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This page was last updated on 25 October 2024, 1:27PM
- Changelogs
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Version 0.7.0.1
- Removed ForceRecompile.txt from mod
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Version 0.7.0
- Removed dependency on ModFixer
- Added consumable arrows based on Volatile & Ignitions. These are considered "rare" arrows and will appear in vendor shops where exotics are sold. They can also be randomly found in the wild where "rare" arrows are found.
- Added: Primed for Ignition arrows: On a successful attack, applies the status Primed For Ignition to the target.
- Added: Volatile arrows: On a successful attack, applies the status Volatile to the target.
- Starfire Protocol Fusion Harness passive now works with fire-based cantrips
- Celestial Nighthawk: Hawkeye Hack's Ignition is now much more likely to trigger compared to typical Ignitions. Range of Hawkeye Hack's Ignitions increased from 2m to 4m . New DC tiers are:
Levels 1 - 5: DC 30
Levels 6 - 10: DC 35
Levels 11 - 15: DC 40
Levels 16+: DC 45 - Ignition: Reworked Ignitions. Under the hood, there are now 3 different types of Ignitions and 1 cooldown. Previously there were 2 types of Ignitions and 1 cooldown:
Ignition: Your typical ignition. Target explodes in a small aoe that gets more effective as you level up.
Primed To Ignite: Used by Starfire Protocol. Causes the target to explode at the start of their next turn, ignoring cooldowns set by other Ignitions. Uses the same damage and DC tiers as Ignition but acts as a separate Ignition for the sake of status stacking.
Super Ignition (New): Used by Celestial Nighthawk's Hawkeye Hack. This Ignition has a much higher DC check. Uses the same damage as Ignition but acts as a separate Ignition for the sake of status stacking.
Ignition Cooldown: Any Ignition sets this status to prevent over-igniting enemies from the same kind of the ignition - Dunemarchers: Electric Discharge has been overhauled! It now comes in two flavors: Electric Discharge (Armed) and Electric Discharge (Unarmed) Shoutout to PjWrox for recommending this to work with Unarmed builds.
For both versions, the damage dealt and DC now scale with your level. Note the DC only applies to the chain lightning, which also benefits from the new damage tiers. Here are the new tiers:
Levels 1 - 5: 1d4 Lightning Damage, Dex DC 15
Levels 6 - 10: 1d6 Lightning Damage, Dex DC 18
Levels 11 - 15: 1d8 Lightning Damage, Dex DC 21
Levels 16+: 1d10 Lightning Damage, Dex DC 24
Additionally, the Armed version now requires you to be proficient with your equpped weapon and to be able to use weapon actions. The Unarmed version no has requirements but will use your fist instead of your equipped weapon.
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Version 0.6.1
- Added Gyrfalcon's Hauberk to vendor shops (Previously could only be found in the tutorial chest)
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Version 0.6.0
- Added Gyrfalcon's Hauberk
- General: Added a new suite of "Paracausal" Passives that provide scaling bonuses to various aspects of your character. The new passives are:
Paracausal Armor - Adds to your AC as you level up. The tiers are as follows:
Levels 1 - 4: AC + 0
Levels 5 - 8: AC + 1
Levels 9 - 12: AC + 2
Levels 13 - 16: AC + 3
Levels 16+: AC + 4
Paracausal Adept (Skill) - Grants proficiency in a given skill if you aren't already proficient.
Paracausal Ward (Ability) - Grants proficiency for a given Saving Throw if you aren't already proficient.
The way I'm designing these, only chest armor will grant Paracausal Armor while all other armor will grant either Paracausal Adept or Paracausal Ward. I have something else in mind for capes and accessories but that's very much a "down the road" thing - General: Updated various armors to use new visuals
Armamentarium: I updated this use the visuals of a Heavy Armor but it is still considered Medium Armor
Starfire Protocol: Big thank you to Srychalis for helping me find the in-game model for this. Found via their mod: https://www.nexusmods.com/baldursgate3/mods/4116 - Armamentarium: And Another Thing will now account for Extra Attack. Extra Attack will get consumed first, allowing you to still use the Bonus Action variant of Throw granted from And Another Thing as long as you have a Bonus Action to use
Dev Note: Just curious, have you tried Enraged Throw + Armamentarium yet? - Astrocyte Verse: Reduced Volatile Blink's upfront damage from 1d6 to 1d4 Dev Note: To align this with D2's Dark Blink, I was considering removing the upfront damage altogether. However, since applying Volatile is tied to a DC check, I'd like for this to guarantee it does something to an enemy. With the above change to Volatile, reducing the upfront damage here feels like a good compromise
- Ignition & Primed For Ignition: Damage dice and DC now scales with your level. Description text updated to reflect this. New damage tiers are:
Levels 1 - 4: 1d6 Fire, half on save (DC 12)
Levels 5 - 10: 1d8 Fire, half on save (DC 14)
Levels 11 - 16: 1d10 Fire, half on save (DC 16)
Levels 17+: 1d12 Fire, half on save (DC 18) - Precious Scars: Unlocks "Help" as a bonus action
- Promethium Spur: Embers of Light now only triggers once per turn
Dev Note: Creating multiple Rifts in a single round is a bit much, especially with mid to late game action economy, so this should still keep it really useful while making when the Rift is made a bit more intentional - Rift Test Robes: Removed the robes "Rift Test" from vendors/chests
Dev Note: These were just for testing and not intended to be in the mod forever. Any existing Rift Test robes should be fine to use but they should stop appearing in shops/chests going forward - Sunbracers: Number of targets now scales with your level. Description text updated to reflect this. New tiers are:
Levels 1 - 4: Normal Melee Kill: adds 1 target, Critical Kill: adds 2 targets
Levels 5 - 8: Normal Melee Kill: adds 2 targets, Critical Kill: adds 3 targets
Levels 9 - 12: Normal Melee Kill:adds 3 targets, Critical Kill: adds 4 targets
Levels 13 - 16: Normal Melee Kill: adds 4 targets, Critical Kill: adds 5 targets
Levels 17+: Normal Melee Kill: adds 5 targets, Critical Kill: adds 6 targets - Vesper of Radius: Increased radius of Planetary Torrent's death explosion from 2 to 3
- Vesper of Radius's Planetary Torrent: Damage dice and DC now scales with your level. Description text updated to reflect this. New damage tiers are:
Levels 1 - 4: 1d4 Lightning, half on save (DC 10)
Levels 5 - 10: 1d6 Lightning, half on save (DC 12)
Levels 11 - 16: 1d8 Lightning, half on save (DC 14)
Levels 17+: 1d10 Lightning, half on save (DC 16) - Volatile: Increased detonation radius from 2 to 3. Also, damage dice and DC now scales with your level. Description text updated to reflect this. New damage tiers are:
Levels 1 - 4: 1d4 Psychic, half on save (DC 12)
Levels 5 - 10: 1d6 Psychic, half on save (DC 14)
Levels 11 - 16: 1d8 Psychic, half on save (DC 16)
Levels 17+: 1d10 Psychic, half on save (DC 18)
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Version 0.5.2
- ACD/0 Feedback Fence: Cleaned up description text
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Version 0.5.1
- ACD/0 Feedback Fence: Added a fix for Fury Conductors to not detonate due to stepping on surfaces you create (Thanks to JackFrosted for reporting this!)
Dev Note: Fury Conductors has a hidden perk where an ally can detonate the Lightning AOE if they damage you. It doesn't do this in Destiny but I thought it was a cool idea to include. Long story short, this was too vague and things were being interpreted as "ally damage" when they shouldn't be. I tightened up this check to hopefully make ally detonations more intentional
- ACD/0 Feedback Fence: Added a fix for Fury Conductors to not detonate due to stepping on surfaces you create (Thanks to JackFrosted for reporting this!)
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Version 0.5.0
- Added An Insurmountable Skullfort
- Added Eternal Warrior
- Added Mk. 44 Stand Asides
- Added Peregrine Greaves
- ACD/0 Feedback Fence: Cleaned up description text
- Dunemarchers: Cleaned up how damage is applied to targets. You should no longer see "miss" when it actually does damage
- Dunermarchers: Gave Electric Discharge a prepare sound effect
- Dunemarchers: Updated Electric Discharge's description text
- Liar's Handshake: Removed CROSS_COUNTER_CD status from portrait, overhead, and combat log
- Rifts: Healing Rifts will now correctly heal you based on 1d4 + Character Level (Thanks to cadaniels for reporting this!)
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Version 0.4.1
- General: Updated most "area of effect" damage to now do at least 1 damage on a successful save (Ignitions, Volatile Detonations, Planetary Torrent, etc.)
- Astrocyte Verse: Removed verbal component flag from Volatile Blink
- Astrocyte Verse: Added somatic component flag to Volatile Blink
- Dunemarchers: Updated Electric Discharge's saving throw to use an Attack Roll instead of a Dexterity Saving Throw. This means it should now stack with other melee buffs (including Liar's Handshake)
- Liar's Handshake: Updated Cross Counter to apply more consistently
Dev Note: There's a hidden cooldown to prevent Cross Counter from applying too often. I made this cooldown a bit smarter so we'll see how it plays out - Rifts: Removed "light source" tag from Rifts. They should now no longer react to things that interact with sources of light
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Version 0.4.0
- Added Armamentarium
- Cuirass of the Falling Star: Updated Thundercrash to only be usable while in Combat or Turn-Based Mode. Description text updated to reflect this.
Dev Note: Under the hood, Thundercrash is a juiced-up "Jump". A "Jump" will be used by allied party members as a means of traversal if it's available. Removing the "Jump" aspect of this spell results in the animations not playing out consistently so I needed to put those back in while limiting when Thundercrash is actually available to use, otherwise your party members may use Tcrash when you don't expect them to. This temporary fix isn't ideal but it at least allows Tcrash to be usable again while a better fix gets worked on - Astrocyte Verse: Reduced distance of Volatile Blink from 18m to 6m
Dev Note: I got some feedback that this felt too good to use and often trivialized encounters as it let you be too safe from danger. To mitigate that, I reduced the travel distance greatly. IMO, this fits better as a "blink" as it's usually a short-ranged teleport but let me know if this feels too hard of a swing in the other direction
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Version 0.3.2
- Promethium Spur: Updated resource handles
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Version 0.3.1
- General: Updated build version. The new numbering system will be [Major Release].[Minor Release].[Revision]. Major releases will be used for significant milestones like sweeping overhauls to systems and significant backend changes, Minor releases will be used for new/overhauled exotics. Revisions will be used for text changes or bug fixes
- General: Update most "bonus damage" effects to also add the bonus to unarmed strikes
- Cuirass of the Falling Star: Gave NPC party members a heads up that, while Thundercrash is a fun traversal tool, you only get one per short rest. Use it wisely, everyone! (Looking at you, Karlach)
- Vesper of Radius: Updated description text
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Version 0.0.3
- General: Updated Value of gear from 77 to 777
- Sunbracers: Updated Helium Spirals perk description to reflect additional targets
- Dunemarchers: Renamed "Electrical Discharge" to "Electric Discharge"
- Helm of Saint-14: Updated Ward of Dawn summon text
- Added One-Eyed Mask
- Added Promethium Spur
- Added Sanguine Alchemy
- Added Secant Filaments
- Added Starfire Protocol
- Added The Stag
- Added Vesper of Radius
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Version 0.0.2
- General: Changed rarity from "VeryRare" to "Legendary"
- Sunbracers: Helium Spirals Fire Bolt free cast now adds # of free cast targets to 2 on kill, 4 on critical kill
- Added: Precious Scars
- Added: Celestial Nighthawk
- Added: Radiant Dance Machines
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Version 0.0.1
- Initial upload to NexusMods
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- Author's activity
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October 2024
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25 Oct 2024, 1:25PM | Action by: Kyrosa1
Attribute change
'Description changed.'
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25 Oct 2024, 1:24PM | Action by: Kyrosa1
Changelog added
'Change log added for version 0.7.0.1'
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25 Oct 2024, 1:24PM | Action by: Kyrosa1
File added
'D2 Exotics [version 0.7.0.1]'
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24 Oct 2024, 3:42PM | Action by: Kyrosa1
Attribute change
'Description changed.'
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24 Oct 2024, 3:23PM | Action by: Kyrosa1
Changelog added
'Change log added for version 0.7.0'
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24 Oct 2024, 3:23PM | Action by: Kyrosa1
Changelog added
'Change log added for version 0.7.0'
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24 Oct 2024, 3:22PM | Action by: Kyrosa1
Changelog added
'Change log added for version 0.7.0'
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24 Oct 2024, 3:19PM | Action by: Kyrosa1
File added
'D2 Exotics [version 0.7.0]'
February 2024
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02 Feb 2024, 8:28PM | Action by: Kyrosa1
Changelog added
'Change log added for version 0.6.0'
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02 Feb 2024, 5:20PM | Action by: Kyrosa1
Primary image changed
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02 Feb 2024, 5:20PM | Action by: Kyrosa1
Mod image added
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02 Feb 2024, 3:15PM | Action by: Kyrosa1
Changelog added
'Change log added for version 0.6.1'
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02 Feb 2024, 3:14PM | Action by: Kyrosa1
File added
'D2 EXotics [version 0.6.1]'
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02 Feb 2024, 3:01PM | Action by: Kyrosa1
Changelog added
'Change log added for version 0.6.0'
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02 Feb 2024, 2:52PM | Action by: Kyrosa1
Changelog added
'Change log added for version 0.6.0'
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02 Feb 2024, 2:48PM | Action by: Kyrosa1
Attribute change
'Description changed.'
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02 Feb 2024, 2:47PM | Action by: Kyrosa1
File added
'D2 Exotics [version 0.6.0]'
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02 Feb 2024, 2:46PM | Action by: Kyrosa1
Primary image changed
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02 Feb 2024, 2:45PM | Action by: Kyrosa1
Mod image added
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02 Feb 2024, 2:45PM | Action by: Kyrosa1
Mod image added
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