Baldur's Gate 3
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Siael

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Siaell

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57 comments

  1. TooLazyToCare
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    Is this mod already included in Stronger bosses and enemies or do I need to download both
    1. Siaell
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      I don't know if they restored this in said mod, however if you play in Honor mode these attacks are already used by the game. Otherwise, my take on it is probably somewhat unique. 
      If Stronger bosses doesn't mention these attacks then you can use both mods at once, otherwise use only theirs to avoid issues.
    2. TooLazyToCare
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      Alright thx I think Honour Features unlock is already included in stronger bosses and enemies so I probably don't need to use this mod
  2. Dovakin2456
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    Is it possible to add these attacks to the player so that he can use them?
    1. Siaell
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      It is but Orin's attack only works for body type 1 and Sarevok's for body type 4.
    2. Dovakin2456
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      I'm just going through the game for Dark Urge with 1 body type, and Orin's attacks would ideally complement this image
    3. Dovakin2456
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      Why don't you add right away (if possible) are these attacks for those players who just use the right body types?
    4. Siaell
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      It would be a bit unfair of me, and I'll look into making these animations available to everyone in the future.

      Also, they are too powerful to be playable as they are imo, so I would make toned down versions playable at some point. But if you want Orin's now, use SE console to get it. 
      Osi.AddSpell(GetHostCharacter(),'Target_LOW_DeathbringerAssault_Orin',0,0) will add the spell directly
      Osi.ApplyStatus(GetHostCharacter(), 'LOW_ORIN_DEATHBRINGER_COUNTER_0', -1, 1) will ad the whole mechanic of deadly strikes to unlock it

      Either way, you'll get the Haste + Lethargic mechanic too, until I make a proper playable version.
    5. bastiisalive
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      i would also love my durge to have it too, do you have the one with sarevok's? Im using body type 4
    6. Siaell
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      For the spell only:
      Osi.AddSpell(GetHostCharacter(),'Target_LOW_DeathbringerAssault_Sarevok_Siael',0,0)
      For the whole mechanic:
      Osi.ApplyStatus(GetHostCharacter(), 'LOW_SAREVOK_DEATHBRINGER_COUNTER_0', -1, 1)
    7. bastiisalive
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      thank you :) i have tried those codes now, so far they aren't on my cantrips or spell slots
    8. Siaell
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      Second code won't give you the ability outright, you'll have to make some attacks before you can use it.
      For the first one, I believe it would go into Class Actions, and should also be added to your hotbar automatically.
    9. bastiisalive
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      I've entered the code 
      Osi.AddSpell(GetHostCharacter(),'Target_LOW_DeathbringerAssault_Sarevok_Siael',0,0)
      sadly its still not on my hotbar :/ but thanks for the help anyway, i'll enjoy the boss fight regardless
    10. Siaell
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      You can try the same without "_Siael" in the name to get the vanilla one
    11. bastiisalive
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      oh damn :O well that worked,
      thanks a lot man
  3. Dovahkiin20022
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    Great work I had a lot of fun fighting Sarevok with this mod, I have ask that are you considering making a weaker version of this spell for Dark Urge to use it as well?
    1. Siaell
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      Animations are tied to body types, meaning only body type 4 can use Sarevok's and only body type 1 can use Orin's, so no, no playable versions.
      Well, you could still get them on your character if you really wanted to, but given aformentioned limitation, I can't make that happen for everyone.
  4. pury1
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    Honour mode seems to change something in Orin and Sarevok battles. Does this mod still give them the skill?
    1. Siaell
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      It does give it to them in Tactician for sure.
      In Honour, they are supposed to have them too, so this may be redundant. However, I changed what the skills do, so Honour mode will use my (subjetively way more balanced) versions with its implementation. 
      If the interractions between Honour way for them to have the skills and mine aren't great, let me know (with as much detail as you can), and I'll see what I can do.
  5. Raizans
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    Didn't know it was cut content. I gave it to Orin and I think Dark Urge on origins because I thought they were a part of the game.
    1. Siaell
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      The vanilla "cut" versions do 3d10 x7 and 5d10 x4 iirc. Not using the proper damage nor rolls (no offhand rolls on Orin). They also weren't given them with the underlying mechanics of Murderous Strikes in vanilla. All of that must have been cut out, act 3 is quite unpolished.

      Also Orin's attack only works for body 1, and Sarevok's for body 4, not meant to be playable.
    2. Raizans
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      At the point I started modding and stopped playing I was half-way Act 3. Never actually finished the game or experienced Orin's fight.

      But I also don't think it is cut intentionally as per your comment now and more of a bug. They both do get Murderous strikes actually, the problem is that it can fade off and isn't reapplied on long rest and/or transformation so when they lose the base 0 murderous strike passive they can't no longer get the 4 strikes they need for the chain (Orin is actually meant to need to hit 4 times - not 5 [because the chain is 0 to 4 and 0 is the passive resting state] - and offhand weapon attacks count for this so dualwield is even better) and without finishing the chain they can't get back to stage 0 passive. Feel free to try it in my mod by picking orin's origin in the naut section or via the item in the extra section that gives all boss orin's power (but slayer transformation and another one) to the player.

      Cool stuff you are releasing and I like the description pages you are writing.

      Edit: Nevermind, just noticed that you actually tried murderous strikes on your PC due to the screenshots you posted. Dumb moment there for me.
    3. Siaell
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      Possibly. Like you, I didn't finish act 3, nor fought these 2 myself. Maybe the mechanic was just broken, but these attacks seemed unfinished, given the numbers they used. I hope my take on them is good balance and game design, I'm happy with them.

      It's 5 because she needs to get from buff 4 to buff "active", which provides the spell, so a 5th hit.

      It's Cobalt Enigma's footage, I made them a special version they can play with as thanks for testing and helping me with pictures/footage. 
    4. Raizans
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      By the way why did you enable it to be castable twice per turn upon reaching murderous strikes 4? The spell/chain has a technical that would lock it after 1 use and sent you to Murderous Strikes 0 as to limit it since by default it doesn't cost an action or bonus action to use as far as I remember.

      Edit: The answer is likely to be the obvious one as to make Orin's boss fight more enjoyable. Somehow it slipped my mind when I asked.
    5. Siaell
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      It's once per turn, but available twice.

      Normally they had a 2 turns window to use them, but since Orin normally doesn't have 2 actions, she couldn't use it on the turn she unlocked it.
      So this is a workaround to get what I take as the intended behavior of 2 uses. 

      The technical part may be there to prevent them from using them twice, but that's a weird way to implement it, so I chose to make it 2 uses with second one even more powerfull because of their respective buff.

      See this as a creative license on my part :)
    6. luhnensilvar
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      😉
  6. OddCoward
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    Yet another masterpiece from you. Been using illithid powers and power hunger from you and they're both incredible. Keep up the incredible work <3
    1. Siaell
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      Thank you very much <3
  7. ArtiglioTigrovus
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    Does this work with Immersive AI? Not sure if these two use the same files or not.
    1. Siaell
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      I think so, I believe Cobalt Enigma (footage maker) tried with a couple of mods including this one.
    2. ArtiglioTigrovus
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      Awesome, thanks for the quick response. Looking forward to the Orin-Durge showdown with this mod and your other one!
    3. Siaell
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      Hope you have a blast :)
  8. pury1
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    Is this the same thing as this: https://bg3.wiki/wiki/Deathbringer_Assault ?
    1. Siaell
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      Yes, Sarevok uses this. I changed the damage to scale with his weapon and stats instead of being flat, but that's the thing. Orin's a bit different.
    2. pury1
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      Got it. Thank you!
  9. kvnbass
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    Hi, is there any way to know if this is compatible with Sarevok Set? The armor set has an entry named "Target_LOW_DeathbringerAssault" checking at your file, the entries are suffixed by _Orin and _Sarevok, so is it safe to say it is compatible?
    1. Siaell
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      Mods will conflict, since we both edited the same spell. Probably needs a compatibility patch.
    2. OddCoward
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      I would love a compatibility patch for these mods. 
    3. Siaell
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      If you load mine after theirs, you will get my version of the spell, which includes a buff to weapon damage and Lethargic for 2 turns. If you load their mod after mine, Sarevok will have their version, and I don't know what it does.

      I will change Lethargic to another status (I'm looking for that rn), because Sarevok is immune to it anyway.

      A patch would be quite simple, renaming either one of our spells to avoid conflict. I'll make one after changing Sarevok's malus.
    4. Siaell
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      Done, can find compatibile version under optionnal files
    5. kvnbass
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      That was so fast. Thank you
  10. pnpem
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    Does it work on the friendly orin npc from Orin's Armor and Recruitment Mod ?
    1. Siaell
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      If she gets the Orin specific Tactician buff yes, otherwise no. Try and find out.
    2. pnpem
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      btw i think you accidently messed up the upload file and posted the power hungry one instead, i found it by unpacking the mod in order to manually add the spell to the orin armor mod.
    3. Siaell
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      Ooh very possibly yeah, let me correct that real quick
    4. Siaell
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      Should be good now.

      What you need to add to her is Target_LOW_DeathbringerAssault_Orin, if you want her to have it all times.

      Or you can instead give her LOW_ORIN_DEATHBRINGER_COUNTER_0, with StatusOnEquip on the armor for example, so she has the full gameplay mechanic.
    5. pnpem
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      Thanks, appreciate the pointers.
    6. pnpem
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      I would like to report that the conditional StatusOnEquip spell works flowlessly when added to the other mod, thanks again.
    7. Siaell
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      Glad to hear it, have fun!