My custom made eye colours for character creation. Page also includes a sample template to help others create them as well
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
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Changelogs
Version 1.0.1.0
Added 10 new options inspired by Halloween
Added parameters for eyes
- GlowBrightness
- GlowBrightnessPupil
- FxMasking
- FlameDirection
- FlameSpeed
- Blindness
- Blindness_L
Where needed these are all set to 0 that way they do not get these values "applied" from other eyes that use them.
This means they won't show blindness/glow after selecting an eye with blindness/glow, since that value does not get applied once in game, unless the eye colour itself has those values.
This way less confusion when selecting eye colours.
Version 1.0.0.1
Now has 42 options.
Updated for Patch 7
Version 1.0.0.0
From Bright Green to Solid Pink
What is this mod?
This mod adds new eye colours for character creation
A set of custom colours some back from Patch 4 that I made and some new ones I put together I know some of the Solid ones aren't fully solid but sadly we can't do that fully so it is just colour matched to the Sclera
This mod was converted for use in the Toolkit, so I can further build on it via it. I have tried to make this as seamless as possible for you switching to these new versions.
However when switching to the latest version of the mod please make sure to remove the pak of the original mod from your mods folder.
Patch 6 of the mod will remain under old versions.
How do I install this mod?
Place the .pak in your `C:\Users\username\AppData\Local\Larian Studios\Baldur's Gate 3\Mods`
Please use either BG3 Mod Manager or the new in game mod manager to enable your mods. You can also use vortex, but due to one I personally don't use, I can't help troubleshoot any issues you may run into.