Does the relisting mean the OneDnD series Mods are working, or are these still awaiting updates for Patch 7 compatibility? I've had them all Disabled while Vortex has been "Unable to Check them for updates", if these should be good to go, that'd be great or if I should hold of a bit longer for an update that would be good to know.
I pulled them off after many reports of issues with (community library / compatibility framework) which this relies upon, however I now believe those reports to be inaccurate. Please let me know if there are any issues so we can fix them up.
Hey, just enabled all of these, game loads and the mods do appear as enabled in the In-Game Mod Menu (though I don't touch anything there, just check to see that they are detected) and I am able to start a New game with no errors kicking me back to the Title Screen. Looks to be Good so Far.
Have no clue if that means everything is working, too many mods to test still (my collection is approaching 300 functional mods total) 5e Overhaul Collection. I've got OneDnD Fighter (from Argelia), Bard, Cantrips, Druid, Monk Weapon prof, Monk Deflect Atks, Monk Martial Arts, Monk Discipline, UA7 Pact of the Blade, Bard Relentless Rage, Bard Short Rest Rage Recov, War Magic and Imp War Magic, and Wizard Mods all appear to be working (Not causing major game issue...)
Another modded started on some, but has decided to pass on the project. They indicated they might be willing to share what they had done already on the new year when they had time to look at it again.
Thanks for this mod! I was hoping to see someone expand on the Monk revisions within Playtest 8 for this game. Any chance we'll see the other changes to the Monk as well? Such as the costless versions of Patient Defense and Step of the Wind, the third Flurry of Blows unarmed attack, and other features such as Uncanny Metabolism (not a fan of the name)?
Honestly not sure. I was just talking to some fellow modders about UA8 and after checking the very minimal changes for the weapon proficiencies to align I figured I would quickly bang it out.
I suppose I could scope it out to see what changes I would need to implement. It'll be a nice mental break from trying to untangle the UA7 Warlock changes.
All good and no pressure at all -- just both curious and hopeful, lol. I'm glad to see any and all positive changes to the Monk from Playtest 8 implemented into BG3, even if this game is already a bit more Monk-friendly than the actual tabletop version. All the same, thanks for adding the proficiencies!
13 comments
If you would like some specific variations/requests made, please post over at Repertoire of Random Requests.
Have no clue if that means everything is working, too many mods to test still (my collection is approaching 300 functional mods total) 5e Overhaul Collection. I've got OneDnD Fighter (from Argelia), Bard, Cantrips, Druid, Monk Weapon prof, Monk Deflect Atks, Monk Martial Arts, Monk Discipline, UA7 Pact of the Blade, Bard Relentless Rage, Bard Short Rest Rage Recov, War Magic and Imp War Magic, and Wizard Mods all appear to be working (Not causing major game issue...)
I suppose I could scope it out to see what changes I would need to implement. It'll be a nice mental break from trying to untangle the UA7 Warlock changes.