Baldur's Gate 3
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kayra1234567

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kayra1234567

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About this mod

A basic text file for Configurable Enemies to be copied in C:\Users\"USERNAME"\AppData\Local\Larian Studios\Baldur's Gate 3\Script Extender to give a close to vanilla but still challenging experience.

Requirements
Permissions and credits
Changelogs
Donations
This mod gives a close to vanilla experience for Configurable Enemies Mod. It doesn't add spells or additional powers to enemies by default. You can change that by modifying the file. It gives some HP to enemies, a little ability point boost to enemies (1 every 3 levels) +1 roll boost, very little move speed and very little AC boost and maybe other very small things. You need that mod and all of it's requirements for this mod to work. Read that mod's description carefully. Before using this mod.

*Keep in mind that according to the original mod's author, adding ki points, spell slots, superiority die, rage charge etc. to enemies will add them to ALL enemies, regardless of their class. So discretion is advised while changing those values. This mod doesn't change them to keep it as vanilla as possible. 

*Honour Mode recommended. I made this for myself and using it for my Honor mode run and also using Stronger Bosses, Additional Enemies, Enemies Enhanced and Party Limit Begone mods. So if you are not using those mods, it might feel different like too easy or if you are not using Party Limit Begone it might feel impossible. I recommend using those mods. Beware of the Balthazar bug in Additional Enemies mod.


I did not get permission from Mithras666, but I don't know how to reach him. He posted that he asks for our help to create configurations in his post on his mod page so I think it's all good.

Installation
This is just a text file to be copied as described in the original mod's page. You should overwrite the    ConfigurableEnemies.txt    in    C:\Users\"YOURCOMPUTERNAME"\AppData\Local\Larian Studios\Baldur's Gate 3\Script Extender 

Requirements
-Script Extender  it wont work without this
-Configurable Enemies Mod  Needed
-5e Spells       Only required if you set 5eSpells to 1 in the config
-PF2e Spells   Only required if you set PF2eSpells to 1 in the config
-Stronger Bosses    not required but highly recommended
-Party Limit Begone  not required but highly recommended

Compatibility
I know no incompatibilities. Check the original mods' page.

Other recommendations to use with this mod:
Additional Enemies
Enemies Enhanced


If you want other configurations, tell me and maybe I make it. But it's not hard, everyone can modify and do it. I am not an experienced modder and I did it. You can also send me your own modifications and I can add them here if you don't want to open a new mod page. Thanks!


All the text in modified file:


REMEMBER, VALUES CANNOT BE NEGATIVE NOR DECIMAL. SET TO 0 TO DISABLE (EXCEPT LEVELINCREMENT, THEY MUST BE AT LEAST 1, AS THIS IS THE MINIMUM LEVEL INCREMENT)
ENEMY CONFIG:
Enemies=1                                            -- Applies to enemies. 1 to enable.
VanillaSpells=0                                        -- Whether to give NPCs Vanilla spells.
PF2eSpells=0                              -- Whether to give NPCs spells from PF2e Spells. Original mod required.
Spells5e=0                              -- Whether to give NPCs spells from 5e Spells. Original mod required.
HomebrewSpells=0                      -- Gives NPCs spells from Homebrew Spells. Homebrew Spells required.
MinLevel1=1                               -- Minimum level for level 1 spells
MinLevel2=3                               -- Minimum level for level 2 spells
MinLevel3=5                               -- Minimum level for level 3 spells
MinLevel4=7                               -- Minimum level for level 4 spells
MinLevel5=8                               -- Minimum level for level 5 spells
MinLevel6=10                               -- Minimum level for level 6 spells
MinLevel7=11                               -- Minimum level for level 7 spells
MinLevel8=12                               -- Minimum level for level 8 spells
MinLevel9=12                               -- Minimum level for level 9 spells
LevelIncrementforHP=1                              -- Apply level scaling HP buffs at level increments, i.e., level 2, 4, 6, 8.
LevelIncrementforDexterity=3                              -- Apply level scaling Dexterity buffs at level increments, i.e., level 2, 4, 6, 8.
LevelIncrementforStrength=3                              -- Apply level scaling Strength buffs at level increments, i.e., level 2, 4, 6, 8.
LevelIncrementforConstitution=3                              -- Apply level scaling Constitution buffs at level increments, i.e., level 2, 4, 6, 8.
LevelIncrementforIntelligence=3                              -- Apply level scaling Intelligence buffs at level increments, i.e., level 2, 4, 6, 8.
LevelIncrementforCharisma=3                              -- Apply level scaling Intelligence buffs at level increments, i.e., level 2, 4, 6, 8.
LevelIncrementforWisdom=3                              -- Apply level scaling Wisdom buffs at level increments, i.e., level 2, 4, 6, 8.
LevelIncrementforRollBonus=3                              -- Apply level scaling Roll Bonus buffs at level increments, i.e., level 2, 4, 6, 8.
LevelIncrementforDamage=0                              -- Apply level scaling Damage buffs at level increments, i.e., level 2, 4, 6, 8.
LevelIncrementforAC=3                              -- Apply level scaling AC buffs at level increments, i.e., level 2, 4, 6, 8.
LevelIncrementforMovement=3                              -- Apply level scaling Movement buffs at level increments, i.e., level 2, 4, 6, 8.
NpcSpells=3                               -- Number of NPC spells to add
ActionPointBoosts=1                               -- Additional action points per turn
BonusActionPointBoosts=1                               -- Additional bonus action points per turn
RageBoosts=0                               -- Rage points to add
SorceryPointBoosts=0                               -- Sorcery points to add
SuperiorityDieBoosts=0                               -- Superiority die points to add
WildShapeBoosts=0                               -- Wild shape points to add
LayOnHandsBoosts=0                               -- Lay On Hands points to add
ChannelOathBoosts=0                               -- Channel Oath points to add
ChannelDivinityBoosts=0                               -- Channel Divinity points to add
KiPointBoosts=0                               -- Ki points to add
SpellSlotBoosts=0                               -- Additional spell slots (applies to all levels)
StaticDamageBoost=0                               -- Additional damage points to add
StaticACBoost=1                               -- Additional Armor Class (AC) points to add
StaticMovementBoost=1                               -- Additional movement meters to add
MaxHealthPercentage=25                               -- Multiplier for maximum health
StaticScalingHealthBoost=5                               -- Static health boost that scales with level
StaticHealthBoost=3                               -- Number of static health points to add
HealthScalingPercentage=6                               -- Percentage health boost that scales with level
StaticStrengthBoost=0                               -- Additional Strength points to add
StaticDexterityBoost=0                               -- Additional Dexterity points to add
StaticConstitutionBoost=0                               -- Additional Constitution points to add
StaticIntelligenceBoost=0                               -- Additional Intelligence points to add
StaticWisdomBoost=0                               -- Additional Wisdom points to add
CharismaBoosts=0                               -- Additional Charisma points to add
ConstitutionLevelIncrement=1                               -- Incremental increase for Constitution based on character level
DexterityLevelIncrement=1                               -- Incremental increase for Dexterity based on character level
StrengthLevelIncrement=1                               -- Incremental increase for Strength based on character level
IntelligenceLevelIncrement=1                               -- Incremental increase for Intelligence based on character level
WisdomLevelIncrement=1                               -- Incremental increase for Wisdom based on character level
CharismaLevelIncrement=1                               -- Incremental increase for Charisma based on character level
ACLevelIncrement=1                               -- Incremental increase for AC based on character level
RollBonusLevelIncrement=0                               -- Incremental increase for Roll Bonus based on character level
MovementLevelIncrement=1                               -- Incremental increase for Movement based on character level
DamageLevelIncrement=0                              -- Incremental increase for damage based on level
RollBonusBoosts=1                              -- Adds Attack Roll bonus
BOSSES CONFIG:
Bosses=1                                             -- Applies to bosses. 1 to enable.
VanillaSpellsBoss=0                                        -- Whether to give NPCs Vanilla spells.
PF2eSpellsBoss=0                              -- Whether to give NPCs spells from PF2e Spells. Original mod required.
Spells5eBoss=0                              -- Whether to give NPCs spells from 5e Spells. Original mod required.
HomebrewSpellsBoss=0                      -- Gives NPCs spells from Homebrew Spells. Homebrew Spells required.
MinLevel1Boss=1                               -- Minimum level for level 1 spells
MinLevel2Boss=3                               -- Minimum level for level 2 spells
MinLevel3Boss=5                               -- Minimum level for level 3 spells
MinLevel4Boss=7                               -- Minimum level for level 4 spells
MinLevel5Boss=8                               -- Minimum level for level 5 spells
MinLevel6Boss=10                               -- Minimum level for level 6 spells
MinLevel7Boss=11                               -- Minimum level for level 7 spells
MinLevel8Boss=12                               -- Minimum level for level 8 spells
MinLevel9Boss=12                               -- Minimum level for level 9 spells
LevelIncrementforHPBoss=1                              -- Apply level scaling HP buffs at level increments, i.e., level 2, 4, 6, 8.
LevelIncrementforDexterityBoss=3                              -- Apply level scaling Dexterity buffs at level increments, i.e., level 2, 4, 6, 8.
LevelIncrementforStrengthBoss=3                              -- Apply level scaling Strength buffs at level increments, i.e., level 2, 4, 6, 8.
LevelIncrementforConstitutionBoss=3                              -- Apply level scaling Constitution buffs at level increments, i.e., level 2, 4, 6, 8.
LevelIncrementforIntelligenceBoss=3                              -- Apply level scaling Intelligence buffs at level increments, i.e., level 2, 4, 6, 8.
LevelIncrementforCharismaBoss=3                              -- Apply level scaling Intelligence buffs at level increments, i.e., level 2, 4, 6, 8.
LevelIncrementforWisdomBoss=3                              -- Apply level scaling Wisdom buffs at level increments, i.e., level 2, 4, 6, 8.
LevelIncrementforRollBonusBoss=3                              -- Apply level scaling Roll Bonus buffs at level increments, i.e., level 2, 4, 6, 8.
LevelIncrementforDamageBoss=0                              -- Apply level scaling Damage buffs at level increments, i.e., level 2, 4, 6, 8.
LevelIncrementforACBoss=3                              -- Apply level scaling AC buffs at level increments, i.e., level 2, 4, 6, 8.
LevelIncrementforMovementBoss=1                              -- Apply level scaling Movement buffs at level increments, i.e., level 2, 4, 6, 8.
NpcSpellsBoss=3                               -- Number of NPC spells to add
ActionPointBoostsBoss=1                               -- Additional action points per turn
BonusActionPointBoostsBoss=1                               -- Additional bonus action points per turn
RageBoostsBoss=0                               -- Rage points to add
SorceryPointBoostsBoss=0                               -- Sorcery points to add
SuperiorityDieBoostsBoss=1                               -- Superiority die points to add
WildShapeBoostsBoss=0                               -- Wild shape points to add
LayOnHandsBoostsBoss=0                               -- Lay On Hands points to add
ChannelOathBoostsBoss=0                               -- Channel Oath points to add
ChannelDivinityBoostsBoss=0                               -- Channel Divinity points to add
KiPointBoostsBoss=0                               -- Ki points to add
SpellSlotBoostsBoss=1                               -- Additional spell slots (applies to all levels)
StaticDamageBoostBoss=0                               -- Additional damage points to add
StaticACBoostBoss=1                               -- Additional Armor Class (AC) points to add
StaticMovementBoostBoss=2                               -- Additional movement meters to add
MaxHealthPercentageBoss=50                               -- Multiplier for maximum health
StaticScalingHealthBoostBoss=8                               -- Static health boost that scales with level
StaticHealthBoostBoss=80                               -- Number of static health points to add
HealthScalingPercentageBoss=8                               -- Percentage health boost that scales with level
StaticStrengthBoostBoss=2                               -- Additional Strength points to add
StaticDexterityBoostBoss=2                               -- Additional Dexterity points to add
StaticConstitutionBoostBoss=2                               -- Additional Constitution points to add
StaticIntelligenceBoostBoss=2                               -- Additional Intelligence points to add
StaticWisdomBoostBoss=2                               -- Additional Wisdom points to add
CharismaBoostsBoss=2                               -- Additional Charisma points to add
ConstitutionLevelIncrementBoss=1                               -- Incremental increase for Constitution based on character level
DexterityLevelIncrementBoss=1                               -- Incremental increase for Dexterity based on character level
StrengthLevelIncrementBoss=1                               -- Incremental increase for Strength based on character level
IntelligenceLevelIncrementBoss=1                               -- Incremental increase for Intelligence based on character level
WisdomLevelIncrementBoss=1                               -- Incremental increase for Wisdom based on character level
CharismaLevelIncrementBoss=1                               -- Incremental increase for Charisma based on character level
ACLevelIncrementBoss=1                               -- Incremental increase for AC based on character level
RollBonusLevelIncrementBoss=0                               -- Incremental increase for Roll Bonus based on character level
MovementLevelIncrementBoss=1                               -- Incremental increase for Movement based on character level
DamageLevelIncrementBoss=0                              -- Incremental increase for damage based on level
RollBonusBoostsBoss=2                              -- Adds Attack Roll bonus
ALLIES CONFIG:
Allies=1                                             -- Applies to allies (Except Party). 1 to enable.
VanillaSpellsAllies=0                                        -- Whether to give NPCs Vanilla spells.
PF2eSpellsAllies=0                              -- Whether to give NPCs spells from PF2e Spells. Original mod required.
Spells5eAllies=0                              -- Whether to give NPCs spells from 5e Spells. Original mod required.
HomebrewSpellsAllies=0                      -- Gives NPCs spells from Homebrew Spells. Homebrew Spells required.
MinLevel1Allies=1                               -- Minimum level for level 1 spells
MinLevel2Allies=3                               -- Minimum level for level 2 spells
MinLevel3Allies=5                               -- Minimum level for level 3 spells
MinLevel4Allies=7                               -- Minimum level for level 4 spells
MinLevel5Allies=8                               -- Minimum level for level 5 spells
MinLevel6Allies=10                               -- Minimum level for level 6 spells
MinLevel7Allies=11                               -- Minimum level for level 7 spells
MinLevel8Allies=12                               -- Minimum level for level 8 spells
MinLevel9Allies=12                               -- Minimum level for level 9 spells
LevelIncrementforHPAllies=1                              -- Apply level scaling HP buffs at level increments, i.e., level 2, 4, 6, 8.
LevelIncrementforDexterityAllies=3                              -- Apply level scaling Dexterity buffs at level increments, i.e., level 2, 4, 6, 8.
LevelIncrementforStrengthAllies=3                              -- Apply level scaling Strength buffs at level increments, i.e., level 2, 4, 6, 8.
LevelIncrementforConstitutionAllies=3                              -- Apply level scaling Constitution buffs at level increments, i.e., level 2, 4, 6, 8.
LevelIncrementforIntelligenceAllies=3                              -- Apply level scaling Intelligence buffs at level increments, i.e., level 2, 4, 6, 8.
LevelIncrementforCharismaAllies=3                              -- Apply level scaling Intelligence buffs at level increments, i.e., level 2, 4, 6, 8.
LevelIncrementforWisdomAllies=3                              -- Apply level scaling Wisdom buffs at level increments, i.e., level 2, 4, 6, 8.
LevelIncrementforRollBonusAllies=3                              -- Apply level scaling Roll Bonus buffs at level increments, i.e., level 2, 4, 6, 8.
LevelIncrementforDamageAllies=0                              -- Apply level scaling Damage buffs at level increments, i.e., level 2, 4, 6, 8.
LevelIncrementforACAllies=4                              -- Apply level scaling AC buffs at level increments, i.e., level 2, 4, 6, 8.
LevelIncrementforMovementAllies=3                              -- Apply level scaling Movement buffs at level increments, i.e., level 2, 4, 6, 8.
NpcSpellsAllies=3                               -- Number of NPC spells to add
ActionPointBoostsAllies=1                               -- Additional action points per turn
BonusActionPointBoostsAllies=0                               -- Additional bonus action points per turn
RageBoostsAllies=0                               -- Rage points to add
SorceryPointBoostsAllies=0                               -- Sorcery points to add
SuperiorityDieBoostsAllies=0                               -- Superiority die points to add
WildShapeBoostsAllies=0                               -- Wild shape points to add
LayOnHandsBoostsAllies=0                               -- Lay On Hands points to add
ChannelOathBoostsAllies=0                               -- Channel Oath points to add
ChannelDivinityBoostsAllies=0                               -- Channel Divinity points to add
KiPointBoostsAllies=0                               -- Ki points to add
SpellSlotBoostsAllies=0                               -- Additional spell slots (applies to all levels)
StaticDamageBoostAllies=0                               -- Additional damage points to add
StaticACBoostAllies=1                               -- Additional Armor Class (AC) points to add
StaticMovementBoostAllies=1                               -- Additional movement meters to add
MaxHealthPercentageAllies=15                               -- Multiplier for maximum health
StaticScalingHealthBoostAllies=4                               -- Static health boost that scales with level
StaticHealthBoostAllies=3                               -- Number of static health points to add
HealthScalingPercentageAllies=4                               -- Percentage health boost that scales with level
StaticStrengthBoostAllies=0                               -- Additional Strength points to add
StaticDexterityBoostAllies=0                               -- Additional Dexterity points to add
StaticConstitutionBoostAllies=0                               -- Additional Constitution points to add
StaticIntelligenceBoostAllies=0                               -- Additional Intelligence points to add
StaticWisdomBoostAllies=0                               -- Additional Wisdom points to add
CharismaBoostsAllies=0                               -- Additional Charisma points to add
ConstitutionLevelIncrementAllies=1                               -- Incremental increase for Constitution based on character level
DexterityLevelIncrementAllies=1                               -- Incremental increase for Dexterity based on character level
StrengthLevelIncrementAllies=1                               -- Incremental increase for Strength based on character level
IntelligenceLevelIncrementAllies=1                               -- Incremental increase for Intelligence based on character level
WisdomLevelIncrementAllies=1                               -- Incremental increase for Wisdom based on character level
CharismaLevelIncrementAllies=1                               -- Incremental increase for Charisma based on character level
ACLevelIncrementAllies=1                               -- Incremental increase for AC based on character level
RollBonusLevelIncrementAllies=0                               -- Incremental increase for Roll Bonus based on character level
MovementLevelIncrementAllies=1                               -- Incremental increase for Movement based on character level
DamageLevelIncrementAllies=0                              -- Incremental increase for damage based on level
RollBonusBoostsAllies=1                              -- Adds Attack Roll bonusREMEMBER, VALUES CANNOT BE NEGATIVE NOR DECIMAL. SET TO 0 TO DISABLE (EXCEPT LEVELINCREMENT, THEY MUST BE AT LEAST 1, AS THIS IS THE MINIMUM LEVEL INCREMENT)
ENEMY CONFIG:
Enemies=1                                            -- Applies to enemies. 1 to enable.
VanillaSpells=0                                        -- Whether to give NPCs Vanilla spells.
PF2eSpells=0                              -- Whether to give NPCs spells from PF2e Spells. Original mod required.
Spells5e=0                              -- Whether to give NPCs spells from 5e Spells. Original mod required.
HomebrewSpells=0                      -- Gives NPCs spells from Homebrew Spells. Homebrew Spells required.
MinLevel1=1                               -- Minimum level for level 1 spells
MinLevel2=3                               -- Minimum level for level 2 spells
MinLevel3=5                               -- Minimum level for level 3 spells
MinLevel4=7                               -- Minimum level for level 4 spells
MinLevel5=8                               -- Minimum level for level 5 spells
MinLevel6=10                               -- Minimum level for level 6 spells
MinLevel7=11                               -- Minimum level for level 7 spells
MinLevel8=12                               -- Minimum level for level 8 spells
MinLevel9=12                               -- Minimum level for level 9 spells
LevelIncrementforHP=1                              -- Apply level scaling HP buffs at level increments, i.e., level 2, 4, 6, 8.
LevelIncrementforDexterity=3                              -- Apply level scaling Dexterity buffs at level increments, i.e., level 2, 4, 6, 8.
LevelIncrementforStrength=3                              -- Apply level scaling Strength buffs at level increments, i.e., level 2, 4, 6, 8.
LevelIncrementforConstitution=3                              -- Apply level scaling Constitution buffs at level increments, i.e., level 2, 4, 6, 8.
LevelIncrementforIntelligence=3                              -- Apply level scaling Intelligence buffs at level increments, i.e., level 2, 4, 6, 8.
LevelIncrementforCharisma=3                              -- Apply level scaling Intelligence buffs at level increments, i.e., level 2, 4, 6, 8.
LevelIncrementforWisdom=3                              -- Apply level scaling Wisdom buffs at level increments, i.e., level 2, 4, 6, 8.
LevelIncrementforRollBonus=3                              -- Apply level scaling Roll Bonus buffs at level increments, i.e., level 2, 4, 6, 8.
LevelIncrementforDamage=0                              -- Apply level scaling Damage buffs at level increments, i.e., level 2, 4, 6, 8.
LevelIncrementforAC=3                              -- Apply level scaling AC buffs at level increments, i.e., level 2, 4, 6, 8.
LevelIncrementforMovement=3                              -- Apply level scaling Movement buffs at level increments, i.e., level 2, 4, 6, 8.
NpcSpells=3                               -- Number of NPC spells to add
ActionPointBoosts=1                               -- Additional action points per turn
BonusActionPointBoosts=1                               -- Additional bonus action points per turn
RageBoosts=0                               -- Rage points to add
SorceryPointBoosts=0                               -- Sorcery points to add
SuperiorityDieBoosts=0                               -- Superiority die points to add
WildShapeBoosts=0                               -- Wild shape points to add
LayOnHandsBoosts=0                               -- Lay On Hands points to add
ChannelOathBoosts=0                               -- Channel Oath points to add
ChannelDivinityBoosts=0                               -- Channel Divinity points to add
KiPointBoosts=0                               -- Ki points to add
SpellSlotBoosts=0                               -- Additional spell slots (applies to all levels)
StaticDamageBoost=0                               -- Additional damage points to add
StaticACBoost=1                               -- Additional Armor Class (AC) points to add
StaticMovementBoost=1                               -- Additional movement meters to add
MaxHealthPercentage=25                               -- Multiplier for maximum health
StaticScalingHealthBoost=5                               -- Static health boost that scales with level
StaticHealthBoost=3                               -- Number of static health points to add
HealthScalingPercentage=6                               -- Percentage health boost that scales with level
StaticStrengthBoost=0                               -- Additional Strength points to add
StaticDexterityBoost=0                               -- Additional Dexterity points to add
StaticConstitutionBoost=0                               -- Additional Constitution points to add
StaticIntelligenceBoost=0                               -- Additional Intelligence points to add
StaticWisdomBoost=0                               -- Additional Wisdom points to add
CharismaBoosts=0                               -- Additional Charisma points to add
ConstitutionLevelIncrement=1                               -- Incremental increase for Constitution based on character level
DexterityLevelIncrement=1                               -- Incremental increase for Dexterity based on character level
StrengthLevelIncrement=1                               -- Incremental increase for Strength based on character level
IntelligenceLevelIncrement=1                               -- Incremental increase for Intelligence based on character level
WisdomLevelIncrement=1                               -- Incremental increase for Wisdom based on character level
CharismaLevelIncrement=1                               -- Incremental increase for Charisma based on character level
ACLevelIncrement=1                               -- Incremental increase for AC based on character level
RollBonusLevelIncrement=0                               -- Incremental increase for Roll Bonus based on character level
MovementLevelIncrement=1                               -- Incremental increase for Movement based on character level
DamageLevelIncrement=0                              -- Incremental increase for damage based on level
RollBonusBoosts=1                              -- Adds Attack Roll bonus
BOSSES CONFIG:
Bosses=1                                             -- Applies to bosses. 1 to enable.
VanillaSpellsBoss=0                                        -- Whether to give NPCs Vanilla spells.
PF2eSpellsBoss=0                              -- Whether to give NPCs spells from PF2e Spells. Original mod required.
Spells5eBoss=0                              -- Whether to give NPCs spells from 5e Spells. Original mod required.
HomebrewSpellsBoss=0                      -- Gives NPCs spells from Homebrew Spells. Homebrew Spells required.
MinLevel1Boss=1                               -- Minimum level for level 1 spells
MinLevel2Boss=3                               -- Minimum level for level 2 spells
MinLevel3Boss=5                               -- Minimum level for level 3 spells
MinLevel4Boss=7                               -- Minimum level for level 4 spells
MinLevel5Boss=8                               -- Minimum level for level 5 spells
MinLevel6Boss=10                               -- Minimum level for level 6 spells
MinLevel7Boss=11                               -- Minimum level for level 7 spells
MinLevel8Boss=12                               -- Minimum level for level 8 spells
MinLevel9Boss=12                               -- Minimum level for level 9 spells
LevelIncrementforHPBoss=1                              -- Apply level scaling HP buffs at level increments, i.e., level 2, 4, 6, 8.
LevelIncrementforDexterityBoss=3                              -- Apply level scaling Dexterity buffs at level increments, i.e., level 2, 4, 6, 8.
LevelIncrementforStrengthBoss=3                              -- Apply level scaling Strength buffs at level increments, i.e., level 2, 4, 6, 8.
LevelIncrementforConstitutionBoss=3                              -- Apply level scaling Constitution buffs at level increments, i.e., level 2, 4, 6, 8.
LevelIncrementforIntelligenceBoss=3                              -- Apply level scaling Intelligence buffs at level increments, i.e., level 2, 4, 6, 8.
LevelIncrementforCharismaBoss=3                              -- Apply level scaling Intelligence buffs at level increments, i.e., level 2, 4, 6, 8.
LevelIncrementforWisdomBoss=3                              -- Apply level scaling Wisdom buffs at level increments, i.e., level 2, 4, 6, 8.
LevelIncrementforRollBonusBoss=3                              -- Apply level scaling Roll Bonus buffs at level increments, i.e., level 2, 4, 6, 8.
LevelIncrementforDamageBoss=0                              -- Apply level scaling Damage buffs at level increments, i.e., level 2, 4, 6, 8.
LevelIncrementforACBoss=3                              -- Apply level scaling AC buffs at level increments, i.e., level 2, 4, 6, 8.
LevelIncrementforMovementBoss=1                              -- Apply level scaling Movement buffs at level increments, i.e., level 2, 4, 6, 8.
NpcSpellsBoss=3                               -- Number of NPC spells to add
ActionPointBoostsBoss=1                               -- Additional action points per turn
BonusActionPointBoostsBoss=1                               -- Additional bonus action points per turn
RageBoostsBoss=0                               -- Rage points to add
SorceryPointBoostsBoss=0                               -- Sorcery points to add
SuperiorityDieBoostsBoss=1                               -- Superiority die points to add
WildShapeBoostsBoss=0                               -- Wild shape points to add
LayOnHandsBoostsBoss=0                               -- Lay On Hands points to add
ChannelOathBoostsBoss=0                               -- Channel Oath points to add
ChannelDivinityBoostsBoss=0                               -- Channel Divinity points to add
KiPointBoostsBoss=0                               -- Ki points to add
SpellSlotBoostsBoss=1                               -- Additional spell slots (applies to all levels)
StaticDamageBoostBoss=0                               -- Additional damage points to add
StaticACBoostBoss=1                               -- Additional Armor Class (AC) points to add
StaticMovementBoostBoss=2                               -- Additional movement meters to add
MaxHealthPercentageBoss=50                               -- Multiplier for maximum health
StaticScalingHealthBoostBoss=8                               -- Static health boost that scales with level
StaticHealthBoostBoss=80                               -- Number of static health points to add
HealthScalingPercentageBoss=8                               -- Percentage health boost that scales with level
StaticStrengthBoostBoss=2                               -- Additional Strength points to add
StaticDexterityBoostBoss=2                               -- Additional Dexterity points to add
StaticConstitutionBoostBoss=2                               -- Additional Constitution points to add
StaticIntelligenceBoostBoss=2                               -- Additional Intelligence points to add
StaticWisdomBoostBoss=2                               -- Additional Wisdom points to add
CharismaBoostsBoss=2                               -- Additional Charisma points to add
ConstitutionLevelIncrementBoss=1                               -- Incremental increase for Constitution based on character level
DexterityLevelIncrementBoss=1                               -- Incremental increase for Dexterity based on character level
StrengthLevelIncrementBoss=1                               -- Incremental increase for Strength based on character level
IntelligenceLevelIncrementBoss=1                               -- Incremental increase for Intelligence based on character level
WisdomLevelIncrementBoss=1                               -- Incremental increase for Wisdom based on character level
CharismaLevelIncrementBoss=1                               -- Incremental increase for Charisma based on character level
ACLevelIncrementBoss=1                               -- Incremental increase for AC based on character level
RollBonusLevelIncrementBoss=0                               -- Incremental increase for Roll Bonus based on character level
MovementLevelIncrementBoss=1                               -- Incremental increase for Movement based on character level
DamageLevelIncrementBoss=0                              -- Incremental increase for damage based on level
RollBonusBoostsBoss=2                              -- Adds Attack Roll bonus
ALLIES CONFIG:
Allies=1                                             -- Applies to allies (Except Party). 1 to enable.
VanillaSpellsAllies=0                                        -- Whether to give NPCs Vanilla spells.
PF2eSpellsAllies=0                              -- Whether to give NPCs spells from PF2e Spells. Original mod required.
Spells5eAllies=0                              -- Whether to give NPCs spells from 5e Spells. Original mod required.
HomebrewSpellsAllies=0                      -- Gives NPCs spells from Homebrew Spells. Homebrew Spells required.
MinLevel1Allies=1                               -- Minimum level for level 1 spells
MinLevel2Allies=3                               -- Minimum level for level 2 spells
MinLevel3Allies=5                               -- Minimum level for level 3 spells
MinLevel4Allies=7                               -- Minimum level for level 4 spells
MinLevel5Allies=8                               -- Minimum level for level 5 spells
MinLevel6Allies=10                               -- Minimum level for level 6 spells
MinLevel7Allies=11                               -- Minimum level for level 7 spells
MinLevel8Allies=12                               -- Minimum level for level 8 spells
MinLevel9Allies=12                               -- Minimum level for level 9 spells
LevelIncrementforHPAllies=1                              -- Apply level scaling HP buffs at level increments, i.e., level 2, 4, 6, 8.
LevelIncrementforDexterityAllies=3                              -- Apply level scaling Dexterity buffs at level increments, i.e., level 2, 4, 6, 8.
LevelIncrementforStrengthAllies=3                              -- Apply level scaling Strength buffs at level increments, i.e., level 2, 4, 6, 8.
LevelIncrementforConstitutionAllies=3                              -- Apply level scaling Constitution buffs at level increments, i.e., level 2, 4, 6, 8.
LevelIncrementforIntelligenceAllies=3                              -- Apply level scaling Intelligence buffs at level increments, i.e., level 2, 4, 6, 8.
LevelIncrementforCharismaAllies=3                              -- Apply level scaling Intelligence buffs at level increments, i.e., level 2, 4, 6, 8.
LevelIncrementforWisdomAllies=3                              -- Apply level scaling Wisdom buffs at level increments, i.e., level 2, 4, 6, 8.
LevelIncrementforRollBonusAllies=3                              -- Apply level scaling Roll Bonus buffs at level increments, i.e., level 2, 4, 6, 8.
LevelIncrementforDamageAllies=0                              -- Apply level scaling Damage buffs at level increments, i.e., level 2, 4, 6, 8.
LevelIncrementforACAllies=4                              -- Apply level scaling AC buffs at level increments, i.e., level 2, 4, 6, 8.
LevelIncrementforMovementAllies=3                              -- Apply level scaling Movement buffs at level increments, i.e., level 2, 4, 6, 8.
NpcSpellsAllies=3                               -- Number of NPC spells to add
ActionPointBoostsAllies=1                               -- Additional action points per turn
BonusActionPointBoostsAllies=0                               -- Additional bonus action points per turn
RageBoostsAllies=0                               -- Rage points to add
SorceryPointBoostsAllies=0                               -- Sorcery points to add
SuperiorityDieBoostsAllies=0                               -- Superiority die points to add
WildShapeBoostsAllies=0                               -- Wild shape points to add
LayOnHandsBoostsAllies=0                               -- Lay On Hands points to add
ChannelOathBoostsAllies=0                               -- Channel Oath points to add
ChannelDivinityBoostsAllies=0                               -- Channel Divinity points to add
KiPointBoostsAllies=0                               -- Ki points to add
SpellSlotBoostsAllies=0                               -- Additional spell slots (applies to all levels)
StaticDamageBoostAllies=0                               -- Additional damage points to add
StaticACBoostAllies=1                               -- Additional Armor Class (AC) points to add
StaticMovementBoostAllies=1                               -- Additional movement meters to add
MaxHealthPercentageAllies=15                               -- Multiplier for maximum health
StaticScalingHealthBoostAllies=4                               -- Static health boost that scales with level
StaticHealthBoostAllies=3                               -- Number of static health points to add
HealthScalingPercentageAllies=4                               -- Percentage health boost that scales with level
StaticStrengthBoostAllies=0                               -- Additional Strength points to add
StaticDexterityBoostAllies=0                               -- Additional Dexterity points to add
StaticConstitutionBoostAllies=0                               -- Additional Constitution points to add
StaticIntelligenceBoostAllies=0                               -- Additional Intelligence points to add
StaticWisdomBoostAllies=0                               -- Additional Wisdom points to add
CharismaBoostsAllies=0                               -- Additional Charisma points to add
ConstitutionLevelIncrementAllies=1                               -- Incremental increase for Constitution based on character level
DexterityLevelIncrementAllies=1                               -- Incremental increase for Dexterity based on character level
StrengthLevelIncrementAllies=1                               -- Incremental increase for Strength based on character level
IntelligenceLevelIncrementAllies=1                               -- Incremental increase for Intelligence based on character level
WisdomLevelIncrementAllies=1                               -- Incremental increase for Wisdom based on character level
CharismaLevelIncrementAllies=1                               -- Incremental increase for Charisma based on character level
ACLevelIncrementAllies=1                               -- Incremental increase for AC based on character level
RollBonusLevelIncrementAllies=0                               -- Incremental increase for Roll Bonus based on character level
MovementLevelIncrementAllies=1                               -- Incremental increase for Movement based on character level
DamageLevelIncrementAllies=0                              -- Incremental increase for damage based on level
RollBonusBoostsAllies=1                              -- Adds Attack Roll bonus