He's been diligently supporting this mod for months without falter. At this point it's only natural if he lost interest and just moved on. Which is a shame because, although near perfect, there are a few rough edges here and there that require attention. The final battle against the nether brain would be one. the AI is messed up there, with allies attacking each other, specially The Emperor, they really don't like him, lol.
Yes, I understand. I just hope that the mod will not be developed further, but that it will be maintained so that it always works with the latest patch.
If that's no longer the case, well... then you'll have to switch to another AI mod at some point, as long as there is another AI mod at all.
Does anyone know if the ai use spells that’re added via mods? Like if I download the samurai class mod and apply it to Shadowheart will she use those abilities in the future?
For an AI to use the skills, it must be labeled as such.
This has nothing to do with the AI mod here, but must be done by the mod creator of the class in this case.
Only the behaviors are redefined here, not the basic abilities for them. These must be in the pool of available AI usable skills. Then the AI uses them and only then can you adjust their behavior via AI specifications, e.g. through a kind of internal point reward system, which is given to the AI.
This is roughly how InfernalSky once explained it to me here.
So if the Samurai Mod has activated the abilities for use, the AI will also use them according to the specifications of the AIs offered here as an option.
In other words, an aggressive AI will then increasingly use the samurai talents that do damage there, as long as they have been activated for general use by the samurai mod author.
I saw other people sharing the same issue as me, AI constantly freezing/doing nothing with either the allies or enemies or both. I looked around and found a steam thread pointing to the Combat Extender AI mod (https://www.nexusmods.com/baldursgate3/mods/5207?tab=files) to try to fix the issue. I saw no one reporting that it helped but decided to try it, and it worked! I no longer have any problem with the AI freezing, in fact it feels like a vast improvement over both AI Allies and regular enemies. Hope this works for everyone with the issue!
Edit: I'm currently using the Combat Extender AI (CX AI) v1.1.5 standalone (2nd choice) loaded after AI Allies v1.5.16
Am I missing something? I only see an option to block all casting or a dynamic block casting. I only want to block specific spells where the AI will use a summoning spell.
I have developed the Archetype over the course of 4 months through numerous efforts. I used the Claude 3.5 Sonnet, Gemini Ultra, and GPT-o1 Preview models for development, and it contains approximately 300,000 lines of code. You can expect rational and reasonable judgment comparable to that of typical users in all situations.
Ello, my thanks for the Great mod, id just like to request itd be released in the ingame mod manager, as it would make updating mod infinitely easier and as only ai mod so far rekon itd be popular, my thanks for reading my request
Ah Well thats a shame, but if its impossible to get this mod into ingame mod manager, could i ask how to make characters use spells/abilities while under ”loseControl” and ”loseControlFriendly” conditions? It would help me make mod myself so would apriciate it as Well as people using ingame mod manager, my thanks in advance.
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I'm currently not playing BG3 because the big patch killed all my saves and basically everything has to be rebuilt.
I haven't felt like doing that yet and I'm also waiting for all the mods to work properly.
The last update of the AI mod was over a month ago. Hopefully things will resume here at some point. It's been a pleasure to play with the mod so far.
Which is a shame because, although near perfect, there are a few rough edges here and there that require attention. The final battle against the nether brain would be one. the AI is messed up there, with allies attacking each other, specially The Emperor, they really don't like him, lol.
If that's no longer the case, well... then you'll have to switch to another AI mod at some point, as long as there is another AI mod at all.
This has nothing to do with the AI mod here, but must be done by the mod creator of the class in this case.
Only the behaviors are redefined here, not the basic abilities for them. These must be in the pool of available AI usable skills. Then the AI uses them and only then can you adjust their behavior via AI specifications, e.g. through a kind of internal point reward system, which is given to the AI.
This is roughly how InfernalSky once explained it to me here.
So if the Samurai Mod has activated the abilities for use, the AI will also use them according to the specifications of the AIs offered here as an option.
In other words, an aggressive AI will then increasingly use the samurai talents that do damage there, as long as they have been activated for general use by the samurai mod author.
Edit: I'm currently using the Combat Extender AI (CX AI) v1.1.5 standalone (2nd choice) loaded after AI Allies v1.5.16
Out of curiosity, how did you manage to train it? What input and parameters did you feed the AI?