Baldur's Gate 3
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Elefay

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Elefay

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About this mod

This is a loose collection of changes that don't warrant their own mods.

Permissions and credits
"I have an Intelligence of six, I know what I'm doing." --Grog Strongjaw

Summary

This is a loose collection of changes that don't warrant their own mods. It's also a hub for my Better series of mods (listed below). My goal is to craft a Vanilla Plus experience that's fun and engaging.

Abilities

  • Planar Ally: Deva summons a female Deva.
  • Scratch (and other familiars) have the Low Profile passive: enemies won't attack them unless they attack first.
  • Shadow Strike has the same requirements as Shadow Step.
  • Soul Coin grants Karlach Overheat (Azer) until long rest.

Armour

  • After Death Do Us Part has the Revenant passive: you are considered Undead and can't be permanently killed except by Radiant damage or a Critical Hit. (You can still be Downed.)
  • Barkskin Armour applies its effect in Wild Shape.
  • Cloak of Displacement applies its effect as soon as you enter combat.
  • Gloves of Archery increase your ranged damage by your Proficiency Bonus.
  • Shadeclinger Armour has 13 AC and uses the Leather Armour +2 model.
  • The Deathstalker Mantle can be found in Act 3 if not playing as the Dark Urge [1].

Feats

  • Great Weapon Master, Sharpshooter, and Spellmight Gloves give you a -4 attack penalty and a 2d6 damage bonus.
  • War Caster grants you Shocking Grasp as a cantrip.

Weapons

  • Adamantine weapons have extra damage dice and +2 enchantments, and the longsword is a finesse weapon.
  • Devotee's Mace uses your Spellcasting Ability Modifier and gives you +1 Spell Save DC.
  • Least Expected has the Invisible Weapon passive.
  • Ranged weapons are divided into short, medium, and long ranged categories: hand crossbows, shortbows and light crossbows, and longbows and heavy crossbows have ranges of 9 m, 18 m, and 27 m, respectively.
  • Runepowder explosives have lore friendly range, DC, and power. Vials have a 9 m radius, DC 16, and 40~68 force damage. Barrels and bombs have an 18 m radius, DC 20, and 400~680 force damage.
  • Titanstring Bow adds your Strength Modifier to damage and attack rolls.

Update 3.1

  • Great Weapon Fighting and Great Weapon Master don't work with finesse weapons.

My Mods



Notes

  • I haven't been able to test this yet.