Hello! I wanted to thank you for this amazing mod - one of my favourite OneDND changes - and I wanted to ask if its possible to include Lumaterian's version of Celestial Warlock too?
I had planned to take care of these mods with some of the new patch 7 inbuilt compatibility methods, but it's having a few problems. I may get around to this soon.
For everyone wanting to use Hexblade with this, the original Hexblade mod author has declared their intent to not keep the mod working and gave the community carte blanche to take over, and somebody already did. The version I just linked already works with this Hexblade patch.
any chance you could make a master file to include all of the separate subclass patches in one?
I did originally, however due to other mods also touching on similar areas, it lead to a lot of compatibility issues. I ended up making them separate to increase compatibility with other mods.
Anyone is unable to choose any spells when leveling up from level 8 to 9 as a fiend warlock? I'm trying to pinpoint what could cause this issue and I'm trying to know if it might be an incompatibility between some mods.
I assume CommunityFramework is actually the compatibility framework? This should be the last thing in your load order (at the moment, may change in future release).
In any case, I'm going to do some testing today to see if it's isolated.
I know it's not your mod, but I noticed that you also have Raven Queen installed, do you also have issues with modded spells (Valkrana's Spellbook) not being added to the spell list even when all other Warlock subclasses get them?
Hello, First, thank u for your work. I have a little problem, at lvl 9 my warlock don't have acces to patron spells, (patron's spells on other levels are working good) Can u give me any advice how to fix it? (load order as it should be)
Update on this - when using the ALT Celestial file - version 1.4 - I do no automatically have the spells prepared for me. I can learn them, but they cost learning a spell.
The regular Celestial spell list works as intended - spells are automatically known for free.
As far as I can tell, the other patrons and their alternates are also working as intended.
I'll give 'er a test now and see what's goin' on. Edit: Alright, it appears with the latest version that they both have the same modGuid now. I'm going to have to make separate files for them.
Anyone else having an issue where I only get wrathful smite as a patron spell for the hexblade? Super weird that only half of it is working and cannot for the life of me figure out what it is. I have Hexblade (Great Old One tag), Hexblade invocations, this mod, and compatibility framework at the bottom if that helps. It's only for first level too. Dunno why.
I'll give it a look now. Edit: I've given it a quick test just to make sure the current versions are okay and it seems to be fine.
Spoiler:
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Are you sure you have all the requirements? Community Library up the top, OneDnD patches near the bottom but above the Compatibility Framework. Here's an example load order:
Thanks for the reply and yeah I have them all just like yours except maybe the One DnD patches in a different order. idk what could be causing it. I mean it's not a huge issue as it's just one spell and I can still select it.
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If you would like some specific variations/requests made, please post over at Repertoire of Random Requests.
I did originally, however due to other mods also touching on similar areas, it lead to a lot of compatibility issues. I ended up making them separate to increase compatibility with other mods.
I'm trying to pinpoint what could cause this issue and I'm trying to know if it might be an incompatibility between some mods.
Are you able to share your mod load order? It might help narrow it down in case there is something else.
CommunityLibrary
CommunityFramework
Tricker
ImprovedUI
5eSpells
CombatExtender
CombatExtenderAI
ExtraFeatsAtLowLevels2ndLvlOnly
HomebrewSpells
InvocationsExpanded
Val_SpellAdjustemnts_5ESpells
Val_SpellAdjustemnts_Vanilla
Weapon Skill Cooldown
UAHealing
Better Cursor Text Panel
BetterTargetInfo
BetterTargetInfoWithDmgPreview
CLCF-Example-Boosts
CantripRespec
CharmPlus
FFT_WizardTraditions_WarMagic
FathomlessWarlock
HonourFeaturesUnlocker
NPCs Don't Flee
ObjectCharacterSupport
OneDnD_ShortRestRageRecovery
Rogue Unchained
UAArchfry
UACunningStrike
UAInvokeDuplicty
UASteadyAim
UASwashbuckler
UAWarCaster
WarlockUNdead
CelestialWarlockPact 1.4.0
featsextra
Fallen_Mark_As_Read
OneDnd_PatronSpells_Celestial
OneDnd_PatronSpells_Celestial_Alt
ParryingWeapons
SubClass DivineSoul
Subclass DivineSoul 5e
CLCF-Example-SpellLists
OneDnd_MagicalCunning
OneDnd_PactInvocations
OneDnd_PatronSpells_Fiend
OneDnd_PatronSpells_GreatOldOne
There are quite a few, and I've removed everything graphics related to make it shorter.
I assume CommunityFramework is actually the compatibility framework? This should be the last thing in your load order (at the moment, may change in future release).
In any case, I'm going to do some testing today to see if it's isolated.
I know it's not your mod, but I noticed that you also have Raven Queen installed, do you also have issues with modded spells (Valkrana's Spellbook) not being added to the spell list even when all other Warlock subclasses get them?
First, thank u for your work.
I have a little problem, at lvl 9 my warlock don't have acces to patron spells, (patron's spells on other levels are working good) Can u give me any advice how to fix it? (load order as it should be)
but for the Celestial - how do you choose the alt spells?
It's the standard one.
Any idea what happened to the Alternate file for the Celestial Warlock?
The regular Celestial spell list works as intended - spells are automatically known for free.
As far as I can tell, the other patrons and their alternates are also working as intended.
Edit: Alright, it appears with the latest version that they both have the same modGuid now. I'm going to have to make separate files for them.
Edit:
I've given it a quick test just to make sure the current versions are okay and it seems to be fine.
Are you sure you have all the requirements? Community Library up the top, OneDnD patches near the bottom but above the Compatibility Framework.
Here's an example load order: