Baldur's Gate 3
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Created by

Caites

Uploaded by

pavelk

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Safe to use

About this mod

Makes inventories easier to read and organize. Adds new mini-icons, back and foregrounds to distinct useful loot from trash.

Requirements
Permissions and credits
Changelogs
Donations
Better Inventory UI

Patch #6/hotfix #24 ready

Frequently Asked Questions
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Q: You have so many mods! Do I need them all?
A: It's up to you! You can use one, 5 or all of them, each covers specific widget and can be installed or uninstalled at any moment without any issues. Most have sub-versions to choose from, including auto-hide versions, versions for ultrawide screens and for controllers. Check the list in the end of every mod's description page, you will find something to your liking.


Q: I already have Improved UI installed. Why do I need your mods?
A: Improved UI is a great mod, but it covers very specific things mostly - character creation UI, world tooltips and custom classes support. My mods improve almost every widget in the game, from containers to hotbar, from maps to loading screens. Don't hesitate to use both IUI and my mods, they are fully compatible and complement each other.

Q: I want UI to be immersive - fade-out when I'm not using it. Is that possible?
A: Absolutely! You need to download so-called "auto-hide" versions of: Better Hotbar 2, Better Maps AIO, Dynamic Sidebar and Better Combat Log 2. Those widgets are always visible in vanilla, but with forementioned mods they will fade-out in 2 sec after mouse stoped hovering over them. You can use them all or hide only those widgets which distract you.

Q: Are there requirements for your mods?
ANope. They do not require mod fixer, script extender, Improved UI or anything else.

Q: What mod manager should I use with them?
A: Any or even none! With BG3MM when you are importing them, they will go to Overrides, keep them here. For Vortex set them as replacers. They will also work without any mod manager, just copy paks inside archives to \users\...\Baldur's Gate 3\Mods folder.

Q: Are they compatible with X mod?
AMost likely! The only hard incompatibilities are Immersive UI by Aetherpoint and a few mods removing related widget elements by Fahadbh.

Q: I have an issue with one of your mods, what do?
A: Read carefully description page, then Sticky in comments. 95% chance you will find your answer here. if not, describe your issue the best you can, preferably with reliable way to reproduce it, and add your setup description (mod manager, override mod list, version of the mod, aspect ratio, SP/MP etc). I usually solve issues in a few hours.

Q: You don't have change log, outrageous!
A: I do have actually. Its in Sticky (Posts tab) of related mod.

Q: I want a custom version of your mod!
A: I used to make custom versions back then. Now with over 70 mod files to update and maintain very little time left for specific requests, so I can't promise anything. But you are welcomed to DM me, at least I will answer if its doable.

Q: I love your mods, can I support you somehow? / Your mods are godawful, can I somehow help you to get better?
A: You can donate a penny via Nexus while downloading mods or Patreon (link is at the bottom of every mod's page), that will help me to spend more time on modding. Simple kind words is no less appreciated.

Q: Why do you hate controllers and don't support controllers UI?
A: I do not hate controllers, but controllers UI normally requires writing another mod for it from the scratch. I'm adding support in some time after KB/M release usually.


Mod Description
This small mod makes it easier to read cluttered inventories. Everything usable and useful has backgrounds and previously undistinguishable from trash items have mini-icons fitting their purpose.

1. Mark Books as Read native support (you need it installed) - instead of original uncommon rarity frame/background for read books, mod adds original subtle background and "tick" for a read book. Unread will have slight darker background. Any scroll, including common will have background, scroll of revivify got rare rarity frame as it should be. 


2. Grenades are easier to find among potions and arrows with similar icons (like Bottle and Grease Bottle), throwables like Spider Sack or Heavy Stones won't be lost as well with mini-icon for them. 



3. Same for drinks and alchemy components - they are distinguishable from the junk with similar icons:  

  
4. Instruments are easier to differentiate from clutter and weapons:

and vanity items from the armor:


5. Finally all sorts of usable items (lockpicks, shovels, kits, soul coins etc) and some combinable items (like culitists spear or a drow staff parts) will stand out thanks to custom background and mini-icon:


Beside main mod (available as non-Improved UI and IUI compatible versions), there is Addon, which adds more categories with numerous items (like food and dyes) in performance-friendly way. They separated to make updating/maintaning easier. I suggest to install both.

Another little addon - for Lodestones mod, it replaces lodestone icons with respective companion portraits. Requires Lodestones installed!

Installation:
Drop .pak from archive to user/appdata/local/larian studios/baldur's gate 3/mods or install with BG3 Mod Manager/Vortex. In Mod Manager mod should be in Overrides. Mark mod as replacer in Vortex.

Install ONE main version (default or default for IUI) and, optionally, addon.


Uninstallation:
Remove mod's .pak manually or with BG3 Mod Manager/Vortex.

Compatibility: 
Mark Books as Read compatible (without it read books won't differ from unread).
Compatible with Improved UI core out of box, but for compatibility with Improved UI Assets use compatible version in Files.
Compatible with Stackable Items (use its standard version without fix).
Compatible with controllers and screens of any aspect ratio.
Not compatible with Shadow Sorcerer - Subclass. Not compatible with hotbar addons of Easier Text.
May be incompatible with other mods that mess with the same UI .xaml (datatemplates.xaml).
Not compatible with Better Arrow Icons (arrow icons will overlap).
Caites' Mods Compatibility Page

Requirements:
Addon requires Distinctive Dyes (it includes inventory icons from it with the author's permission).

Credits
To Proxa whose bindings in Enchanced World Tooltips helped a lot.
To GrimsyXD for permission to use their dyes icons for vanilla dyes.


My Mods:
Better Tooltips
Better Dyeing
Better Various Widgets
Companions Panel and Camp Chest Everywhere
Better Inventory UI
Better Cursor Text Panel

Better Context Menu

Better Target Info
Better Topbar
Dynamic Sidebar
Better Hotbar 2
Better Maps AIO
Better Combat Log 2
Trade With Anyone
My Mods Compatibility Page
Slightly Better Trade Menu
Sightly Better Split Item Menu
Better Character and Party Panels
Better Containers
Better Hints and New Loading Screens
No Press Any Key Menu
No Intro