to prepare spells.
- Setting main class MustPrepareSpells to true and one subclass to false works to stop the specific subclass from needing to prepare.
- My problem is with the two other subclasses : one needs to have full prepared slots (Level+Spellcasting Modifier) while the other must have Paladin-like prepared slots, and I can't find for my life where this is done (and if it can be done on the subclass level and not main class).
Only thing i found is this and its for multiclassing : <attribute id="MulticlassSpellcasterModifier" type="double" value="0.5"/>
You must change MustPrepareSpells to false for every instance of class and subclass - you merely need to define the new (sub)class in the files of this mod or create a different mod that would overwrite Spell Preparation Begone (and place it below Spell Preparation Begone) to ensure full compatibility.