A Walking Behemoth of TerrorA walking behemoth of terror. Bile Usher represents the combined intelligence, labor and resources of the Cult. It is one of our most valuable arsenal and a marvel of biomechanical engineering.
7.0 update Introduces the 'Bile Usher', a biomechanical war rig designed to eliminate any threats with overwhelming firepower. Become its pilot and spread horror across the Sword Coast.Development of this war rig started in 1466DR and finished in 1479DR. The project was initiated by several high rank members as a direct response to the ongoing turmoil across the continents during Era of Upheavel. Dissenters of the project was few and far between, as the desire for technology overtook most poeple, even if they aren't interested in armed conflicts. Fortunate or unfortunate, the war rig saw little combat usage since its debut. The first in the series is now exhibited in the Cult's museum as a proud demonstration.
Deploy War Rig 'Bile Usher'

Available at Scrounger level 11. Unlocks access to Bile Usher, you may pilot it once per long rest. Bile Usher requires 2 Morph Sludge and 2 Structural Integrity to deploy. Once deployed, it requires 1 Biofuel per turn to operate. When Biofuel counter reaches 0, Bile Usher is decomposed.
Insectoid Limbs
Advanced bionics leads to Bile Usher's insectoid limbs. They allow Bile Usher to ignore most difficult terrains and double its movement speed.
Composite Dermal
A multi-layer skin composed of materials with different resistive properties, designed to partially dissipate any type of incoming damage. Bile Usher gains immunity to many harmful condition that would otherwise cripple an exposed mortal.
Deliquescing Armament
Bile Usher's industrial armaments have penetration power far exceed anything conventional infantries wield. They ignore Force, Poison and Acid Resistance and Immunity, and do bonus damage based on target's maximum hit points.
Biofluid Propulsion System
Ignite stored biofluid and guide the exhaust through the nozzles on the back membrane. These nozzles and the membrane protection layer are made from the same durable polymer used in Hazard Navigation Boots. The muscular system precisely controls thrust generation by relaxing and contracting each individual nozzle based on real-time locomotion data.
The propulsion system was introduced after the trial run in the Plaguewrought Land. It was initially using thrust bladders but the war rig ended up outweigh the gas the bladder can store and was unable to get enough propulsion. News about the new polymer attracted the engineers' attention. With heat resistance solved, a more compact ignition based propulsion system was installed.
Shadow of the Colossus
Once you activate Biofluid Propulsion System, Shadow of the Colossus becomes available. You can now lift Bile Usher into the air and move it across the sky. You'll need to first find a place with enough space to land.
Organic Sensor Module

Designate an area. Perform a deep scan with Bile Usher's organic sensor module and collect vital signs. Invisible creatures are revealed by the scan. Data Analysis exposes the weakness of scanned creatures until the next time they take damage.
The giant eyeball was once part of a larger brain tissue that has rotted away. It was kept fresh and studied for decades. The retina was able to not only perceive light, but produce them as well. There were reports of mental breakdowns of researchers. However, the lack of a signal processing unit heavily limits the type of experiments cult scientists can do.
When they heard a team of scroungers brought back a strange vertebral column with brain-like functions, they immediately made their proposal. This vertebral column, later denoted as the 'Godspine', restored the eyeball to its full strength. A mere gaze from it will fill a creature with existential dread.
Dragon Maw
Chomp a target with the grafted dragon head, dealing force and poison damage. Target is knocked away, knocked Prone and becomes Horrified. The decaying teeth of the dead dragon spreads Horrid Withering. Killing a target with this attack restores 1 Biofuel.
Opinion about body grafting is divided inside the Cult. Some do not consider it 'engineering', but rather a barbaric practice with little to no mathematical beauty and forgo the Cult's philosophy. Some argue its symbolism can be used for psychological warfare. In the end, the design was approved due to added functionality to refuel the war rig on the fly.
Bile Launcher
Charge and fire a concentrated beam of corrosive bile, dealing Acid damage and creating a large pool of Acid. The blast sends creatures flying and Daze them. It also spreads Agonizing Infestation. On Constitution Save: damage is halved.
A severed antenna of an Elder Brain, with part of its brain tissue connecting to the scapula like an arm. Inside of the antenna has been mostly hollowed out and replaced with a firing mechanism. Gall was produced in the Bile Usher's metabolic chamber and flows through the quivering arm into the antenna, where it is then compressed and heated up before escaping. The residual psionic energy of the antenna also helps focus the beam.
Biosynthetic Missile Silo
Hunker down and begin biosynthesis of Exterminator Missiles. Once committed, the war rig will not be able to execute other orders until Missile Construction is finished. During this time, Bile Usher is shielded by Lodestone Armor and gains temporary hit points that scales with Constitution modifier. Unlocks Emergency Expulsion.
The silo takes up a large part of Bile Usher's abdomen. Exterminator Missiles are constructed here and batch loaded onto a mother carrier for standby. The most challenging bit was designing the launch code, the living cipher. Early prototypes were often misrecognized as food and are consumed before they could crawl from Neuron Command Center to Launch Control located in the depth of Godspine.
Emergency Expulsion
Exhaust a repulsive gas and repel nearby creatures, pushing them away and dealing Poison damage.
One of the emergency defensive measures for ensuring a successful launch. Release the waste and use it against hostiles in proximity. The foulness could drive any creature insane.
Lodestone Armor
A matrix of powdered Luspeel based thin carpet burrowed beneath Bile Usher's outer shell, when activated, it negates any incoming damage below 20.
Once missile construction is engaged, Neuron Command Center will send a series of signals towards the dormant underlay and agitate them. The carpet then expands out of the skin and forms a prismatic mesh controlled by an artificial magnetic field, guarding the silo's operation.
Missile Strike Targeting Beacon
Free action. It's a visualizer showing area covered by Extermination Protocol should you aim at the center of the beacon. You are free to aim anywhere you want, but without an visualizer, Extermination Protocol may hit something unexpected due to its massive area of effect.
Extermination Protocol

Launch a barrage of Exterminator Missiles in an attempt to vanquish all bio signatures in the target area. There are 4 waves of missiles, each dealing enormous Acid and Poison damage over the course of bombardment. This damage is spread across the extermination zone, unless a creature is disproportionately large, it won't be hit by every missile. Those who survive Extermination Protocol will suffer from Agonizing Infestation and Horrid Withering for the rest of their lives. On Constitution save: damage is halved. A save must be made for every single missile.
Extermination Protocol was officially implemented near the end of development after a long and draining legislation process. It is the utter most destructive armament and thus must be used with utter most caution, otherwise the consequences would be incalculable.
Launch Code
An organism that periodically shifts itself into different ciphers. When inserted into Bile Usher's Launch Control, it lifts the restriction of Extermination Protocol and allows the war rig to rain ruins upon the world.
A new class resource added for Bile Usher specifically. they are of single use and do not replenish. Only three launch codes are available in a single playthrough, choose your moments carefully.
Siege Engine
Added in 7.1 update. Switch to siege mode and reallocate BIle Usher's resources. The war rig becomes immobile and some utility modules will be disabled. In exchange, Deliquescing Armament, Composite Dermal and Bile Launcher becomes empowered. 1 extra Biofuel is consumed per turn in siege mode. This mode can be deactivated anytime, and Bile Usher will gradually resume normal operation.
A suspension system sprouting from Bile Usher's lower chassis. When activated, it roots the war rig in place and reroutes power from utility modules to armament and defense modules, allowing for better weapon accuracy, higher power output and more durable hull.
Quality of Life
Starting in 7.0, all weapon, armors and tools you fabricate are now permanent. You will no longer wake up naked in midnight trying to reach for your now vanished crossbow.
Balance Changes
Vomeronasal Tumor
- Pheromones Processor now adds your proficiency bonus to Charisma skill checks in addition to its original effect.
Attrition Warfare
- Maximum length of fortification reduced to 18 meters, down from 24 meters.
4 comments
On the second note the web grenade that we have that spawns spiders it is bug it keeps spawning them even during the turn of a character it never spots i manage to get 200 spiders from it by not ending my turn