I have a habit of carrying two runepowder barrels and a bomb into the final battle along with about 16 smokepowder barrels and a scroll to cast globe of invulnerability, this makes it so i don't need the extra 16 barrels, thanks
Does the bomb version have its own damage table? I unpacked the mod and it looks like it only has entry for vial and barrels. Haven't tested it out yet as my game is being a bit glitchy atm, but I was kinda hoping to make the bomb bigger if they have separate values :) What can I say I like Marvin the Martian ;)
Hmm. I found a record for OBJ_Runepowder_Timebomb in RootTemplates. It uses Projectile_UND_Runepowder_Barrel_Explosion for the explosion, so you'd have to define a new version, e.g.,
new entry "Projectile_CS_Runepowder_Timebomb_Explosion" type "SpellData" data "SpellType" "Projectile" using "Projectile_UND_Runepowder_Barrel_Explosion" ... and change the record to use that version.
Ok installed this mod in my current new play through and I'm wondering what I am missing? As for some reason I am getting the vanilla values and not the new values being shown. I've tried everything to get the new values to show even uninstalling and reinstalling the mod.
Smoke powder satchels and bombs 12-21 and the barrels 22-34 is what is currently being shown.
I was under the impression that the damage on these were suppose to be much higher than the vanilla.
finally, i always felt the description given by the deep gnomes about how lethal and deadly runepowder is, was so off compared to what we get in game, is so disappointing, thanks for fixing runepowder and making it lore accurate!
I was so disappointed when the Deep Gnomes said a handful of it could kill an army. Has to be a very small army, of mice, maybe. If their statement is correct. So thanks for making it more accurate
22 comments
new entry "Projectile_CS_Runepowder_Timebomb_Explosion"
type "SpellData"
data "SpellType" "Projectile"
using "Projectile_UND_Runepowder_Barrel_Explosion"
...
and change the record to use that version.
Smoke powder satchels and bombs 12-21 and the barrels 22-34 is what is currently being shown.
I was under the impression that the damage on these were suppose to be much higher than the vanilla.
Has to be a very small army, of mice, maybe. If their statement is correct.
So thanks for making it more accurate