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Buns

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Castar

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124 comments

  1. Kplus8
    Kplus8
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    I got permission from the mod author to reupload the mod here so that it can be maintained going forward.
  2. Kplus8
    Kplus8
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    Posting it here as well, but the current way to fix the mod manually for yourself. (At least, this fixes the "only applies to multiclass" version of the issue, I haven't tested if it helps with others.)

    • use this tool: https://github.com/ShinyHobo/BG3-Modders-Multitool
    • You will open the `BU_MoreFeats.pak` file using the tool
    • Open the "BootstrapServer.lua" file along this path:"BU_MoreFeats\Mods\BU_MoreFeats\ScriptExtender\Lua"(any text editor will do)
    • replace SessionLoaded with StatsLoaded (find and replace should be fine, it's only one instance)
    • duplicate all of the code into the blank "BootstrapClient.lua" file
    • Use the multitool to repack the mod.
    1. LinaLethal
      LinaLethal
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      It worked! Thanks!
    2. Kang1905
      Kang1905
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      THANK YOU VERY MUCH !!!
    3. KaQYin333
      KaQYin333
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      my hero !
    4. lucadris
      lucadris
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      this works!! thank you so much!! 
    5. Evilrake123
      Evilrake123
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      I was using the '1 feat per 3 character levels' file, as far as I can tell followed the instructions correctly, and it didn't work for me
    6. Holidae
      Holidae
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      I can't seem to get this fix to work. I'm using the "feats per character level" version as well as feat at level 2.  
    7. RussianDuckie
      RussianDuckie
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      Most definitely works! You will need to respec your character to reset your level bonuses, once you do respec and input your level choices again, the feats can be applied. Use the Appearance Editing Enhanced mod
      I use the gunslinger mod cause I'm a filthy casual, and it works for that
    8. GrumpyGranni
      GrumpyGranni
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      Thank you for this!  It worked for me!  

      Never went behind the scenes of a mod before, so it did take me a while to figure out what I was doing, but all the new modded classes are gaining feats each level once again!

      I really appreciate you!
  3. AmunRa7
    AmunRa7
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    Is it not possible to be able to choose more than one feat per level? i read the mod name and thought that's what it does...
    1. Kplus8
      Kplus8
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      No. I do see how the name could be misleading though.
      Engine-wise, the game only looks for "yes/no" for each level for if you can take a feat. (This same sort of thing is why it takes so many workarounds to give lv 1 feats.) You technically can create ways of still applying a feat's effects other ways, but it wouldn't be done through the normal level-up menu.
  4. lucadris
    lucadris
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    it seems that Patch 7 broke this mod indeed - i've tried the Feat per level, and it works well with the vanilla classes, but not with the newly added mod classes (haven't checked the mod subclass of the vanilla class). If this could be updated, or a similar mod made that would work with patch 7, that'd be super : D
    1. lucadris
      lucadris
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      just checked: this mod doesn't work with any classes/subclasses added via mod. Bummer.
  5. ralkorin
    ralkorin
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    I found a solution to get it working for one custom class, instructions are in bug reports, I would open in new tab as you will need to reference a post here. 
  6. Pradoxal
    Pradoxal
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    This was one of the best mod out there, someone smart push an update please
  7. derfnar
    derfnar
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    So this used to be the only extra feats mod that I could get to work with custom classes but since patch 7 it now only works with the base game classes but it works for custom subclasses of the base classes.
  8. redneck1st
    redneck1st
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    I've got the Feat every level installed via Vortex and I've got it selected on in the in-game MM but It's not working in game at all.

    Now I believe I've figure out the reason for which the mod isn't working. Seems that the  "Mystic Class" mod located here on Nexus and over on the BG 3 in game MM has their mod where it states under the listing of "Mods Requiring this file" and it list the Feats mod as one requiring it. Now since this one wasn't working I downloaded a similar one from the BG 3 mods within the game and it works yet when I exited the game It gives me an error stating that the "Feats mod" requires his mod. Now I did leave him a message over on his mod "Mystic Class" hopefully he fixes it soon.
  9. BNodius
    BNodius
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    This mod doesn't seem to work in patch 7 (at least the feat at level 2 version). It's a real shame to
    1. Kplus8
      Kplus8
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      As has been discussed in other posts, all versions of the mod are basically running into a bug on patch 7 where it's only applying to your multiclasses, not your first class. (possibly due to script extender shenanigans, or Larian changed something internally)
      So in your case, a multiclass of 2 Fighter/2 Wizard would only provide one extra feat at Wizard 2, but not the Fighter 2.
      So technically still "kinda" works, just not fully or as intended.
  10. BurnerLender5656
    BurnerLender5656
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    Easy multiplayer fix: Extract files using lslib, literally just copy and paste the server bootstrap file's text into the client bootstrap file, then repack with the same name. This only has to be done on the clients, not the person hosting the game.
    1. sonicalx
      sonicalx
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      Excuse me, could you clarify the method please ?
    2. Everrick
      Everrick
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      I am seconding the request for more clear instructions. I would love a multiplayer fix. 
    3. ZyniX69
      ZyniX69
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      I'll see if I can help but the solution is the same. You'll need this mods .pak file and extract the contents into a new folder to make changes. I'd recommend you just install the mod first then extract it using the latest LSLib Toolkit(ExportToolversion.zip). Open lslib and in the PAK/LSV Tools tab under Extract Package is where you put the path to the .pak file (mine was in AppData\Local\Larian Studios\Baldur's Gate 3\Mods after install) and the destination can be anywhere (mine was a new folder on the desktop).

      Inside your extracted folder open up BU_MoreFeats\ScriptExtender\Lua\BootstrapServer.lua with a text editor and copy everything inside and then paste that into the BootstrapClient.lua file which should be located in the same folder. Save the changes and using lslib again go back to the PAK/LSV tab. Now create a package using the same folder you extracted before. The source path is the location of the folder you just extracted with the changes you made and the package path is the location of the original .pak but make sure the name is the same as before (mine was BU_MoreFeats.pak). Click create package and make sure the version is V18(Baldurs gate) and compression is LZ4 HC.
    4. yrdmssh
      yrdmssh
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      Looks like this mod is broken in Patch 7, and the author doesnt support it anymore. Would you mind giving some suggestions for fixing this problem?
    5. ZyniX69
      ZyniX69
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      The easiest solution to use old mods right now is revert back to Patch 6. That's what I am currently doing.