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  1. SlaughterSaint
    SlaughterSaint
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    downloaded this last night, is there really no barbarian rage roar sound when you gain rage stack? kinda sad since it really adds with the barbarian experience whenever I activate my rage and my little dude roars and it echoes across the battlefield.
  2. Fungusfriend
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    Edit: I made this into a bug report.

    Is it intended for saving throws to be based on Wisdom? I would think they should be based on Strength or Constitution, the primary abilities of the typical Barbarian. Saving throws being based on Wisdom makes most of the skills near useless for me, unless they're purely an attack roll.



    1. SixfingeredMage
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      Saving throws should only be based off of Wisdom if you chose the instinct to make it so. Even then it should scale based off of your highest of the available stats. Sometimes game tooltips will do weird things and show thing that aren't correct. When you try it out, do your saving throws actually scale based off of wisdom?
  3. xXLockxNessyXx
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    Will this work with mod subclasses like Hellcleaver? Even if it doesn't use the same full resources I just wanna know that they won't clash as in can't work.
  4. Fungusfriend
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    Is there a possibility of this being compatible with Valdacil's Spell Adjustments (https://www.nexusmods.com/baldursgate3/mods/4426)? One of the changes it makes alters the way Hunter's Mark works - the initial cast gives you a non-concentration buff, and you use a bonus action to cast the concentration-based debuff on enemies. The "Predation" insight from Barbarian Evolved lets you case Hunter's Mark, but it's the vanilla version and isn't fully functional (likely thanks to Valdacil's) - you can't re-cast it after the target is killed.
  5. Rewynd
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    Having lots of fun with this mod right now Really amazing work! But I fear it might get too strong later if I get +1 to crit for every rage charge. Reducing this could be a cool balance change.
    1. SixfingeredMage
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      Hey there! Not sure if you saw the change log for the most recent patch, but this has been changed. Now, you get bonus crit range equal to half your current rage, rounded down. 

      Your maximum rage has increased, but so has the cost of your abilities, so rage overall should be harder to hold onto.

      Hope you keep having fun!
  6. Obrusnine
    Obrusnine
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    Does the current version still work on Patch 6 by any chance?
    1. SixfingeredMage
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      I haven't tested it but I see no reason it wouldn't
  7. Wienecke01
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    Is it possible to use this without the "Zelot" subclass, or is it a hard requirement? I'm having issues using the Community Library required by the Zelot mod on patch 7, and its the only mod i have that requires it. I love the barbarian rework, but dont really play the zelot subclass so im fine if its not available.
    1. SixfingeredMage
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      Yeah, it should work fine without it it's only required if you want to use the subclass. Enjoy!
  8. DrGoreny
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    I am not sure if this is because there is an issue after Patch 7, but I dont really see the rage resource anywhere. How does it look? Is it just a buff that counts how many you have or an actual resource bar? I did the first fight in the prologue and there was no sign of it.
    1. SixfingeredMage
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      It should appear the same as the default barbarian's rage resource appears. Unfortunately I can't add any UI to make an visible rage meter, as that isn't possible with current modding tools. If you continue to not see any Rage resource on your hotbar as you level, let me know, as I haven't seen anyone encounter that issue before.

      This mod has been updated after patch 7 (with compatibility in mind) so there shouldn't be any issues with the new patch.
    2. DrGoreny
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      Okay so I went back to check it out. I started with 2 Rage charges, and I can spend them on the manifestations so that was just my mistake. I am not sure about the crit because I am very unlucky but I am going to assume that it works as well. Thank you for the quick answer!
    3. SixfingeredMage
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      Glad to hear it! Hope you have fun
  9. TheoAzanza
    TheoAzanza
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    Is it possible to include unarmed with the skills involved? Really cool idea mate!
    1. SixfingeredMage
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      I'll look into this. Thanks for the suggestion!
  10. BaahubaliMod
    BaahubaliMod
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    Compatible with vanilla items for barbarian ?
    1. SixfingeredMage
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      Yes, but only because I have gone through and reworked all vanilla barbarian items to work with this mod. Some have been completely changed where others have similar effects. You should find that they're as fun if not more fun as base game. Good question!